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Banned User, Player (197)
Joined: 1/6/2023
Posts: 263
jlun2 wrote:
Would it be possible to use the previous SNES route? Link to video [2449] SNES The Legend of Zelda: A Link to the Past (Japan) "warp glitch" by Tompa in 02:13.21 This enters the castle from the left instead. Maybe message Tompa for help on this?
Interesting. The Japan notation makes me wonder if this is 1.0 exclusive though and I have a feeling this port isn't that version... but maybe? If you want to mess with this and get your name back on the project (I saw your past TAS! Kudos) shoot me a PM.
Published TASes: #1, #2, #3, #4, #5, #6, #7, #8, #9, #10, #11, #12 Please consider voting for me as Rookie TASer Of 2023 - Voting is in December 2023 My rule is quality TASes over quantity TASes... unless I'm bored.
Skilled player (1707)
Joined: 9/17/2009
Posts: 4952
Location: ̶C̶a̶n̶a̶d̶a̶ "Kanatah"
I found this while looking for LttP stuff: https://www.alttp-wiki.net/index.php/ACE_RTA This is for the SNES version. I have no idea how much glitches are preserved between GBA vs. SNES, but it would be interesting if GBA had ACE. The wiki also has other bugs I never heard of, mostly for SNES, that I do not know if applies to GBA. https://www.alttp-wiki.net/index.php/Tech
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