Posts for Apo123

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Experienced Forum User
Joined: 5/17/2008
Posts: 212
Location: Virginia
I've been pretty busy with schoolwork. Here's the current WIP, up to the third level set (2nd boss dead). http://dehacked.2y.net/microstorage.php/info/488205589/Alien%203%20%28UE%29%20%28REV00%29%20%5B%21%5D.gmv I'm going to try redoing the boss fight, I had killed it by 1:34 or so last time I think, but redid it due to noticing a few ladder mistakes on the previous level. Any suggestions?
adelikat wrote:
It started off fairly tame, but as more balls entered the picture it sure got a lot more entertaining.
Experienced Forum User
Joined: 5/17/2008
Posts: 212
Location: Virginia
Sounds interesting, and it shouldn't be too hard to make.
adelikat wrote:
It started off fairly tame, but as more balls entered the picture it sure got a lot more entertaining.
Experienced Forum User
Joined: 5/17/2008
Posts: 212
Location: Virginia
FODA wrote:
I've been getting this bug A LOT on mouses recently: when I click, it fires multiple clicks, and this is SO annoying! I hit the mouse against the table really hard and it stops for a while and then it starts doing that again. And this has been happening for a lot of mouses on several different computers.
Happens to me a lot, too. Very, very annoying. On topic: I prefer wireless mice, and I currently have a Rocketfish wireless mouse. I'm too lazy to look for a picture.
adelikat wrote:
It started off fairly tame, but as more balls entered the picture it sure got a lot more entertaining.
Experienced Forum User
Joined: 5/17/2008
Posts: 212
Location: Virginia
Interestingly enough, Apogee (or 3D studios, as it is now called) has released several of their games as freeware. I'm not sure if this means if they're legal or not, but it's still nostalgia. Also: Doom Wolfenstein 3D Spear of Destiny Bio Menace Raptor: Call of the Shadows Blake Stone I also remember vaguely some Halloween-ish game where you played as a kid with a slingshot and you had to go around shooting cages to free pets. Anyone remember the title for that one?
adelikat wrote:
It started off fairly tame, but as more balls entered the picture it sure got a lot more entertaining.
Experienced Forum User
Joined: 5/17/2008
Posts: 212
Location: Virginia
7/16 only... I thought I would've done better.
adelikat wrote:
It started off fairly tame, but as more balls entered the picture it sure got a lot more entertaining.
Experienced Forum User
Joined: 5/17/2008
Posts: 212
Location: Virginia
As people have said, avoid Dell (I have my own personal story of defective product + customer support hell, if you want it). I have a Gateway, it works fine. My sister also has an HP, it works fine for her. I don't have enough experience with other brands to advise on them.
adelikat wrote:
It started off fairly tame, but as more balls entered the picture it sure got a lot more entertaining.
Experienced Forum User
Joined: 5/17/2008
Posts: 212
Location: Virginia
Captain Forehead wrote:
EDIT: I don't watch South Park anymore, it never appears on my tv.
http://www.southparkstudios.com/episodes/ :) By the way, did the .m64 ever work for you?
adelikat wrote:
It started off fairly tame, but as more balls entered the picture it sure got a lot more entertaining.
Experienced Forum User
Joined: 5/17/2008
Posts: 212
Location: Virginia
Twelvepack wrote:
http://www.youtube.com/watch?v=_c6HsiixFS8
I don't know whether to laugh or cry.
adelikat wrote:
It started off fairly tame, but as more balls entered the picture it sure got a lot more entertaining.
Experienced Forum User
Joined: 5/17/2008
Posts: 212
Location: Virginia
symbolic X wrote:
What is the emulator that you used? That doesn't look like ePSXe to me.
http://tasvideos.org/forum/viewtopic.php?t=7271
adelikat wrote:
It started off fairly tame, but as more balls entered the picture it sure got a lot more entertaining.
Experienced Forum User
Joined: 5/17/2008
Posts: 212
Location: Virginia
Holy shit, does this mean sub 5 minutes is possible?
adelikat wrote:
It started off fairly tame, but as more balls entered the picture it sure got a lot more entertaining.
Experienced Forum User
Joined: 5/17/2008
Posts: 212
Location: Virginia
http://65.93.101.29/microstorage.php/info/1023594379/Alien%203%20%28UE%29%20%28REV00%29%20%5B%21%5D.gmv - New WIP up to level 5. Exploring a new route for level 6, I don't agree with Exilant's (although his may well end up being the fastest). Level 5 is 3-4 seconds faster than Exilant's, for a grand total of 1 minute saved. honorableJay, I agree with your multiple sprite theory. I believe the boss is made up of 4 sprites - 1 bottom and 3 top. It would explain why the machine gun was able to get 4 hits at once, and why the rocket can get 2. Also, in frame advance I noticed that I couldn't see the boss' head while he was jumping, I just wrote it off as a minor graphical glitch, but it may be something far more sinister *cue spooky music in background*. Also, the flamethrower seemed to do damage at different rates due to distance. The multiple sprite theory may explain that, since I think the flamethrower deals X damage per frame of the flame inside the enemy. One flame hitting different parts of the boss for different lengths of time would definitely explain why distance has an effect. Of course, I could simply be going insane (which would also explain a lot).
adelikat wrote:
It started off fairly tame, but as more balls entered the picture it sure got a lot more entertaining.
Experienced Forum User
Joined: 5/17/2008
Posts: 212
Location: Virginia
Not yet. I was just testing completely random things, and had the idea of delaying my shot a few frames to see if I could hit the boss multiple times while he lands. I got the damage increase, and did the boss again using the rocket launcher for landings and the machine gun elsewhere. I noticed I was still getting the damage increases with the machine gun, so I tried firing a rocket to hit on the same frame the machine gun's damage got boosted. It worked. Interestingly enough there was a separate sound effect for one of the shots (if I'm not going crazy, that is). It may be intentional on the part of the game's programmers to have "critical hits" or something, but I dunno.
adelikat wrote:
It started off fairly tame, but as more balls entered the picture it sure got a lot more entertaining.
Experienced Forum User
Joined: 5/17/2008
Posts: 212
Location: Virginia
Yay new WIP! Uploaded to microstorage for ya, but I can't watch it right now cause I have class in 15 minutes. I'll edit this post later. http://65.93.101.29/microstorage.php/info/400075088/WariolandGreenalink.vbm Edit: That was awesome, I remember that one level with the lava chasing Wario making me pissed when I was younger. In your version... "What lava? I'm moving much too fast to even see it."
adelikat wrote:
It started off fairly tame, but as more balls entered the picture it sure got a lot more entertaining.
Experienced Forum User
Joined: 5/17/2008
Posts: 212
Location: Virginia
This was incredible, I loved every minute. This game frustrates me in realtime, so seeing it broken so badly is very gratifying. 9.9/9.5.
adelikat wrote:
It started off fairly tame, but as more balls entered the picture it sure got a lot more entertaining.
Experienced Forum User
Joined: 5/17/2008
Posts: 212
Location: Virginia
I tried that, but couldn't manage to fire the machine gun and still switch back to the rocket launcher and fire in time for the multiple hit effect. If only it fired on the first 3 frames of holding... Also, I have the next level completed (8 seconds faster than Exilant's). Total time saved so far is about 56 seconds. I'll update with a new WIP either after the next level, or the one after that.
adelikat wrote:
It started off fairly tame, but as more balls entered the picture it sure got a lot more entertaining.
Experienced Forum User
Joined: 5/17/2008
Posts: 212
Location: Virginia
Turns out, with proper timing, I can have the rocket launcher hit the boss twice with 1 attack (that's 64 damage). A horribly unoptimized attempt has beaten my test kill with the machine gun, so I'll redo the boss fight again. Edit: 1:04 left (3 second improvement over test kill) http://65.93.101.29/microstorage.php/info/1095221315/Alien%203%20%28UE%29%20%28REV00%29%20%5B%21%5D.gmv
adelikat wrote:
It started off fairly tame, but as more balls entered the picture it sure got a lot more entertaining.
Experienced Forum User
Joined: 5/17/2008
Posts: 212
Location: Virginia
adelikat wrote:
It started off fairly tame, but as more balls entered the picture it sure got a lot more entertaining.
Experienced Forum User
Joined: 5/17/2008
Posts: 212
Location: Virginia
If I can find those conditions for increased damage, maybe I can fire a rocket on that hit. If 4 damage becomes 17, then 32 will be over 1/10 of the boss' health. I'll look and see if there's any correlation between the number of hits and the increased damage (x hit = more damage?), or where the boss is (jumping = takes more damage?), or where the shots are actually hitting (head shot, somehow?)
adelikat wrote:
It started off fairly tame, but as more balls entered the picture it sure got a lot more entertaining.
Experienced Forum User
Joined: 5/17/2008
Posts: 212
Location: Virginia
Redone, plus a test kill of the first boss. The machine gun appears to do the most damage per second, but more testing is required. http://65.93.101.29/microstorage.php/info/1609496764/Alien%203%20%28UE%29%20%28REV00%29%20%5B%21%5D.gmv
adelikat wrote:
It started off fairly tame, but as more balls entered the picture it sure got a lot more entertaining.
Experienced Forum User
Joined: 5/17/2008
Posts: 212
Location: Virginia
Thanks, I'll redo those first 3 levels.
adelikat wrote:
It started off fairly tame, but as more balls entered the picture it sure got a lot more entertaining.
Experienced Forum User
Joined: 5/17/2008
Posts: 212
Location: Virginia
Truncated: Thanks to that memory address, I've figured out the boss hp! 00FF1FD7 begins on some value like 230. As I deal damage, it underflows back to 255. On an underflow, 00FF1FD6 (the address right above it) decreases by 1. When it's 0 and FD7 underflows, the boss dies.
adelikat wrote:
It started off fairly tame, but as more balls entered the picture it sure got a lot more entertaining.
Experienced Forum User
Joined: 5/17/2008
Posts: 212
Location: Virginia
Thanks, that's a shitload of useful info! I'm not planning on grenading the bosses at all, as you mentioned it takes forever to actually go off. You can stand still and fire the machine gun up/down, but because of the angle it might be hard to hit the target. I'm gonna try everything I can think of for the boss, and find out which is fastest. While I'm not sure about this, I think the flamethrower may deal damage every frame the flame is in the enemy, like in the NES version. For duck-firing with the machine gun, you must hit down 2 frames before you begin firing or it'll just fire at the angle. Not sure if this applies to other weapons, though. The AB thing sounds interesting, I'll have to take a look at it.
adelikat wrote:
It started off fairly tame, but as more balls entered the picture it sure got a lot more entertaining.
Experienced Forum User
Joined: 5/17/2008
Posts: 212
Location: Virginia
Thanks for watching! It's faster to shoot some doors rather than open them. I tested both, and shooting that door on level 2 was faster than opening it by like 10 frames. The door immediately after that was far, far faster to blow up (since I'd have to open it twice). I do hold the directions as I get off the ladder, I dunno why it makes me turn the wrong direction :( Running off a rising platform is faster than jumping up, even if I run into the wall for a frame or two. Jumping at 9020 doesn't allow me enough control in the air to move backwards and get to the level below. 16950: I skipped an enemy spawn trigger somehow. An alien is supposed to jump from above and whack me in the middle of running/jumping, but it doesn't appear. Unintentional, but I kept it since it's faster.
adelikat wrote:
It started off fairly tame, but as more balls entered the picture it sure got a lot more entertaining.
Experienced Forum User
Joined: 5/17/2008
Posts: 212
Location: Virginia
Mission 3 complete. http://dehacked.2y.net/microstorage.php/info/393223468/Alien%203%20%28UE%29%20%28REV00%29%20%5B%21%5D.gmv Time remaining after each mission compared to Exilant's run: Mission 1: Exilant: 1:57 Me: 2:04 (7s) Mission 2: Exilant: 1:48 Me: 1:52 (4s) Mission 3: Exilant: 1:50 Me: 2:23 (33s)
adelikat wrote:
It started off fairly tame, but as more balls entered the picture it sure got a lot more entertaining.
Experienced Forum User
Joined: 5/17/2008
Posts: 212
Location: Virginia
Thanks for the info, Truncated. I've been basing my routes off Exilant's run. Levels 1 + 2 are completed on the Genesis version, but I'm currently working on finding a route for level 3. I believe several seconds can be saved (maybe even 10-15) by using a completely different route than he does. I'll update the Genesis topic with a new WIP after level 3 is completed. One thing I don't like is that that site doesn't host the emulator movie files, only the video capture.
adelikat wrote:
It started off fairly tame, but as more balls entered the picture it sure got a lot more entertaining.
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