Posts for Blechy

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Experienced Forum User, Published Author, Former player
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Blechy, 20. I've made an Umihara Kawase video which was obsoleted by 2 seconds by bobwhoops(see, even the smallest time change makes a difference), and a Mega Man X2 video. I'm surprised what bobwhoops mentioned was brought up so late. The appeal of these movies is definitely familiarity. I'd say at least 75% of gamers have seen morimoto's mario 3 video at some point. This video is perhaps the perfect video for people to see; I don't think there's a person in our generation, including all the people who poo-poo video games today, considering them to be really uncool, who has not played mario 3. Excluding a few levels perhaps, it's not a particularly difficult game. Anybody can beat it, given enough time. But nobody can beat it in the time morimoto or genisto have in their videos, in the styles that they do. Sure, at first the video was so popular because everybody believed it to be legitimate. In fact after seeing the video probably half of the viewers(including myself) tried the first few levels out for themselves until they nailed it. Even after seeing how hard it was, I didn't immediately suspect the author(had no idea who it was at the time- it was completely uncredited) of misleading his audience in some way or the other, but I did become curious. I looked it up online, and I have no idea where I found it, but I read that the author's name was morimoto, and that at some point he had sincerely apologized for misleading everybody who watched his movies; he had done it solely for personal reasons, to make a cool video he could watch and I suppose show off to a few others that visited his website who may be interested. Upon reading this, I don't know how to describe my feelings. But the word is certainly not something such as disappointment, which is what every single person I've told this information to has felt. While the skill I had first considered to be so high was now replaced by persistence, this author had opened up entirely new doors to making videos of old games. So what's the appeal? In the most simplified answer, It looks cool. I suppose there are four reactions to the movies: indifference, interest, disappointment, and anger. Those who are indifferent just don't care and who cares about them anyway. Those who are interested share the same feelings as mine described above, though the level of interest varies greatly. Those who are disappointed upon learning the methods to make the movies are not so different from those interested, they simply have a different way of viewing it(though there is not a very wide range of those who are disappointed; you either are or you aren't). Those who become angry however, are very different. The vast majority of this category becomes angry because they are somehow involved in making "games done quick" videos without using emulator tools. ENORMOUS controversy occurred about a month ago when a video of Super Metroid(a 100% run) came out. While it was of the same quality of the videos shown on this website, the difference is that there was no disclaimer at the beginning stating that the video was made with an emulator. Nonetheless, everybody who was familiar with both speedruns and time attacks, and the differences between each, knew that this video was tool-assisted(and so was a time attack). On a separate message board, the author of the Super Metroid/100% run done off of an emulator became very angry, claiming that she'd never make a video again because she was fed up with the people who made these videos(directed at the author of that video, but certainly including us), to state it mildly. I'd say this is a good example of that the speed runners view time attacks as threatening to themselves. In my opinion, had a tool-assisted run been done of any game other than her own, the author of the run would not have been angered to the point that she was. She would have been somewhat discontented, but she never would have claimed to never make a video again(she's considered to be an amazing author, and her Super Metroid/100% run makes it clear why). There's more to say about that last paragraph but I have to go. By the way, who edited morimoto's video, putting the contra/mortal kombat soundtrack in for example? Himself?
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I don't want to steer this offtopic, but since you mentioned remaking a good super nintendo rpg... http://www.opcoder.com/projects/chrono/
Post subject: User-oriented list of game ideas
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I recently added this to the TODO list found at http://tasvideos.org/TODO.html (it's currently at the bottom). But I'd like to know what you all think, or any other possible additions or problems with it. Description follows:
A page could be created which is composed of an empty text box. A user would write in the name of a game they'd wish to see. After the game is entered, it gets a score of +1. All games start with a score of 0, and when a game's score gets to be above 0 it is placed on this list. After a game is on the list the user can click it to add 1 to the game's score; submitting the game into the text box also adds 1 to the game's score. This way, every user that browses the webpage has a say in what movies need to be done moreso than others. All spaces in the game name would automatically be removed after being submitted so that one game is not entered more than once. The same game cannot be voted on more than once per IP. Though games can be done in completely different fashions(1 player/2 player, etc), it is probably generally assumed that a 2 player version would be superior to a 1 player version, and needn't be included in the submission.
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seiken densetsu 2 is secret of mana. I asked about seiken densetsu 1 in IRC recently and boco among others stated that it's been known as "Mystic Quest"(not FF: mystic quest), Final Fantasy Adventure, and Sword of Mana(for game boy advance). I own sword of mana, but I've never played final fantasy adventure. Are they close to to identical even though they're of two different series?
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I agree with salsa's actions. And as he said, I think it's been a misunderstanding on the part of bobwhoops and walkerboh that salsa had nothing to do with anything that was written, he merely provided the hosting(according to legion). Him disagreeing with the content is the reason why he actually took it off. But I doubt reciprocal ever had to agree to anything which stated "you cannot compose anything which other people will really disagree with". Legally he probably should be allowed to have the website up as is, but to keep it intact as is done now is a good compromise.
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http://users.ign.com/collection/Blechy fun for when you're bored.
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I guess most of this game would look amazing, while the fights would probably be pretty tedious, watching mario jump repeatedly(save for the ones with geno whirl). But it should be done nonetheless I think, the mini games would look great.
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though I haven't watched it, when I closely examined walker's last version, I noticed the jumping thing and planned on doing a run myself. then I realized I never wanted to work with famtasia. but I'm very glad you did it, as the jumping is crucial, and I"m sure it looks great.
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Good interview. I still think that an interview with morimoto(somehow keeping in mind his sole fluency in japanese) would be really interesting, I just wish he was more available for such an event.
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I'm familiar with it but never played it- but if most levels have something unique about them it might not be so bad. even if they don't, I could see it being entertaining for quite a bit however.
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maybe it was one of the games where L+R+select+start(I think) resetted it. or was that just for a few squaresoft games?
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make sure unnecessary kills don't cause lag, too
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Agreed- 1 person using 2 players at the same time would be pretty easy. I'd bet one would pretty much always be olaf, he really supports the others very well.
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Looking forward to it, as I know a lot of people are- don't be distraught by all the posts you have in a row heh, people are definitely awaiting it.
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He meant not just tool assisted.(edit- directed to 12motion) I wouldn't be surprised if speedrun competition(since you said not just on the internet) predated nintendo, but I'm sure that's when it flourished. Gertrude's secret speed run, anybody?
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This has been on my list of "would love to see" runs for awhile. BombAHead was doing a run for his own enjoyment, and it furthered my thinking that such a run shoudl be made. If I was familiar with famtasia and school didn't start in 2 days, I'd do it myself. But for those looking for a good run to do, this would make a good one. I think the only hard part would really be trying to get offense boosts at the right time, and planning where to take damage to assist mobility.
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the game goes far, far beyond that(edit: that was written before you edited your post adding scientists and planets) If I remember correctly, first you guide the red truck to its destination in every level, then you got gold medals on all levels, be it primary(by finding everything), or other(racing etc). Then I think you had to find all the scientists, which was easy. Then the planets opened up- each of them very unique(mars is my least favorite level in the game). Then, you had to get gold medals on everything again, except this time the required times were much harder. You no longer had to pay attention to RDUs, communication things, or survivors(the survivors part was so dumb anyway). Once that was completed(it's not hard), THEN comes the final stretch of the game. You have to complete every single level AGAIN ridiculouslyl close to perfectly, so that you could get platinum medals. Every single one of these was very hard to get(unless you use the Z-trick on levels that allow it), and you had to complete the levels very close to perfectly. The amount of time required to beat it is what made it that much greater in my opinion. I think I stopped once I got 13 platinum medals. I read that if you got them all, your Rank was something like "Okay you can stop playing already!"
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Alrighty, just suggestions. Thanks for the response and once again a good run!
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Err I meant skip 4-1(the one that's on the bridge) in favor of 4-4's second card. The purpose of the two blocks is that by throwing the second from the first block, you will be able to jump to the second block and save the time it would take for the first to get there.
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When you submit a movie, you submit the actual recording(vmv I think is virtuanes), and there are two encoders(bisqwit and phil) who encode it and publish it themselves, if the movie is commonly agreed to be good. I fear that because you used virtuanes they might not accept the submission(they prefer videos made with famtasia), though I'm not sure what the full story is with that.
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Looks great, makes me want to play it myself. Comments/questions: Where's the impossible jump you've mentioned? Also, would it be possible to skip 3-1 entirely and instead pick up the card after the warp to the end of of 3-4? In 5-1 when you use the block to float on lava, could you put the first block in the lava, then grab the second, jump off the block and throw the second into the lava, and then jump on that? When you're picking up cards which are placed on the edge of solid ground, is it possible to stand on the edge of the card and then pick it up, so that as you're doing the "pick up" animation, you're falling instead of staying still on solid ground?
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I can't even beat 1's yellow devil(3rd's was way easier), and I beat all the others in the classic series easily with the exception of 3, which was somewhat hard. But 4 and 7 both had very, very difficult final bosses for me.
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2 options that come close: 1) Move the order to Crystal Snail-Morph Moth-Magna Centipede. This is not viable, because if Crystal Snail is able to utilize his shell, he will be in it for a lot of time and be invulnerable for long periods of time because of it. 2) Move the order to Magna Centipede-Crystal Snail-Morph Moth. This is not viable, because Magna Centipede's fight is cut down by a little time(though not much due to teleportation) by using silk shot. But more importantly, Chop Register(the sword miniboss) takes a ridiculously long time to kill without the silk shot. This is because not only is the silk shot is the most powerful weapon in the game to enemies with no recovery(as chop register is) due to releasing 4 additional projectiles after the first hit lands, but the miniboss is also weak to it. Neither of these options are viable because (time spent selecting and running morph moth's heart tank collection)<((time that would be spent fighting [crystal snail] or [magna centipede + chop register]) - (time that WAS spent fighting [crystal snail] or [magna centipede + chop register]) Hope that answers your question, but thanks for bringing it up. Edit: I'm not sure how X-Hunter order is arranged, but in my video it happens to be according to boss weakness. Switching the order would cause them to appear on the map more often, and that time would be wasted, though it is not much.
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yeah I felt a bit bad about that. Though smashing wheel gator in the face was very pleasing. He is king of desynchs. I also like crystal snail's head-back recoil animation to the uppercut.
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On stage 7, I wasn't counting the secondary fire in missing targets- it's the primary fire that I meant. Perhaps some of the most obvious moments come when you are actually on top of a turret and hitting it, and you make one hit more than is necessary. I know it's not necessary, because for other turrets this extra hit does not appear. At one point you definitely go to the efforto to use your primary attack in sync with the music though. Another note about it is that the majority of explosions that come after an enemy is killed cause lag. This adds to the total time of the game, and so I wonder if an alternate and perhaps even more exciting way to do this level would be to very closely dodge every single enemy or bullet. See morimoto's gradius run for things which look incredible on such a level. Because this level is so full of enemies and bullets, you will often have the opportunity to pull off similar stunts. The basic summary is to never just stay away from bullets, you almost want to tease them. I rewatched your arch-nemesis battle and I don't know why I jotted it down as an example of not so good AI manipulation. You hit him as soon as possible, although at one point rather than charging right after one boost, you attack him with your sword and then start charging from that. I wonder if doing this more often would save time? I'm not sure on the exact amount of damage every attack does. For the boxing. http://www.thezorz.com/agile/sparksterboxing.smv It takes me about 1900 frames, where it took you 7000, timing both from first movement to last hit. That was done with about 50-60 rerecords, there appear to be a lot more because at one point I accidently held down the quickload button, heh. You cannot expect to do segments with as few rerecords as possible, and you cannot and SHOULD not HOPE to do segments with as few rerecords as possible. You can get him stuck in the corner for awhile(use your lasers more than I did) until he decides to fight back. Or maybe it's even possible to get him stuck in the corner for the entire battle. Something to note is that the turbo toggles only use their specific button once every 2 frames. When he finally gets himself unstuck, after quickloading a couple times I discovered that he would get out either by blocking or by immediately punching, which was decided by which frames the turboed punch decided to pay attention to. If him getting unstuck is unavoidable, be sure to only target one arm, as destroying one arm is all that is necessary to end his obsessive block sequence. The boxing segment of the run alone may take many hundreds of rerecords alone. Do not aim for less. edit: not to mention that my boxing run was hardly optimized at all. It should be able to be done much quicker regardless of if the enemy can become unstunned. For the boosts. http://www.thezorz.com/agile/sparksterboost.smv (edit: link fixed) It is indeed possible to boost one one of the first frames the boost is available. If your original run for sparkster was 627 rerecords, and the second version was 685, that means a total of 58 rerecords were used in the entire shooting stage onward. This is far fewer than there should be for such a long timeframe. To be honest, whether a person is awesome at speedruns, or at direct competitive play(as you are judging from the games you listed), it does not have any influence on seeking perfection in doing a tool assisted run. As I said, it is clear that your video game experience helped you to progress through the game very quickly with a small amount of rerecords. But the other thing I said was that the purpose of tool-assisted runs is not to progress through the game "very quickly", but "perfectly", which not only refers to time, but to stylistic components(the three main stylistic components I always have in mind are shot accuracy, taking damage, and boss recovery optimization: if a boss stops flashing with invincibility even for a few frames, it only cost those few frames but it is very obvious to the eye. This is not a concern in sparkster due to the fact that the time it takes to charge is longer than the time it takes for a boss to recover.) In my mind the only difference between an expert game player doing a time attack and an average game player doing a time attack should be that the expert player may have extensive knowledge of the game beforehand. It should have no influence on either the quality of the movie or the amount of rerecords. I hope this helps, and again I am eager to see any future versions. edit: where does he get a gigantic boxing machine in outerspace, anyway? edit: or even... http://www.thezorz.com/agile/sparksterboxing2.smv That was less than 10 rerecords, I didn't expect the fight to go like that. At the beginning, I think I hit him barely less frequently and so I guess the game didn't think he was as stuck as he was. That could be improved as well though, as he caught me by surprise by fighting back. But you get the gist.
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