Posts for BeefOwl


Experienced Forum User
Joined: 2/19/2011
Posts: 11
Location: New Jersey
-Shadow of the Colossus -ICO -We <3 Katamari -Disgaea (I'm kinda curious just how minimalistically one could manage this game) -Lego Star Wars
Experienced Forum User
Joined: 2/19/2011
Posts: 11
Location: New Jersey
Dwedit wrote:
For those unfamiliar with the game, the last level got completely changed for the 1.73 revision of the game, and no longer has any random everting anywhere in the game.
Oh, I was completely unaware that there was another release- I played it about 3 or 4 years back so I must be recalling an outdated version ^^ Would I be correct to assume that this TAS uses the latest release? Furthermore, would that be the only acceptable standard?
Experienced Forum User
Joined: 2/19/2011
Posts: 11
Location: New Jersey
I actually think that a full Eversion run would offer something, as not only does collecting the gems require full exploration of the levels (which would offer some tougher/more interesting maneuvering and route planning due to backtracks in later levels), but would also offer the true final stage, which I for one would love to see TASed. For those unfamiliar with the game, in the normal levels you go to points that everse you one level forward or back, from 1-8. In the last level, however, you randomly everse to a different level every couple of seconds. The level involves a lot of luck and waiting normally, but with the proper manipulation could be really entertaining. And getting the good ending is also a plus. That said, I vote "no" for a lack of optimization and a poor goal choice. Hopefully we'll see a full run sometime soon.
Experienced Forum User
Joined: 2/19/2011
Posts: 11
Location: New Jersey
Bad game choice, plain and simple. As said above, voting "no."
Experienced Forum User
Joined: 2/19/2011
Posts: 11
Location: New Jersey
Assuming it could be done, you'd have to think in terms of resources. The difficulty with this game is that until you unlock and item, you can't find it in the dungeon, so some items are off limits right there. Also, as far as a goal, you don't unlock The Womb until after your first playthrough of the first 6 floors, so to beat Mom's Heart and get the "real" ending you would need to have a save (or I believe it is possible to use We Can Go Deeper on The Depths 2 to skip to The Womb before you even unlock it), and to defeat It Lives you would need a save with 10 wins on it.
Experienced Forum User
Joined: 2/19/2011
Posts: 11
Location: New Jersey
PikachuMan wrote:
Super Mario War
Seconded. My wishlist is: -Basically any shmup/danmaku game (just to make a fool of the game, or for ridiculously high scores) -Recettear, because the random dungeons could be manipulated like crazy and the thief character, Charme, is super-high speed and has a reflex-based guard that in a TASer's hands could block everything. -Labyrinth of Touhou, a notorious grindfest with a huge amount of possible party members, it would be a challenging RPG to luck manipulate due to the fact that attacks always hit, so battles would still need quite some strategy. -The Jumper series, for the same reasons as Super Meat Boy Needing mouse support: -Insaniquarium, because by the end of the game there's too much on screen to collect for humans -Amnesia, because people play this game exceptionally poorly due to the fear element, but in a TAS none of that would exist and it would be pure speed. Unfortunately, my computer won't run Hourglass, so I can't test whether these work, let alone actually attempt to TAS them.
Experienced Forum User
Joined: 2/19/2011
Posts: 11
Location: New Jersey
Here it is: http://www.megaupload.com/?d=JWMQVBG1 However, I'm pretty sure it didn't record because no input comes up on Player 2's display during playback, unless for some reason it was stored but not implemented... My real question is what do I do next time to make it record both inputs, though
Experienced Forum User
Joined: 2/19/2011
Posts: 11
Location: New Jersey
Thanks, but unfortunately that would mean player 2's input didn't save... I've been playing around FCEUX and I was wondering if you have to have any special configurations in place to record multi-player input. I tried it two more times with different settings and still neither played back player 2's input.
Experienced Forum User
Joined: 2/19/2011
Posts: 11
Location: New Jersey
Thanks for the feedback, but for the Mario Bros movie, it plays back Mario's movements exactly as I entered them, but it doesn't enter Luigi's. If the movie does still contain Luigi's movements, do you have any idea how to play them back?
Experienced Forum User
Joined: 2/19/2011
Posts: 11
Location: New Jersey
This video has all the glitches you mentioned, just read the annotations: http://www.youtube.com/watch?v=W7tq6Rq8Dso
Post subject: Hello, World!
Experienced Forum User
Joined: 2/19/2011
Posts: 11
Location: New Jersey
I'm new to the forums but not to TASVideos itself, I've been trolling around here for some time, and I've dabbled in TASing, too, although not too seriously. The reason I'm posting is because I've recently been making TASes that are for decent optimization rather than just sheer entertainment (though I'm still making silly little TASes, too :D) and I've been having some difficulty with the emulators, among other things, and I have a few questions: 1- I made a 2-Player mode TAS of Mario Bros and FCEUX and afterwards (it was a very short test run fortunately) was disappointed to find out that only Player 1's input was being saved in the movie. How do you make the recordings account for multiple player's input? Also, is there any way to recover Player 2's input? (like that my movie only played back one players input but it recorded both). I doubt it but it'd be nice to not have to remake the TAS. 2- I'm not entirely sure if my understanding of the console input is correct, but on the frame you press a button, it counts as a press, and on the second frame it is a hold, and the third is a second press if you released the button on the second frame. So you could push any particular button only 30 times in a single second. Is my understanding of that right? and finally 3- In the submission guidelines, one of the reasons for rejection is "not finishing the game." Is there a gray area for sandbox style games? I know there are several published TASes (like Brain Age, for example) that play unending games to achieve a certain goal (for that, I would say completing one exercise). I was playing around with a few sandbox games where I couldn't seem to think of any action in particular that would qualify as a goal. Also, I apologize in advance for my verbose manner of speaking :3 P.S. What imagehost do you guys suggest for avatars? Every site I try gives me an "invalid url" error... or do I just need a certain number of posts to earn the right to have one?