Stovent ran a few tests for me against
#5504: Dashjump's GBA Sonic Advance 3 "100%" in 1:07:51.89. He used 2 new versions of my package:
Raw is his plain x264 output. Only avs2pipe(mod) reports the total elapsed time, and it's not used in the x86 version, so I used another output, that only tells the fps.
Aligned is where I tried to come up with a framecount that would result in a 1 hour of encoding time with the fps reported by x264, to make the difference clearer. Was too lazy to count percentages.
Note that x64 build of x264 required piping, because there's no x64 build of avisynth 2.6+. If someone helps us move to an avisynth fork that supports x64, that'd be extremely helpful.
If anyone wants to run the tests and tell us their result, be my guest!
10bit444
Raw
- x86 - encoded 23795 frames, 6.39 fps, 832.13 kb/s
- x64 - encoded 23795 frames, 6.98 fps, 832.13 kb/s
Aligned
- x86 - 1:00:00.00
- x64 - 54:55.70
512kb
Raw
- x86 - encoded 27000 frames, 10.46 fps, 716.97 kb/s
- x64 - encoded 27000 frames, 11.89 fps, 716.95 kb/s
Aligned
- x86 - 1:00:00.10
- x64 - 52:47.12
HD
Raw
- x86 - encoded 27000 frames, 13.57 fps, 3690.54 kb/s
- x64 - encoded 27000 frames, 12.98 fps, 3690.53 kb/s
Aligned
- x86 - 1:00:00.00
- x64 - 1:02:43.64