1) What is your name? Where do you live?
It seems like I'm the only person whose real name isn't on their movie page, and it's kind of cool heh. Call me Blechy. I'm from New York City.
2) How did you first hear of/get into timeattack videos?
I stumbled upon a link to the SMB3 video on a friend's page. Maybe a month or two later, I came across a couple more on DC++. I searched for the usernames within the file names, and found even more, then learned searching for "time attack" came up with the most results of what I wanted. When I first saw bisqwit's opening to the movies, I didn't visit the website because I thought they would list videos only by a few individuals, but I did finally visit, and found it to be the center of time attack videos. I downloaded a bunch, loved them, and eventually started posting on the forums. First I was considering doing kickle cubicle, then considered metal storm(which I'm still considering). When somebody mentioned umihara kawase, a game I hadn't heard of before in my life, I checked it out simply out of curiosity. The game was interesting enough to me that I got the urge to make a video for it, which was far from perfection as it was my first.
3) What about timeattack videos captivates you? What makes it worth spending many many hours creating them?
The (attempted) perfection. Watching a game be dominated that I used to have such trouble with. Watching glitches be exploited that I never knew about. Knowing that extensive planning went in to every move performed.
4) What is the process you use to start, plan, and complete a timeattack video?
Select a good game(something I don't think is overly difficult, but quite a few of the movies on this site are of movies which just could never be entertaining). Use all resources available, and then use the emulator to become your own resource. It's hard to be able to spot areas which might be manipulated in a way which literally has never been found before. Consider the super mario wallclimb technique. It is my believe that that is something that would be pretty hard to stumble upon, and probably a bit of testing went into discovering it.
5) Which timeattack video that you've created are you most proud of? Why?
I'm a perfectionist, and am not particularly proud of any video I've made. I hadn't a clue how to achieve perfection when I made the umihara movie, though it ended up looking very cool. During the development of MMX2 is when I really learned how to perfect a movie, and this is sort of made clear as the movie progresses: Wheel gator's stage contains many errors, whereas the sigma stages on might just be within frames of perfection. While ideally I plan to eventually redo it, in the meantime it is one of my favorites on the site because of the variation involved(and probably due to unintentional bias). Plus, the majority of the errors cannot be seen by the naked eye.
6) There seems to be some criticism/antagonism directed at the creators of timeattack videos. How do you explain this? Does this represent competing philosophies about how video games should be played?
Please see my response at
http://tasvideos.org/forum/viewtopic.php?t=1032&postdays=0&postorder=asc&start=30
7) Do you consider yourself a film maker?
No, but it has nothing to do with using emulator tools. I don't consider speedrunners to be film makers either. As zoizite said, I feel we are entertainers.