Emulator:
  • Gens 9F (nitsuja cleansed)
  • allow left+right (under options > joypads)
  • all controllers set to 3 buttons, instead of 6 (again, under options > joypads)
chakan: the forever man
  • fastest time on HARD(est) difficulty
  • takes damage to save time
  • collects minimum alchemy necessary to complete game
  • uses warps
so, whats the difference between hard and the other difficulties?
  • hard has enemies who do more damage (twice as much by my guess), it also must have an extra battle because the FAQs i used to research this game said nothing of the TRUE last battle.
  • easy mode would be more equivalent to NORMAL, far as i can tell.
  • practice gives you unlimited potions, and could thus make the game even shorter (but, wheres the challenge when you're spoon fed?).
  • the warp is an alchemy combo that nifboy tuned me on to. it requires a red and clear potion (each potion represents an element BTW) in the main area. it basically takes you to the last 12 levels and gives you all weapons.
however, i pick up some additional potions to make the game more manageable.
fire sword combo - red & blue
this is used to DRAMATICALLY shorten the battle time of the earth boss and the water boss. otherwise, even the great AXE will take well over 5 minutes for each (possibly more if i didnt get bored with it all).
invisibility - blue & blue
this is used to get through earth level 5 much faster. the maggot (yeah, thats what i read from the FAQ) here can grab you and take you back to the beginning, as well as making you go number 2 when you see what caused the rumbling.
high jump - blue & clear
this was used first in order to jump higher (duh) to obtain other potions.
NOTE: i end the game with 1 extra potion, but it wasnt out of the way and was in fact in my direct path, so no gripes.
as well, the axe is generally the BEST weapon, unless mentioned. such as the hammer easily killing lizard men and elemental swords (you only get elemental swords, not others).
so, a little walkthrough
Earth level 1
i came here for a CLEAR potion and to get the axe. this level also conveniently has a boss that can be skipped and just get the axe.
Water level 1
this level is litered with BLUE potions and an extra CLEAR potion. i also pick up a RED potion because i'll need that for the warp trick to work here in a second. as well, the octopus is made much less threatening when hacked with an axe.
Main Area
the solitary platform is where the trick is performed. we've just been elevated from the terrestial plane to the element plane (we skipped 10 levels, and have 12/13 more to go) and gained all weapons along the way.
i choose the Air levels because:
  1. its closest
  2. it doesnt require anything special
Air Worlds 4-6
the beast i ride here is called the Synard, and only his tail is fearsome. the levels have some VERY tight squeezes where i originally just ditched one Synard and got another. the boss here has a huge hit range as well.
Main Area
the fire world has the only other of the 4 elemental "fiends" that dont waste insane amounts of time (without special weaponry), so i go there.
Fire Worlds 4-6
the waiting here is hell (no pun intended), but not as bad as the last world. the fire bats are also pains because they can often come from both sides. and on top of all that, theres the fire... yeah. but thankfully, the boss is just a big fire breathing panzy who only seems to have one routine.
Main Area
the earth level us attempted first because its boss is NOT as monotonous as the waters.
Earth Worlds 4-6
these go by in a breeze. the big guy at the end must be queen maggot/king maggot? in either case, its tough without the element sword.
Main Area
well, theres only one place left to do.
Water Worlds 4-6 (hahaha... kevin costner... kills me...)
these have GOT to be the most boring levels (5 and 6) simply because of the platform waiting game. its just... AH! i hope you're not too annoyed by it... its not like i could conjure up death to have a cup of tea with while we waited. and the Tundra Beast is perhaps the most boring boss in the entire game (id rank him up there on all-time video games too). left, right, left, right, eye laser, claw close, claw far, pricklies (VULNERABLE). rinse and repeat, and the credits roll... but its just NOT over
Death's Door
so i'd had this sinking feeling in the back of my mind that this was gonna happen while playing the game. really, i kind of figured it would be TOO easy if you just played through the game and ONLY fought mindless fiends and didnt meet up with some incarnation of death at some juncture (well, on hard mode).
in any case, each head has to be taken out one by one. and there are no MISSED shots to my knowledge, just a NON-BLINKING head (its necessary for decay of the first head so i can move on... look closely when you think ive missed... and i dunno why it took 2). as well, opportunities to hit him not taken were due in large part to his damn lightening which does 2 damage and send Chakan FLYING in one direction or the other.
Ending 2
like sands through the hour glass... yeah... it keeps doing that for about 17 more minutes and then says NOT THE END. nice jingle, eh?
Thanks:
nifboy - support, pointers (warp area, 'should you use element swords?'), feedback
nitsuja - how to break the ice floors with the hammer.. its actually a bit more complicated than it sounds; tuning me into a better version of Gens, without which i would have been to frustrated by numerous desyncs and freezing to continue.
Freaksh0w - bringing game to attention.
MOVIE MAKING - a pain in the @$$, but i loved every minute of it. chakan has to be one of the oddest moving VG characters ive ever used (Genesis' seems to produce these more from my experience). the roll is fastest, but making him stop is somewhat troublesome, especially since most rolls are followed up by jumps and its the same button. jumps carry height the longer jump is held down. and something i can only seem to do via slowdowns is rolls off an edge and then do a spin jump. it saves some time and gets in that extra inch or so needed at times. ive restarted several times with this game, trying to find the most optimal potion routes (and often experimenting with a PRACTICE movie file). there were some desyncs... but nothing major.
WHY WOULD YOU LIKE IT - come on, Chakan owned Death's @$$ not once, but twice. on top of that, hes like Kuros or the Light Warriors and he defeats 4 element fiends. we've got alchemy, creepy crawlers, 5 different weapons (not counting element possibilites) and he can infact be invisible and invincible if the right potions are collected. this is the... *dramatic pause* FOREVER MAN! (echo, echo, echo)
as far as gameplay, you'd have to play through to understand his movements... they're just very... odd. truncated noted that it seems the same people who made this may have perhaps worked on X-men 2: Clone Wars (*cough*). so the mechanics can either be unforgiving or cheated a little.

TASVideoAgent
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This topic is for the purpose of discussing #976: slash_star_dash's Genesis Chakan: The Forever Man in 17:39.38
JXQ
Experienced player (750)
Joined: 5/6/2005
Posts: 3132
I don't know anything about this game, but the main character has some spastic movements that are fun to watch. I also think you did a good job overall of filling the areas that needed waiting with entertaining Johnny Bravo poses.
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
Editor, Reviewer, Experienced player (968)
Joined: 4/17/2004
Posts: 3107
Location: Sweden
Hm. You say that warping gives you all weapons. Why then did you play two levels to get the axe, when you get it anyway? You have enough potions for the warp anyway. Is the time offset in beating the octupus with the axe enough to justify a complete extra level? Or do you really need that extra clear potion from the first level? EDIT: Another thing, against the fire boss around 7:55, can you not jump towards him when he comes in to hit him sooner?
Former player
Joined: 10/27/2004
Posts: 518
EDIT:
Truncated wrote:
EDIT: Another thing, against the fire boss around 7:55, can you not jump towards him when he comes in to hit him sooner?
i tried that, but he just backed away all the times i did and flew even higher and wasted more seconds.
Truncated wrote:
Hm. You say that warping gives you all weapons. Why then did you play two levels to get the axe, when you get it anyway? You have enough potions for the warp anyway. Is the time offset in beating the octupus with the axe enough to justify a complete extra level? Or do you really need that extra clear potion from the first level?
1 - the axe is an exit to the level. 2 - somewhat true. if i alone went through the water level, id gather: 5 blue 1 red 1 clear but in order to get some of those potions, i need to use the high jump combo which is 1 blue 1 clear so im left with: 4 blue 1 red so i wont have enough and would have to go somewhere else anyways. i chose earth for a few reasons: 1-its close to water 2-it doesnt require the boss defeated to exit 3-it can be done relatively quick and the clear potion is not far out of the way. why not water level 2? -requires the high jump combo again 3 - the axe does make the battle with the octopus go a bit faster, by about half; but the axe wasnt the main draw of earth level 1... the clear potion was. 4 - yes, i really needed that clear potion. :) lastly, the element plane doesnt contain nearly as many potions as its predecessors did. so getting them early (and honestly, they were all on a pretty linear path) was much better. i hope this clears up the potions and orders.
JXQ wrote:
I also think you did a good job overall of filling the areas that needed waiting with entertaining Johnny Bravo poses.
:) the first few times i was just trying to make chakan point in the direction we needed to go or try and direct the viewers eye (in volcano, when he motions UP with his sword). after that, it was mostly improv while trying not to die.
Player (36)
Joined: 9/11/2004
Posts: 2623
JXQ wrote:
I also think you did a good job overall of filling the areas that needed waiting with entertaining Johnny Bravo poses.
Chakan, the undead, more angsty, suicidal Johnny Bravo. It went suprisingly fast considering how slowly Chakan moves normally. Voting yes.
Build a man a fire, warm him for a day, Set a man on fire, warm him for the rest of his life.
Player (24)
Joined: 4/23/2005
Posts: 435
Location: Germany
Voted Yes. Looks fast done and well played. The shot parts where you can't do anything are good and entertainment how you move up and down with your swords. Sometimes it looks like the seaman with the flags (who shows words or alphabets with the flags). That you say something with your swords. ;-)
Last TAS finished: Final Fantasy Adventure (4.0 Warp Glitch Run) WIP in the moment: Tail Gator (GB) Matty
Post subject: Movie published
TASVideoAgent
They/Them
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Joined: 8/3/2004
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This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [489] Genesis Chakan: The Forever Man by slash_star_dash in 17:39.38
Active player (410)
Joined: 3/16/2004
Posts: 2623
Location: America, Québec
Chakan is one of those games that I haven't done because I was stuck in some stage that hasn't been done in the video because a warp, that I didn't know it exists, is used.
Joined: 1/23/2006
Posts: 352
Location: Germany
You should add a note for people to watch through the credits.