Posts for BadPotato

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Joined: 1/26/2009
Posts: 558
Location: Canada - Québec
I've recently tested PCSX2 with suikoden III(not my favorite thought) and I was getting a very decent FPS, so I will difinitly look around. ...Actualy, it would be nice to get something that is going to work/compatible on linux right now, before this is getting to complex.
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Joined: 1/26/2009
Posts: 558
Location: Canada - Québec
Eject disc doesn't work either...
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Joined: 1/26/2009
Posts: 558
Location: Canada - Québec
does there are some other interesting glitch in the american version?
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Joined: 1/26/2009
Posts: 558
Location: Canada - Québec
What about creating some kind of windows programs ? That may help people to design there own subtitle lua script quickly.
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Joined: 1/26/2009
Posts: 558
Location: Canada - Québec
ouch, I feel somewhat sad about skullman.. :)
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Joined: 1/26/2009
Posts: 558
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nothing to comment about these first stage... but I'm unsure about what exploit your talking about.
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Joined: 1/26/2009
Posts: 558
Location: Canada - Québec
hi, I switched on an "another computer" and I experiment some problem with kkapture: once I start kkapturing, pcsx(v0.1.2) works for about 1 second, then get a black screen and crash(this happen on any game and any codecs). I never had such problem on my last computer... any idea?
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synced fine here, the .fbm just need to cut off before the credit and this should be perfect, I think. The run was very fun to watch, thanks!!
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While replaying the game I had to stop few time to understand what's going on in your inventory... Great run, this was definitly as swifty as the wind! :) Also.. I would like to know if a run with all relics, rooms/aera(in other word I suppose that's called 1000% run) is on planning? ...Actually, this is the only Castlevania that I played thought and I would love to see this game finish by this way(I admit that doing a route for such run would probably means pure hell!! but if you can get a decent quick route, I'm sure that people will stop arguing for some meanless details).
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since the operating would have to be open-source as well, this might be annoying... my best guess would be to create a TAS-OS based with something like reactOS (should support most basic game and other before 1999) But we may only looking for abandonware and free game to avoid problem for getting the correct and exact game, etc. Then someone create an iso with a fixed configuration(minimal system, default resolution, and other thing) and every full playback, the game should start from the first time that the .exe is executed for installing the game and once installed we should be able to see the actual problem(this process should help for avoiding desynch issue). but first of all, yeah... adding tasing feature on a virtual machine is probably harder than any current emulator.
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Joined: 1/26/2009
Posts: 558
Location: Canada - Québec
how you guys did manage your time? 2-3 day for testing, finding glitch, write ram address? ...Then 4day for playing the whole game...? wow this quite hardcore! A dual/trial encode for this would be very interesthing.
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Joined: 1/26/2009
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Location: Canada - Québec
it desynch to me right at first battle (uranus is ringout) some advice about the config?
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Joined: 1/26/2009
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ZeXr0 wrote:
I don't know if it would be a good idea, but in the newbie corner section, there could be a thread like Discussion en francais (Discussion in french). So that people that are not native english speaker could that there and ask question, instead of posting directly. It could be either to ask to translate a post or something like that.
the site's already lost enought potential player from japan... so, why not? Actually, keep insisthing about translating every each post would be encouraging people for creating some sub-community like tasvideosfr.org (example) As long, as the topic is about helping people for getting started, this shouldn't be a problem.
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what about aiming for greatest score, while playing thought the game? Anyway, they gave some extra-point according your "creativity", right?
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Joined: 1/26/2009
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Location: Canada - Québec
while talking about this... the paypal donation adress is still: andres.delikat@gmail.com ?
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Joined: 1/26/2009
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Location: Canada - Québec
I played and enjoyed this game... but does this game is available on atari or this is only for NES ?
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Joined: 1/26/2009
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http://tasvideos.org/forum/viewtopic.php?p=207795#207795 if you can sync the grunz run, this mean that you have the right mupen!
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http://www.youtube.com/watch?v=8hnbPajCCVE&feature=channel_page one of these awesome sketch from a french-canadian show.
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I used pcsx-rr with qemu... thought you might prefer virtualbox that should be more user-friendly but I'm unsure about the performance. Keep in mind, that this method can be pain in the ass for setting everything about an another windows system, but this should do it. http://www.nongnu.org/qemu/download.html (look like that "Q" is the same thing) http://www.virtualbox.org/wiki/Downloads
Experienced Forum User
Joined: 1/26/2009
Posts: 558
Location: Canada - Québec
does the blight's input plugin can handle the job? I've just give it a look very quickly and it seem that you can do some accurate Axis X/Y move with the mouse. Also, you might want to check this svn depot:
svn co svn://fascination.homelinux.net:7684/mupen64plus --username mupen64 --password Dyson5632-kart
(since the google page doesn't even host anything!!) look like that the r0380-tasinput branch was working on this, but I feel like that they din't finish the gtk support for the tasinput.so plugin or something... if your going back to windows, you can ask this guys if he would accept to share his mupen64plus.exe and see how (bad) your game are doing. if you are still just looking for the reset feature, I suppose that can TAS thought your game with mupen64, then when you are going to reset, you should be able to playback with mupen64plus and rerecord _the_ frame with _the reset feature_, then doing a savestate and continue your work on mupen64. Thought, when your TAS would be over... only mupen64plus would be able to playback the reset sequence. Also make sure that the jabo graphic/sound plugin synch fine between these two different emulator.
Post subject: Re: Project : Wiki translation into French
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Joined: 1/26/2009
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bah, it's should be enought for now :) (since this still a wiki, we can hope that some other people might want to clarify some ambiguous point, etc..) more important:
Moskito wrote:
I've just finished the translation of the Why And How page, and I'm working on the Guidelines for player page and the Rules page.
keep posting your work, if this looking too bad, my best guess would be to create something like a "definition French page" for avoiding some anoying translation like "savestate", "tool-assised" and other, just as you said.
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near frame ~90 000, you have to wait a little while for the bomb marchant come... do you think that you could do a little dance there, while waiting?
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Location: Canada - Québec
Moskito wrote:
BadPotato wrote:
À faire? : Il serait également possible de parler des romhack, des cassettes inversées(comme dans zelda) et des problème d'émulation lier au graphiques et son, qui ne devrait pas altérer le gameplay d'un jeu(c'est le cas des jeux sur nintendo 64, PSX et autre...)
You want to put this in the English version (not only in the French one) ?
While thinking about it, in fact this is very optionnal information and maybe that this isn't a good idea to introduce a new comer about this, right now. Thought, the point about graphic/sound issue could be added, as well. Also, I think that just doing a literrally traduction, might not being alway the best ways to explain how thing works.
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Joined: 1/26/2009
Posts: 558
Location: Canada - Québec
Johannes wrote:
I like to update my programs like mplayer from SVN often, and every single time I need to become root. You have some good points though.
Warp wrote:
Maybe try OpenSuse next time? And when you get it installed, first thing is to launch Yast2 to see what's there.
When talking about different linux distro, most time I'm alway looking about how the package manager works first, everything else about the distribution is a bit optionnal since sometime you should find a way to install a "minimal systhem" that would allow you to design your system as you want... So here is my point about different linux distribution that I tested, as workstation: ArchLinux: Package manager: Use Pacman to install yaourt and you should now be able to easily install some more unknow program in the AUR depot, where everybody is allowed to write a pkgbuild.. that you can see before installation(good thing to do, if you don't want to broke your system). This is probably the most up-to-date binary linux distro, quite user-friendly with a guide and starting from a minimal systhem... I love this distribution (as binary) Slackware: Package manager: There's no package manager as default and no annoying dependance manager, so you have to choice if want to install want or keep using slackbuild(this is actually a nice way to learn how your systhem work and customize it even more!!) Debian: Package manager: Apt-get is easy... the only problem that you may encounter is if you have some dependance issue that aren't checked, but this a good way to keep you systhem stable and when there some problem, you can alway patch it by yourself! Also, if your looking in the sid depot, you can enjoy some up-to-date package, that are all patched by some expert... Gentoo: Since gentoo is a source distro, you are now in the right environement for optimize your systhem to be quick and learn how thing work in same time. You can compile(as long as you get a good CPU) while sleeping, configure your own kernel for YOUR computer, without unnecessary thing and somethime allowing some special kernel feature that can a pain to activate in other linux distribution. Package Manager: The USE flag is what it make easier to don't have to configure every single package. There some other distribution that I tested, but that sometime ago, so they probably change there way how thing works. So anyway, I think it's just very obvious to use bash script to install a program(thought, can be a good pratice for linux from scratch).. Just use you package manager/learn it!
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Joined: 1/26/2009
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Location: Canada - Québec
Yes, french people definitly need to know more about how TAS works... I can see many potential player/geek that could pop up, if some mind were cleared :) I saw many other syntax issue, but this isn't that bad too. Here is some suggestion for the sentence that you highlighted. ==> http://omploader.org/vMjduaw/whyandhow-fr.odt Some other way to keep promoting speedrun: Create a new entrie in wikipedia... even the "normal speedrun" article is a bit weak about content. Write a TAS tutorial on some french gamer community. Some classic suggestion: jeuxvideo.com (I suppose that you can gather some interest with a link to 88miles show) siteduzero.com ubuntu-fr.org ...
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