(Link to video)
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The romname says "earlier" but this is not the case. This romset is the proper PCB of daioh, the "parent" rom on MAME is a romhack that was submitted claiming to be the newer version.
carrying on.
Daioh is a shmup by Athena, the goal of this movie is high scoring, specifically "anything above the counterstop of 99,999,999" The true score of this run is 108,362,740 it could be a few millions higher but this requires boss manipulation that is currently not known OR makes sense + rng manipulation that there is no method for. My target was 106,000,000 so this is pretty ok.
Scoring comes down to a few factors; 1) boss1. Boss1 has a bug when it's at 16 or less hp, bombing the bottom right corner will award massive points. 800k with a laser bomb, 1.2m with a missile bomb. The target was 25 million per boss (2 loops), 26.5+ is theoretically possible.
2) Excess powerups : each powerup/speedup/yellow orb/bomb at 20 bombs gives 5,000 points- bombs will also give 5,000pts * bomb stock at the end of each stage.
3) tick points with the lighting weapon, self explanatory!
4) excess lives at the end, each spare extend is worth 800,000 points at the end of 2-7, so extra lives are manipulated to spawn via the item counter (this ticks during bosses and every powerup that spawns)
Daioh also features a really intense rank system, with a near limitless ceiling on the games difficulty. I aim to have this go as high as I can manage, which makes for some pretty fun moments in the movie.

TASVideoAgent
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This topic is for the purpose of discussing #9071: PearlASE's Arcade Daioh "Maximum Score" in 48:25.43
GJTASer2018
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Is there a reason you wait to let the intro cutscene and first gameplay demo play out instead of just insert coin and start the game right away? (You should be able to do that as soon as the inputs are accepted for it...)
c-square wrote:
Yes, standard runs are needed and very appreciated here too
Dylon Stejakoski wrote:
Me and the boys starting over our games of choice for the infinityieth time in a row because of just-found optimizations
^ Why I don't have any submissions despite being on the forums for years now...
Patashu
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Never seen this shmup before. The stage 1 boss milk is hilarious, I've never seen a glitch like this before. The bullets are amazingly over the top on max rank, nice play.
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GJTASer2018 wrote:
Is there a reason you wait to let the intro cutscene and first gameplay demo play out instead of just insert coin and start the game right away? (You should be able to do that as soon as the inputs are accepted for it...)
to manipulate an extend to spawn during stage 1 boss
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Well, that didn't take long at all! You made this asshole game look a lot easier than it is. Why bomb stage 11 boss, btw?
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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moozooh wrote:
Well, that didn't take long at all! You made this asshole game look a lot easier than it is. Why bomb stage 11 boss, btw?
Worked towards manipulating extend on 2-7.
Darkman425
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If anyone's curious about how rank is normally determined by the game, this is a good place to look: https://cohost.org/gosokkyu/post/3394064-oyaji-system-daioh
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