Posts for Arie2002


Arie2002
He/Him
Experienced Forum User
Joined: 1/4/2015
Posts: 7
Masterjun wrote:
You need a clean Super Mario World ROM with a header. Checksums:
CRC-32: a31bead4
   MD5: dbe1f3c8f3a0b2db52b7d59417891117
 SHA-1: 553cf42f35acf63028a369608742bb5b913c103f
Uhm... I can't seem to find a rom with those thingy's... EDIT: Omfg thank you!!! My rom did not seem to have a header, so I found a program called TUSH which was able to add one. I can't thank you enough!
Post subject: Kaizo Mario
Arie2002
He/Him
Experienced Forum User
Joined: 1/4/2015
Posts: 7
I don't know what I'm doing wrong, but I can't seem to get the fucking ips file patch to work! And I've searched everywhere for an actual rom, but I can't fucking find it! Ugh... All I do is click on apply IPS patch, select kaizo mario, and then select super mario world. It even says it's succesful! But when I load it in ZSNES, it says "bad rom" Can someone put me out of my misery? -Arie2002, a guy who hopes to play Kaizo
Post subject: Super mario bros. 2 (Japan) times beaten variable (Bizhawk)
Arie2002
He/Him
Experienced Forum User
Joined: 1/4/2015
Posts: 7
In Super Mario Bros. 2 for Japan you need to beat the game 8 times to unlock world A. However, for my TAS of the game I plan on loading a savestate where the game has been beaten 7 times, so that when it beats it another time, it unlocks world A. So my quesiton is: What variable controls how many times you have beaten the game? (I'm talking about RAM search from Bizhawk) Also, a savestate where the game has been beaten that many times or a hacked version of Super Mario bros. 2 would be highly appreciated aswell! Thanks! Arie
Post subject: Re: MarI/O thread
Arie2002
He/Him
Experienced Forum User
Joined: 1/4/2015
Posts: 7
hegyak wrote:
Since MarI/O is using BizHawk, and we will get questions about it, this thread is meant to be a catch-all thread for issues. FAQ and Common Problems: Q: Why does the script say, "Loadstate error" constantly? A: This is due to how the script asks for the path. Your savestate should be in the same folder as the BizHawk exe file.
New question: I get an error when I try to load a backup.
LuaInterface.LuaScriptException: C:\Users\User\Desktop\neatEvolve\neatevolve.lua:1054: attempt to index local 'file' (a nil value)
(I think this is the best topic to ask this question?)
Post subject: Re: Bizhawk LUA: savestate.load crash
Arie2002
He/Him
Experienced Forum User
Joined: 1/4/2015
Posts: 7
hegyak wrote:
Arie2002 wrote:
Whenever I try to load a savestate, it always crashes with this crash report:
"LuaInterface.LuaScriptException: [string "main"]:829: A .NET exception occured in user-code"
This is the code:
829: savestate.load("SMB1-1.state");
I've got no clue what I'm doing wrong...
It may be due to how LUA references the path to the state. If I remember correctly, it needs to be in the root folder. Your state should be in BizHawk. Not BizHawk\neatEvolve See if that fixes it.
Somehow, making a new savestate fixed it...
Post subject: Bizhawk LUA: savestate.load crash
Arie2002
He/Him
Experienced Forum User
Joined: 1/4/2015
Posts: 7
Whenever I try to load a savestate, it always crashes with this crash report:
"LuaInterface.LuaScriptException: [string "main"]:829: A .NET exception occured in user-code"
This is the code:
829: savestate.load("SMB1-1.state");
And this is the file where the script is in: I've got no clue what I'm doing wrong...
Post subject: TAS program for the Wii ?
Arie2002
He/Him
Experienced Forum User
Joined: 1/4/2015
Posts: 7
So, I've been making TAS's since a week ago using bizhawk, and now I want to try and make a TAS for Super Mario Galaxy 2 (my favorite Mario game). But I saw that bizhawk did not emulate the Wii... and Dolphin Emulator does not have TAStudio... Is there another program/way to make a TAS for the Wii? I don't really want to work with savestates... - Arie