Posts for AntyMew

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AntyMew
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Tangent wrote:
Collection isn't counted in any way except points, which are given for all kinds of other things so it's pretty arbitrary. Why not the hammers too then?
Because gathering the princess's stuff is what a true hero would do :U
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Post subject: Re: https for torrent webseeds is broken
AntyMew
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feos wrote:
Then I looked into other publisher's latest encodes, and it appears some of them are in fact doing it right! They are using http! Guys, are you doing it manually each time you copy the direct link?
Yep. I've probably forgotten a few times since I started to, though
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AntyMew
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c-square wrote:
Any chance getting the Stage Comparison encode added to the publication description as per MUGG's suggestion above?
I'm not sure. That encode was based off of the winning TAS of the competition, which is 67 frames slower than the publication. If it included all teams and also this movie, it would be obvious, but since it isn't I don't know.
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AntyMew
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Zaspar wrote:
Fair enough but this doesn't make a lot of sense to me. PC is on e of the biggest platforms however there only exists one tas software which is incompatible with most games... is it because of mouse inputs? Also I have seen some TASes done on the original game - is that using mods and editing, all done real time? Here is an example: www.youtube.com/watch?v=BT5nRqHm9Ng
In my limited understanding, making PC TAS tools is far more difficult than making them for another platform. I assume it has something to do with the fact that it isn't actually emulating a system, but Scepheo should be able to clarify. About the video, I've actually seen that TAS before; it used spidermod (there's a link in the video's description) to edit in the theoretical perfect RNG for each level, then he spliced the clips together
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AntyMew
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Zaspar wrote:
Ok thanks everyone. Is hourglass the only program which works for pc games?
Yes, Hourglass is the only PC TAS tool
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AntyMew
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Hourglass doesn't work with many PC games. You can fool around with the settings if you like, but it's not unlikely that it just won't run. :/ Or it could also be that you're trying to run the steam DRM copy of the game in Hourglass, which usually doesn't work EDIT: Also, Hourglass does not support games which use the mouse (I've never played Binding of Isaac so I don't know whether that's the problem)
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AntyMew
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gfd wrote:
that's not what the issue is here..
That's exactly why I said "on the off chance" :P
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AntyMew
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Might as well post this here:
IRC wrote:
<turska> there was a hourglass run that had sound effect, but was missing music due to hourglass not having MIDI support <turska> I would've accepted it even with that, but natt hacked midi support and got music dumped so it became a moot point <adelikat> we should be strict wtih hourglass <adelikat> missing audio SHOULD be rejected <adelikat> but if there's midi support now, and the run syncs with that, and we can make a good encode, then it can be unrejected just as I stated <adelikat> if it is natt hackery that makes it possible that's still acceptable <Anty> MIDI is the problem? <turska> it was for that game IIRC, but it may or may not be that in gamemaker's case <natt> It was the problem in a very specific case and had a very specific solution; I couldn't say here, having not examined the submission. <turska> and the music was missing in that one - sound effects were still all in <adelikat> make a good encode, and we'll talk about unrejecting <adelikat> 3193S was intended to set a precedent, that I woudl like to see followed
TL;DR: You're right; unless it gets audio dumping support it doesn't get it accepted, at the least in hourglass's case. Though on the off chance MIDI support is the problem with these two Game Maker games, natt has a fix for it
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AntyMew
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Oh, that sounds like it was because it doesn't play audio at all. If in this case it only lacks audio capture, I'd say go for it. (Then again I'm no judge) But you implied it's the same issue with all Game Maker games, so I doubt that's the case
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Post subject: Re: Soldexus
AntyMew
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gfd wrote:
Unfortunately, it looks like an efficient TAS of this game still can't be made yet. For one, Hourglass (r81) doesn't capture audio from Game Maker games in encodes, which is basis for submission rejection.
I don't see why it would be. Super Monkey Ball's encode doesn't have music
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AntyMew
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goldenband wrote:
Why don't we look at a simpler premise: can anyone extract the opening book from Chessmaster? If we can find an error -- a line that leads directly to a forced mate, ideally -- then we can exploit it, most of the CPU's moves will be instantaneous, and we won't need to dumb it down in order to get a quick win. Beating the game on Newcomer/1 difficulty (as in the run posted earlier) establishes a "fastest possible" run, I suppose. But I'd like to see the CPU taken down at its best by exploiting its flaws (and no, the menu command that tells it to move immediately isn't one of them).
There's a guideline for hardest difficulty, and facing Chessmaster instead of Stanley the monkey or something certainly follows that
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AntyMew
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lxx4xNx6xxl wrote:
Hey Omni? I know this might be a stupid question but, what is the P in PRNG?
Psuedo
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AntyMew
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Tompa wrote:
Most consoles have slight differences in loading times anyway.
The difference here is that there are no dedicated loading zones. The door opens when the next room is ready, creating strats which are a bit slower on console, but much faster in Dolphin
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AntyMew
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What's up with the workbench? I see there's a new post by arandomgameTASer from the forum index, but I see no thread in workbench which has had a post since 3 days ago
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Post subject: Right right right right right
AntyMew
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ZX497 wrote:
Well, yeah, it can only be activated while on the ground as morph ball. My guess is he had done exactly that, and only noticed the glitch had triggered once he started jumping. Maybe there's another explanation, but I'm kind of doubtful.
I could see that. Right input is still right, right? Right as in right right, and also correct right
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AntyMew
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Evilagram wrote:
The dolphin blog said that accurate load time emulation based on disc rotation was implemented in November https://dolphin-emu.org/download/dev/ba1a8d2ef3e5dd602fa9ac054bcc787d7b400b16/ https://dolphin-emu.org/blog/2014/12/01/dolphin-progress-report-november-2014/
That's not the problem anymore; load times are better, but still inaccurate Personally I still don't see why one couldn't make a TAS on the current revision and fix the inaccuracies in an improvement, especially considering the load times are much better already, but I digress
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AntyMew
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ventuz wrote:
congrats Tompa and GoddessMaria15
Don't forget Scepheo :U
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AntyMew
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Plush wrote:
My first Super Mario 64 WR =)
You sure ran away with that one /obscurepuns
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AntyMew
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Flossy wrote:
vidyas
This TAS is proof that Sonic is better at being Tails than Tails is :U
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AntyMew
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mz wrote:
This link should be in a really huge red font at the top of every page... This question gets asked almost everyday.
Maybe it should get the award for Most Asked Question? :U
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AntyMew
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Bobo the King wrote:
Does BizHawk have memory.readword?
Bizhawk uses, for example, memory.read_u16_le for reading an unsigned little endian word
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AntyMew
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xnamkcor wrote:
Does that mean I need to reflip it when watching? Also that log only says the video file was changed. No notation about the reason.
Oh, you mean edit reason? There isn't even a field for that when editing movies And no, of course not. I flipped the audio channels to be correct. They were wrong before I edited them
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AntyMew
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xnamkcor wrote:
Is there a system in place for noting what the actual "updates" were?
Yeah, the maintenance logs I flipped the stereo channels, because apparently the current a/v sync has some issues with it
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AntyMew
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Zurreco wrote:
This should have been 11.20 seconds slower. Ugh.
At least 11:11.11 exists :D
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AntyMew
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Bobo the King wrote:
Actually, you did...
I'm assuming he means nobody commented about his comment about the movie
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