Encoder, Experienced Forum User, Published Author, Player
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I think Alaktorn is thinking of this:
EDIT: The second half is the bit I'm referring to; I only really included the first half so there's actually a mention of SRAM in the quote
Encoder, Experienced Forum User, Published Author, Player
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feos wrote:
As it's accepted, I'm already looking into publishing it. But I have a question: does the ending music loop? Is the entire 1 loop included in the movie? If not, how can I extend it to do so? Or maybe I'd ask the author to do it (if only there's more music after this movie's end).
I don't know if it loops in the ending, but if it does you can find the end of episode music here
Also, from what I've gathered, prboom+ can:
Output at higher internal resolutions. It doesn't simply upscale w/nearest neighbor, i.e. what Chocolate Doom does
Dump with or w/o AR correction. Correction is done during rendering, so there's no blur from correcting while encoding, but then there's no option to view it at 320x200.
Use music packs. Since Doom uses MIDI, the same music played on different hardware sounds different. Doom's music was composed on the Roland Sound Canvas SC-55, leading its playback to be considered the "canonical" playback. High-quality recordings of Doom's music on the SC-55 can be found here
Encoder, Experienced Forum User, Published Author, Player
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AngerFist wrote:
Before/if you continue working your run, I strongly recommend using the latest version. Because a) you are almost 2000 revisions behind and b) I am quite sure somewhere along the road there have been a few revisions which should in a positive way affect your ability to tas Metroid Prime. I recall there have been work made to tasinput, sound affecting Metroid Prime etc. Though not exactly sure if the version you are using include those fixes, but I doubt it. If your revision isn't affected by the latest various fixes then disregard my concern for you and good luck.
Encoder, Experienced Forum User, Published Author, Player
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Akse wrote:
In this case it's almost 2000 frames longer...
Ending cutscenes don't count towards the movie time, but they're shown in the encodes anyways. Stopping the encode when the movie ends would be very anticlimactic in some cases
Encoder, Experienced Forum User, Published Author, Player
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Mothrayas wrote:
Don't do it for the primary encode. The primary encode should showcase the run as it is, not using hacks to fake the appearance of certain segments. Alternate encodes are okay, of course, if obviously labeled (like camhacks and alternate soundtracks for Sonic games).
It should also be noted that a couple of lines in the commentary assume the lua script is used, so they should probably be edited out for the publication encodes
Encoder, Experienced Forum User, Published Author, Player
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Nintendo is very hesitant to be okay with gameplay videos/streams in general. Though in terms of TASing in particular it might have to do with emulation
Encoder, Experienced Forum User, Published Author, Player
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Heisanevilgenius wrote:
I'm completely neutral on this one. I think it deserves to be published in some form, but I don't know or ultimately care if it's vault or moon material.
It wasn't very entertaining, but it's pretty cool that it beats the game in such a ridiculous way. So, I dunno. Abstaining from vote.
Encoder, Experienced Forum User, Published Author, Player
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TheAxeMan wrote:
Now that you mention it, 'glitched' is probably not the best description. How about 'memory corruption'? I would propose this becomes the new any% and the current run becomes 'any% no corruption'. Though "Die Hard" is not a bad idea either. :)
Encoder, Experienced Forum User, Published Author, Player
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TheAxeMan wrote:
I thought encoders had tools to autoconvert subtitles from fm2 and other movie files. If there is anything I can do to help please let me know.
Ah, I think I know what you're talking about. Apparently Bizhawk can export srt subtitles from bk2 files, and by extension, any movie file it can import. It's kind of roundabout, but it works
Thanks for mentioning that; I probably wouldn't have figured out Bizhawk can do that otherwise :U