Posts for Baxter

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But then it will be harder to communicate... I think it's more important, like Truncated pointed out, that it's possible to enter as a team. Of course, people could also enter individually... and those would be grouped together like previously. Edit: I also think it's important the date is set long beforehand, so people know if they have time then or not. It might also be a good idea to announce the console the game is for, and maybe even the genre of the game beforehand... to avoid people dropping out for those reasons.
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mmbossman wrote:
Excellent information, and very helpful for new members. Will there be a revival of the page which lists the rankings of all members, for comparison's sake?
I have been advocating, and trying to revive this for quite a while. I don't think I can ask for it more than I'm currently doing without it getting annoying ;) I think it would be very nice indeed though. Like you said, to compare with others, or just to see where you stand yourself. It could be like a list with colored or bolded lines showing where the ranks change. Another thing that I think would be cool with this information would be if the list was automatically saved at a certain time each day, so that graphs could be made showing each player's progression.
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There is a page on the site now that explains the player and other forum ranks: http://tasvideos.org/ForumRanks.html
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Someone suggested to let the new any% Super Metroid movie have the Super Metroid star for the time being (the 100% run had it). So for now, the star goes to the any% run. Someone also suggested a change the current star system. The reasoning goes in the following way: It isn't very clear what the current definition is of movies that are starred, but at least at some point the definition was "suggested movies for newcomers". One of the current goals of the site is to be appealing for newcomers, to get them interested, and to make them stick around. The current star list is a combination of great TASes for well-known games, and games that aren't as well-known. The idea is to have two seperate sorts of 'star' lists, one particularly for newcomers, which will contain games that newcomers will be familiar with. The second list would contain great TASes of games that aren't as well known, and might be missed out on if they don't get some special attention. Any opinions, suggestions or ideas regarding this?
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It counts for me. Looking pretty nice too... I'm amazed you made it that fast.
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Warp wrote:
funnyhair wrote:
Please do not post anything that has not been TASed.
Would posting it in the off-topic group be acceptable? It would make sense.
I think the best place for this would be in this topic: http://tasvideos.org/forum/viewtopic.php?t=5038 Ok... this movie does use savestates, and the topic says not to use slowdown or savestates... but since it's so unoptimized, I don't think it matters a whole lot.
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Kriole wrote:
Baxter wrote:
The exact count is basically never known in team movies, as lots of rerecords get lost when exchanging movies. In all of these cases, the regularly displayed rerecord count is left unchanged. While this number might be a bit too low, it would give a good estimate (if no bots were used). Manually changing the rerecord count however doesn't give a good indication whatsoever, and I really disliked that they changed it.
How do rerecords get lost... O.o Anyways, we had to hexedit the smv because the author text was wrong, then instead of leaving the rerecord count at 0, we changed it to 1337.
Hmm, I didn't know the rerecord count was reset when the author information is changed... weird... Rerecords get lost when two people are making a TAS, and they work on the same room/level. After they finish, they show it to one another, and go with the fastest (or combine strategies). Only the faster version is used, and the slower version is discarded... the rerecords made in this version aren't represented in the published TAS.
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Saturn wrote:
I would prefer to use an as realistic count as possible for clarification purposes, but the Power Rangers should let us know what they prefer. My suggestion would be a simple "1000000+" one, as the exact count is not known.
The exact count is basically never known in team movies, as lots of rerecords get lost when exchanging movies. In all of these cases, the regularly displayed rerecord count is left unchanged. While this number might be a bit too low, it would give a good estimate (if no bots were used). Manually changing the rerecord count however doesn't give a good indication whatsoever, and I really disliked that they changed it. I haven't followed the process of making the run whatsoever, and I don't wanna offend anyone... but I have a hard time believing over a million real rerecords were used in this run. I think it's easy to overestimate. An unedited 300.000 would have impressed me more than a statement that it is over a million. As for the run, nice run... voting yes.
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GreenaLink wrote:
* Uses a glitch that lets me go to the final mission of the main game very quickly.
How does this work?
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If you really can't submit it, I think it's possible for someone to submit it for you... this shouldn't make any difference, as it's about who is filled in at the author field, and not about who submits the movie... I think it's been done in the past (and it's basically done every time someone submits a team movie).
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You need to be logged in at the site. (You can use your forum nickname and password). At the top of the screen, type your nickname, press enter, the field is cleared... then type your password and press enter again. This should give you the message: "You're logged in. Good thing. Now you can log out if you wish :)" If you are logged in and go to the page you linked http://tasvideos.org/SubmitMovie.html, you should get the movie submission form (page works fine for me). Be sure to ZIP your movie when submitting.
Experienced Forum User, Published Author, Skilled player (1403)
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Nice... it looks like this will be a bit faster. One does however need a big refill from that last enemy. How much of the first level have you currently TASed?
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Sounds like that's technically possible, if like you said have one on read-only, and one on read+write, and then make savestates on the same frame. It must obviously be different savestates, and the emulator must support background input... but yeah, it sounds like that's possible. From what I've withnessed in the quadrun though is that if you don't go frame by frame, or at least check regularly, the framenumbers can desync a bit. So yeah, this should be possible. I myself don't do it this way, and I can imagine running into a bit of trouble when wanting to rewatch a part that you just TASed, the background input will turn the published movie into read+write. Nice idea... but I don't think there are a few things that make it a bit unpractical (for instance, I hated having to switch off background input every time I wanted to write something at irc, while making the quadrun, and then turning it on again at both when I continue TASing. Background input is not something I would work with if there is a way without having to use it), but I'll stick with my current method ;).
Experienced Forum User, Published Author, Skilled player (1403)
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9897 frames - 8920 frames = 977 frames. The game runs at about 60 frames / second, so 977 frames / (60 frames/second) = a little over 16 seconds. I usually open the emulator two times, and allign them side by side, one of them with the published TAS, and one with the version I'm working on. The goal obviously isn't to copy the input... since that would produce the exact same movie, but to check every now and then at points where the movies are at exactly the same point in the game if you have lost or gained frames in the part you just TASed. If you lost frames, check where they went, and redo.
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Kirkq mentioned exactly the two points I was about to mention. One can learn a lot from looking exactly where you gained and lost frames compared to the published movie, and why. Keep it up!
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The movie synced for me also. I don't know much about this game, so I have no idea how technically good this movie is, but I enjoyed watching it :) Yes vote!
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Well... the whole point of the question was to take into account the time for the rushjet to appear. If that takes longer than the time saved by it, then the glitch can't be used nearly as much. Edit: I just tested, in this particular room (last room of cossack 4) it's about 12 frames faster than just sliding. In this room, you drop however down from the start, so you can't slide right away, while you can summon rushjet right away. This makes me somewhat doubt that this is faster in the middle of a long horizontal room, if not obstacle is skipped.
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Looking nice... hopefully it can be used at a few other levels as well. Edit: Did you time how much for instance this saved at that last room (before the boss), compared to regular sliding?
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moozooh wrote:
In other news, this might be useful.
Useful, yet already known. It's also in our wip I think. Edit: I mention it in this post, about 5 months ago at point 1). Point 2) btw mentions changing the boss order in order to be able to abuse rushjet at the Skullman stage, which is demonstrated in the movie GlitchMan just posted.
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Nice job. If someone is gonna make a submission, including the best of all movies, he should definately also look at the level 2 boss from Truncated's team, which is completed 264 frames faster than team 2. I also think there are frames to be saved at level 3 (when the targets appear seems random).
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Datacrystal has very useful information... but also a lot of information that isn't useful for TASing. I don't think it would be bad to collect RAM addresses that are particularly useful for making TASes here. Besides, does TASVideos even link to datacrystal in a particular FAQ?
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GlitchMan wrote:
I thought you were talking about taking damage off one of the enemies in the 2nd to last room prior to the boss gates (it's the one with the platforms that move up and down). You know you can take damage at a particular time off one of the enemies then you will fall when you are taking damage as if there were no low gravity.
I know that's possible... but I'm pretty sure that's slower, as you can't reach the next ledge in one go then...
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GlitchMan wrote:
Baxter wrote:
Then I noticed I would have to redo something at the starman stage...
What was it?
That thing you mentioned about pressing left right after the first gate closes. (This saved a frame... I however saved quite a few more frames by avoiding more lag when redoing the starman fight.)
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GlitchMan wrote:
I didn't see where you used my strategy for Gyro Man's fifth room. In case you thought it couldn't be done, here it is: http://dehacked.2y.net/microstorage.php/info/1739322323/GlitchMan-Mega%20Man%205%20%28U%29-lvl03superarrow.fm2 Also, I found a way to reduce lag when you ride the Super Arrow (only if you're at the top of the screen). There will usually be no lag when Mega Man's sprite is off the top of the screen. Do the slide-jump-slide-jump thing on it and that is a way to reduce the lag.
I made that first wip before you mentioned this super arrow strategy for the Gyroman stage. In the later wip, I was planning on including it. I also noticed that jumping at the top of the screen, getting megaman offscreen with super arrows at the top of the screen kills a bit of lag. Sliding sometimes causes a bit of lag. So it's also important where you slide and jump. Because I had no systematic way of testing all possible options (there are so many... you could slide a frame later, 2 frames later, do nothing for a bit, walk, jump, etc), I didn't continue that first wip, at the chargeman stage. I was at an arrow at the top of the room, and I didn't know how to make sure I was avoiding as much lag as possible. Sliding and jumping indeed helps... but such a room is really long, and you can't really tell how you are doing... I had a hard time optimizing it, so I was stuck there for a bit. Then I noticed I would have to redo something at the starman stage...
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Yeah, that room in your fm2 will definately be a lot faster that way. Did you mean not switching to Crystalman's weapon either? That would indeed save an additional 150 frames not changing weapons, but... The first room will be slower, due to not using super arrow. I don't know if there is enough time to charge the weapon, without losing time, but otherwise some more time might be lost, as those tigers take three hits. Same with the enemies in the third room, which takes 4 hits, or a charged shot and a normal hit... there certainly isn't enough time to charge for the second one, and those can only be hit once every ~10 frames. Megaman might need to take damage there. Then there is the long room... those instant kill thingies also need 3 hits or charged shot, which will also cost time. There is also another thing to consider. Near the end of the level, there is a very good spot to do the glitch where megaman enters the screen at the top, and ends up in the room below (near the very end). This is however also possible in the first room, and the room where your fm2 ends. I'm not too sure it will be useful in these rooms... but it should at least be considered. But yeah, the strategy in that room is very fast... I'm pretty sure it will end up in a TAS... but there will also be some time losses due to it.