Posts for Blechy

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Experienced Forum User, Published Author, Former player
Joined: 6/27/2004
Posts: 550
Location: New York
1) What is your name? Where do you live? It seems like I'm the only person whose real name isn't on their movie page, and it's kind of cool heh. Call me Blechy. I'm from New York City. 2) How did you first hear of/get into timeattack videos? I stumbled upon a link to the SMB3 video on a friend's page. Maybe a month or two later, I came across a couple more on DC++. I searched for the usernames within the file names, and found even more, then learned searching for "time attack" came up with the most results of what I wanted. When I first saw bisqwit's opening to the movies, I didn't visit the website because I thought they would list videos only by a few individuals, but I did finally visit, and found it to be the center of time attack videos. I downloaded a bunch, loved them, and eventually started posting on the forums. First I was considering doing kickle cubicle, then considered metal storm(which I'm still considering). When somebody mentioned umihara kawase, a game I hadn't heard of before in my life, I checked it out simply out of curiosity. The game was interesting enough to me that I got the urge to make a video for it, which was far from perfection as it was my first. 3) What about timeattack videos captivates you? What makes it worth spending many many hours creating them? The (attempted) perfection. Watching a game be dominated that I used to have such trouble with. Watching glitches be exploited that I never knew about. Knowing that extensive planning went in to every move performed. 4) What is the process you use to start, plan, and complete a timeattack video? Select a good game(something I don't think is overly difficult, but quite a few of the movies on this site are of movies which just could never be entertaining). Use all resources available, and then use the emulator to become your own resource. It's hard to be able to spot areas which might be manipulated in a way which literally has never been found before. Consider the super mario wallclimb technique. It is my believe that that is something that would be pretty hard to stumble upon, and probably a bit of testing went into discovering it. 5) Which timeattack video that you've created are you most proud of? Why? I'm a perfectionist, and am not particularly proud of any video I've made. I hadn't a clue how to achieve perfection when I made the umihara movie, though it ended up looking very cool. During the development of MMX2 is when I really learned how to perfect a movie, and this is sort of made clear as the movie progresses: Wheel gator's stage contains many errors, whereas the sigma stages on might just be within frames of perfection. While ideally I plan to eventually redo it, in the meantime it is one of my favorites on the site because of the variation involved(and probably due to unintentional bias). Plus, the majority of the errors cannot be seen by the naked eye. 6) There seems to be some criticism/antagonism directed at the creators of timeattack videos. How do you explain this? Does this represent competing philosophies about how video games should be played? Please see my response at http://tasvideos.org/forum/viewtopic.php?t=1032&postdays=0&postorder=asc&start=30 7) Do you consider yourself a film maker? No, but it has nothing to do with using emulator tools. I don't consider speedrunners to be film makers either. As zoizite said, I feel we are entertainers.
Experienced Forum User, Published Author, Former player
Joined: 6/27/2004
Posts: 550
Location: New York
Oh man, I forgot about the MK1 blood controversy. Agreed that shang tsung definitely opens up the most options. Josh had a great idea with that combo, but as truncated pointed out, I don't think that morphing within a combo would work out, as the morph takes maybe half a second. To answer your first question, the category is "takes damage to save time", not "takes hits to save time". I feel that this signifies that as long as when you do get hit, if you suffered that same hit an infinite amount of times, it would never kill you. I used to know everything about the MK series, but I forget if this is the case with blocked attacks. If you can find a humorous and easy way to beat Shao Kahn(who if I remember was absolutely nothing compared to motaro), I say use it for one round no matter how repetitive it is. The entertainment will be derived from "he's the final boss and he can't even learn to defend against one attack?" Then the second round, just go nuts on him.
Experienced Forum User, Published Author, Former player
Joined: 6/27/2004
Posts: 550
Location: New York
I've meant to watch and reply to your efforts for awhile, but have been very busy. Heh, when I pictured the beginning of this run, for some reason I imagined you having to wait for Tom Guycott. It's pretty humorous to see you just duck and keep running. In the second level, I think you might be able to avoid taking damage, and avoid hitting the wall at the end by jumping at more optimal times. Could you manipulate luck to pretty much always get money? When scaling a wall, can you jump up it to ascend faster? I think you could attack Gahz sooner each time he lands. I like it so far, if none of the above is possible. Keep it up. For those new to the game, the amount of hopping along long lengths of water is not very representational to the rest of the game.
Experienced Forum User, Published Author, Former player
Joined: 6/27/2004
Posts: 550
Location: New York
If you write that your movie "Collects all diamonds" when you submit it, I don't think a movie can overwrite it unless it meets that criteria, unless it's much faster for some other reason.
Experienced Forum User, Published Author, Former player
Joined: 6/27/2004
Posts: 550
Location: New York
Cause the Morph Moth weapon takes him down ridiculously fast as is. If I used it against his first stage, it would destroy all cannons in one blast, but a) the giga crush takes forever to use, b) I would have to take damage from projectiles in preparation to using it, and finally, every time you destroy 1 of his cannons, he approaches you a little further, but his second phase doesn't begin until he gets as close to you as he can. Using morph moth's weapon, he never gets the chance to stop approaching me, and so it's just as fast in that aspect anyway. As for using it on his second phase, it takes off a whopping 2 bars.
Experienced Forum User, Published Author, Former player
Joined: 6/27/2004
Posts: 550
Location: New York
Glide? So you can reduce falling speed?
Experienced Forum User, Published Author, Former player
Joined: 6/27/2004
Posts: 550
Location: New York
As much as it may not seem like it, this IS as fast as possible, due to needing all items to get the shouryuken. I'll include that in the movie's description. I've been wondering it for awhile.
Experienced Forum User, Published Author, Former player
Joined: 6/27/2004
Posts: 550
Location: New York
I'm not much of a fan of the asymmetrical, very homemade looking icon either, heh. Perhaps we could just rob the star from the SMB series?
Experienced Forum User, Published Author, Former player
Joined: 6/27/2004
Posts: 550
Location: New York
I don't mean to sound jealous or anything, but I've been curious as to why people prefer the X run over X2. I will admit that it is closer to perfection, but it just seems to have less variation to me, making it less entertaining. My best guess would be that it is more familiar, but if it is due to the mistakes in X2, I will abandon making an X run(which I haven't worked on in weeks) in favor of perfecting X2.
Experienced Forum User, Published Author, Former player
Joined: 6/27/2004
Posts: 550
Location: New York
I don't think editors should be able to add stars freely either. I'd been hoping for a rating system in which everybody can contribute, on a number scale, what they think of a certain movie, whose mean would be presented in each movie's table. That would allow everyone a say in which movies are "favorites", so that for example, movies with a rating greater than 8 out of 10 show up on the "best" list. But the current solution is very easy to implement, and works in the meantime.
Experienced Forum User, Published Author, Former player
Joined: 6/27/2004
Posts: 550
Location: New York
While mapping them differently helps, I think I read in some thread here awhile ago that it has something to do with the different rows and columns of the keyboard- there can really be only so many combinations, and I don't think there are nearly enough to support most 2player runs. Although, each player will probably only be pushing 3-4 buttons at a time.
Experienced Forum User, Published Author, Former player
Joined: 6/27/2004
Posts: 550
Location: New York
I'm with kyrsimys. I haven't seen this one(and obviously haven't voted), but I'd probably vote no due to not finding beat em up's entertaining, except RCR and Streets of Rage 2(due to variety of moves, etc). And battletoads if that's included. But, how entertaining a movie is obviously open to interpretation. edit: fixed kyrsimys' name because I used to slaughter it, then spelled it right once, then screwed it up again.
Experienced Forum User, Published Author, Former player
Joined: 6/27/2004
Posts: 550
Location: New York
I'd like him to play all three.
Experienced Forum User, Published Author, Former player
Joined: 6/27/2004
Posts: 550
Location: New York
I think jean claude van damme should be samus.
Experienced Forum User, Published Author, Former player
Joined: 6/27/2004
Posts: 550
Location: New York
Heh, will we be seeing your new avatar in the run? Any update anyway?
Experienced Forum User, Published Author, Former player
Joined: 6/27/2004
Posts: 550
Location: New York
Made this its own thread.
Experienced Forum User, Published Author, Former player
Joined: 6/27/2004
Posts: 550
Location: New York
That's strange, it makes no sense for it to be faster going uphill. One of its biggest differences from rolling is that starting a next jump depends on how often you touch the ground, while you'd be rolling the same amount both uphill and downhill, I think. Unless for some reason you decelerate the longer you're in the air. Buuut, everybody agrees one way or the other with TSA's statement that rolling is more efficient.
Experienced Forum User, Published Author, Former player
Joined: 6/27/2004
Posts: 550
Location: New York
With the knowledge of F3, perhaps a new category on the list of forums should be created?
Experienced Forum User, Published Author, Former player
Joined: 6/27/2004
Posts: 550
Location: New York
I think he had a right to be a little annoyed since he wrote it in the description.
I know people will argue that some of the 285 seconds "may" have been saved by "side hopping" and "back flipping" all the time. Well, when you play 5 hours and can do that flawlessly, be my guest. It's not going to save you those nearly 5 minutes of time.
My interpretation is that basically side-hopping is generally faster, but the likelihood that you will make an error(ex. start at the wrong angle/bump into an enemy) and have to make up for it is too large to warrant using it constantly.
Experienced Forum User, Published Author, Former player
Joined: 6/27/2004
Posts: 550
Location: New York
Awhile ago I investigated the game because I remembered it and thought it might make for a good run. But when I remembered what spiderman's first level looked like, as stated above, I thought it wouldn't look very good. But, looking back on it it wouldn't be TOO bad, and I think the following levels would make up for it. I'd say go for it.
Experienced Forum User, Published Author, Former player
Joined: 6/27/2004
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A debate concerning the above has taken place at http://tasvideos.org/forum/viewtopic.php?t=1305
Experienced Forum User, Published Author, Former player
Joined: 6/27/2004
Posts: 550
Location: New York
Double Dragon 2 should be improved, since you know how to. Gradius 2 would look great as long as it differs enough from the first. Also, I noticed you said the speedboosts don't add quite as much- make sure they are still entertaining. I don't really see why a Grant Castlevania 3 US run should be done if the others have used the japanese version- but I'd love to see a Grant run in that. Sim City would look great. Ogre Battle I'm not quite sure on... it would probably be either really good or really bad, and would take a lot of work. I'd say wait on this one. I think Super Adventure Island would look good, since there are no animals and in my opinion the pterodactyl made the existing adventure island run look a bit boring. I say go for it. edit: Are you specifically listing 1-player games you can do in the time genisto's not around? Because there are a lot of 2-player games that need to be done, but nobody has the ability to do them. My profile lists the ones I'd recommend.
Experienced Forum User, Published Author, Former player
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I was thinking along the lines of VBA or Project64, but that works too.
Experienced Forum User, Published Author, Former player
Joined: 6/27/2004
Posts: 550
Location: New York
I don't think I'm alone when I say that I'd rather see the coders spend their time on other projects. Note: Sorry about the IRC flood, heh.
Experienced Forum User, Published Author, Former player
Joined: 6/27/2004
Posts: 550
Location: New York
Same. Well played by the two as always, but I'm not so sure this was a great game choice.
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