Posts for AntyMew

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AntyMew
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Encoder, Experienced Forum User, Published Author, Player (35)
Joined: 10/22/2014
Posts: 425
Is it just me or did that last post break the page? (line 9 of the script)
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AntyMew
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Joined: 10/22/2014
Posts: 425
GoddessMaria15 wrote:
There shouldn't be an issue about the movie providing that the dummy movie remains clean and syncs under the same conditions.
I think Alaktorn is thinking of this:
Movie Rules wrote:
However, there are certain games with unlockable modes, second quests, or other things of interest that can only be accessed if a save file (or an otherwise "dirty" SRAM) is present. If you really wish to submit a movie made on such a mode, you will need a verification movie made and provided alongside it. Any input file that starts from power-on (for example, a previously submitted movie for that game) and creates the exact circumstances for your submission to sync will generally do. (...) In any case, ensure a run of your unlocked mode provides meaningful content over a fresh game. For example, if the unlocked mode features all new bosses, but your run triggers the endgame sequence before meeting any of them, and this same glitch exists in a fresh game as well, then there is no benefit to unlocking this mode.
EDIT: The second half is the bit I'm referring to; I only really included the first half so there's actually a mention of SRAM in the quote
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AntyMew
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Joined: 10/22/2014
Posts: 425
Aktan wrote:
It's suppose to be that dark, Chocolate Doom was my point of reference. I'm not sure for Anty-Lemon though.
^
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AntyMew
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Joined: 10/22/2014
Posts: 425
abyrvalg wrote:
Noob question here. Is the built-in "-viddump" prboom-plus feature not good enough for encoding btw? It's quite thoroughly described in the usage.txt that usually can be found in prboom's folder.
It doesn't record the screen melt between levels
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AntyMew
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Posts: 425
I found out how to get the same lighting in glboom; 32Bit video mode, and in the config, useglgamma 0
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AntyMew
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Joined: 10/22/2014
Posts: 425
Aktan wrote:
I did notice the worse (brighter) lighting. Glboom is prboom by the way, and prboom won't capture in .kkapture, while glboom does. Next is the lack of anti-aliasing and anisotropic filter. If I can figure a way to fix the gamma, I'll edit my post.
usegamma 0 in the config
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AntyMew
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Joined: 10/22/2014
Posts: 425
Aktan wrote:
foes: I've fooled around with the settings of glboom-plus and I think the following should be used to make it look and sound as original as possible but with the benefit of high resolution edges: -Use .kkapture -Set found secret message off (it's not there in vanilla) -Set show playback progress OFF -Set all filter options to none -Set highest anisotropic filter to 16 -Set multi-sampling to 6 -Set window res to max (2048x1536) -Use ogg sound pack of SC-55 The ending song loops, so either edit in the full song or extend the replay a lot longer to hear it all.
Why glboom? prboom with gamma 0 appears more accurate in terms of lighting
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AntyMew
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Joined: 10/22/2014
Posts: 425
YushiroGowa wrote:
EIGHT PLAYERS ON SNES?! Sweet Jesus that's one hell of a party! Wait, if we can make TASes with 4 players, imagine if we could do it with eight players! Do you have any idea what that would look like?!
In theory sure, but name a game on the SNES that is made for 8 players
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AntyMew
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Joined: 10/22/2014
Posts: 425
Patashu wrote:
Oh god, no animated gif in your sig plz Plush. That thing is really distracting lol
Oh yeah, come to think, that's against the site rules
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AntyMew
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Joined: 10/22/2014
Posts: 425
Plush wrote:
Crazy stuff coming soon. Shoutouts to honeySM64 for finding a new glitch helpful for ABC!!
Yay new glitches! \o/ Superswimming confirmed? EDIT: Wait. Is that the glitch which you added to your sig or unrelated, lol?
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AntyMew
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Joined: 10/22/2014
Posts: 425
Spikestuff wrote:
Anty-Lemon wrote:
Are you sure? I can't view it at 1440p
Weird. My bad, I guess
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AntyMew
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Joined: 10/22/2014
Posts: 425
feos wrote:
As it's accepted, I'm already looking into publishing it. But I have a question: does the ending music loop? Is the entire 1 loop included in the movie? If not, how can I extend it to do so? Or maybe I'd ask the author to do it (if only there's more music after this movie's end).
I don't know if it loops in the ending, but if it does you can find the end of episode music here Also, from what I've gathered, prboom+ can: Output at higher internal resolutions. It doesn't simply upscale w/nearest neighbor, i.e. what Chocolate Doom does Dump with or w/o AR correction. Correction is done during rendering, so there's no blur from correcting while encoding, but then there's no option to view it at 320x200. Use music packs. Since Doom uses MIDI, the same music played on different hardware sounds different. Doom's music was composed on the Roland Sound Canvas SC-55, leading its playback to be considered the "canonical" playback. High-quality recordings of Doom's music on the SC-55 can be found here
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AntyMew
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Joined: 10/22/2014
Posts: 425
Spikestuff wrote:
I think it was just a statement for an either or. Game runs at 30fps.
What he said
homerfunky wrote:
the video in youtube is 1440p. and not 60 fps because the game runs 30 fps
Are you sure? I can't view it at 1440p
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AntyMew
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Joined: 10/22/2014
Posts: 425
homerfunky wrote:
I would like if this movie is published that the movie link goes to the main upload
I'm not a fan of the idea in this case since it has neither 1440p nor 60fps
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AntyMew
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Posts: 425
AngerFist wrote:
Before/if you continue working your run, I strongly recommend using the latest version. Because a) you are almost 2000 revisions behind and b) I am quite sure somewhere along the road there have been a few revisions which should in a positive way affect your ability to tas Metroid Prime. I recall there have been work made to tasinput, sound affecting Metroid Prime etc. Though not exactly sure if the version you are using include those fixes, but I doubt it. If your revision isn't affected by the latest various fixes then disregard my concern for you and good luck.
2012 = the year
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AntyMew
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Joined: 10/22/2014
Posts: 425
NilsTFK wrote:
what
He's requesting a Waterworld TAS, and also some disassembly
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AntyMew
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Wait what? The FM2 ended up being 1411KB EDIT: Nvm, apparently I was missing that FM2s compress better than FM3s
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AntyMew
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Posts: 425
Akse wrote:
In this case it's almost 2000 frames longer...
Ending cutscenes don't count towards the movie time, but they're shown in the encodes anyways. Stopping the encode when the movie ends would be very anticlimactic in some cases
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AntyMew
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Joined: 10/22/2014
Posts: 425
Mothrayas wrote:
Don't do it for the primary encode. The primary encode should showcase the run as it is, not using hacks to fake the appearance of certain segments. Alternate encodes are okay, of course, if obviously labeled (like camhacks and alternate soundtracks for Sonic games).
It should also be noted that a couple of lines in the commentary assume the lua script is used, so they should probably be edited out for the publication encodes
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AntyMew
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Nintendo is very hesitant to be okay with gameplay videos/streams in general. Though in terms of TASing in particular it might have to do with emulation
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AntyMew
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Heisanevilgenius wrote:
I'm completely neutral on this one. I think it deserves to be published in some form, but I don't know or ultimately care if it's vault or moon material. It wasn't very entertaining, but it's pretty cool that it beats the game in such a ridiculous way. So, I dunno. Abstaining from vote.
It's already accepted for moons :U
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AntyMew
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Posts: 425
feos wrote:
Are they present on console?
Nope
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AntyMew
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Glitcher wrote:
So..... how 'bout that null egg glitch, huh?
No need to bump; once someone who knows how to do it wants to check this thread they'll reply
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AntyMew
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TheAxeMan wrote:
Now that you mention it, 'glitched' is probably not the best description. How about 'memory corruption'? I would propose this becomes the new any% and the current run becomes 'any% no corruption'. Though "Die Hard" is not a bad idea either. :)
"game end glitch" is the common one
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AntyMew
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Joined: 10/22/2014
Posts: 425
TheAxeMan wrote:
I thought encoders had tools to autoconvert subtitles from fm2 and other movie files. If there is anything I can do to help please let me know.
Ah, I think I know what you're talking about. Apparently Bizhawk can export srt subtitles from bk2 files, and by extension, any movie file it can import. It's kind of roundabout, but it works Thanks for mentioning that; I probably wouldn't have figured out Bizhawk can do that otherwise :U
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