I've played around a bit with the sound emulation. Does it sound any better now (on an interim build)?
That is a definite improvement, great work natt!
The mice in Advanced D&D now sound much better, and the exploding tanks in Armor Battle sound much better too.
Enterring a dungeon in Advanced D&D still sounds a bit too high pitched for some reason, but it is better.
^ Just tried and I didn't get an error, I'll need more details on how to reproduce this.
Commit #a786f7315
System.FormatException: Le format de la chaîne d'entrée est incorrect.
à System.Number.StringToNumber(String str, NumberStyles options, NumberBuffer& number, NumberFormatInfo info, Boolean parseDecimal)
à System.Number.ParseInt32(String s, NumberStyles style, NumberFormatInfo info)
à BizHawk.Client.Common.Bk2ControllerAdapter.SetControllersAsMnemonic(String mnemonic)
à BizHawk.Client.Common.Bk2Movie.GetInputState(Int32 frame)
à BizHawk.Client.Common.MovieSession.LatchInputFromLog()
à BizHawk.Client.Common.MovieSession.HandleMovieOnFrameLoop()
à BizHawk.Client.EmuHawk.MainForm.StepRunLoop_Core(Boolean force)
à BizHawk.Client.EmuHawk.MainForm.ProgramRunLoop()
à BizHawk.Client.EmuHawk.Program.SubMain(String[] args)
Edit: I think it's because of the change you made between the few last releases.
So I test with a new movie file with the last release.
Bizhawk didn't crash.
With Lagarith, video dump died.
But with raw uncompressed codec it work.
The problem is, I don't know why, it's extremly slow, I think on average ~5-6fps (it's constantly move between 1 and 25 fps).
I tested again using the same game and steps you used above. Everything runs fine and recording happened at 60 FPS. The resulting video looked and played correctly.
If you want you can send me your specific movie file and I can try making a recording of it to see if anything happens, but other then that I'm not sure what I can do since everything works correctly for me.
Sure, here are two movies files, one old and a new one, for Astrosmash (1981, Mattel).
Ok, version 1 is broken because the format changed between releases.
Version 2 records fine but yeah when you resize the recording it slows down considerably, I'm not sure exactly what is causing this, must be using a lot of computing power trying to rescale, not sure there is anything I can do about it though.
version 1 is broken because the format changed between releases.
That is what I thought.
Alyosha wrote:
Version 2 records fine but yeah when you resize the recording it slows down considerably, I'm not sure exactly what is causing this, must be using a lot of computing power trying to rescale, not sure there is anything I can do about it though.
Version 2 work fine with Lagarith too for you or video dump die like for me?
Directly when I unpause BizHawk, when video dumping with Lagarith, as I said earlier,
phoenix1291 wrote:
With Lagarith, video dump died.
But with raw uncompressed codec it work.
The problem is, I don't know why, it's extremly slow, I think on average ~5-6fps (it's constantly move between 1 and 25 fps).
Edit: Test with BizHawk 1.12.2, with Lagarith without video resizing, video dumping work great.
With video resizing, video dump die, but with a different error:
Edit: Work with JK Lossless, at ~90fps, with video resizing.
The game requires player 2 to select their car. If you don't want to use player 2, you still have to hit enter on player 2 controller to bypass their car selection.
The game requires player 2 to select their car. If you don't want to use player 2, you still have to hit enter on player 2 controller to bypass their car selection.
^ Fixed. I think I actually remember considering whether this edge case would ever come up and deciding to ignore it, that's what I get for doing that.