Posts for Bob_Whoops


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The only reason this movie is semi-enjoyable is because everyone played SSB and it was an awesome game. The run itself, whether or not it is optimized, was not very entertaining to me.
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If you insist on using notepad, just open it in something else, then have it save using Windows line breaks.
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Oops, misread the problem :)
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This site is fake.
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x = .3... 10x = 3.3... 10x - x = 3.3... - .3... 9x = 3 x = 1/3
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Oh come on, it's commonly understood that √x usually means the positive root, even if two exist. Don't be an ass. Xaphan, techincally he's right. The graph should look like the function y = x^2 flipped over the line y = x, so it should be a sideways parabola. Anyway, after this, who's up for the One One challenge?
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Warp wrote:
I have seen him downloading more than 5 megabytes/s with bittorrent.
Same. If my brother and I are getting the same torrent, the only reason I'm capped is because of my wireless connection.
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Temporary mirror: http://bobwhoops.ath.cx/files/nesvideos/fceu-win.zip I think that's it anyway.
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I think the "at least part of it" is there for really bad movies. In some cases, you can tell within the first few minutes that the person who made the movie has no idea what he or she was doing, so you can safetly vote no.
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Sleepz wrote:
but just to ask, why would you be waiting for it?
Well, perhaps waiting was not the right word, and looking back I probably shouldn't have said it. I only meant that if you thought it was unfair, you have the option of reclaiming the title by beating Phil by some small frame number. And if you can't, well, we have a perfect run, which is quite an accomplishment. I think this is the only way to increase the speed of a run that is so near perfection.
jxq2000 wrote:
If you truly want the kind of recognition you seem to be striving for, you should continue doing non-assisted speedruns instead of these. But be warned, if someone watches your run, rips-off your tactics, and makes a better movie, it's STILL PERFECTLY ALLOWED and all the complaining in the world won't make your slower run better, simply because you originated some of the ideas.
Sleepz has already discussed this
Sleepz wrote:
For those of you who keep up with human speedruns, this is exactly why I’m keeping my LoZ run from the public’s eye. Someone can just rip-off your hard work, make a carbon copy of your run with a dinky little improvement to obsolete it, and claim it as their own.
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I think the point that supermegavkoy is making is that obviously, at some point, a movie is considered to be better enough that its predecessor that it should be accepted (assuming the entertainment hasn't significantly gone down). The only amount that makes sense is the least possible one, or one frame. Otherwise, you won't have people willing to make new runs, because for all they know, it could be for nothing. Choosing any other value is pretty arbitrary, and would create more arguments each time one of these movies is submitted. This would be most unfortunate. Take Blechy's Umihara Kawase run for instance. Yes, it was a few seconds faster, but Blechy gained 90% of this time in the second to last level. In the previous ones, he was only doing better than me by a few frames. If he had been discouraged because he felt that the time wasn't enough, we'd still have my slow Umihara run. Plus, I think that is pretty cool, because it encourages looking for all of these new shortcuts. Come on Sleepz, I'm waiting for your version where you beat Phil by 2 frames!
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I agree that having your run beaten by a few frames is not fun. Heck, I wasn't happy when Blechy obsoleted my Umihara Kawase run by four or so seconds. But I have to side with Phil on this one. There have been many points brought up that I agree with, so I won't repeat them, but I have some other thoughts. Disclaimer: I have not watched Phil's movie, so these are just my thoughts based on the information that I've heard. And I mean no offense to Sleepz. Let's say that Sleepz had submitted Phil's run instead of his a few months ago. Would it have been accepted? Of course. And then suppose that Phil now submitted Sleepz's run. It would be instantly rejected. It would be slower, and even if it did look a tiny bit better, it would be not enough to change that it was slower. Think being obsoleted by a run 36 frames faster is bad? Imagine being obsoleted by one 36 slower. So, if (back to normal) Phil's run is not accepted, we have now given an obvious advantage to the person who submits first. Even if someone submits a movie that is a little bit faster or a little bit more entertaining after, the movie will not be accepted. Someone working on a run can then slack off, knowing that even if the run is not perfect, it's good enough -- his or her run won't be obsoleted by missing that 2 frame shortcut. This sort of mindset is not what we want. I'm not blaming anyone of being like this, and I'm sure that Sleepz's run was not beaten because Sleepz was lazy, but the point stands. Time of submission should not be considered. I'm sure there are other reasons why giving the person who submits first an advantage is bad, but I can't think of them at the moment. Okay, now let's pretend for the sake of argument that Phil has now submitted the perfect run; the game cannot be completed a frame faster. If Sleepz's run had never been submitted, then Phil's would be accepted. Nesvideos now has the perfect SMB2 run in its collection. But because of Sleepz's run, if Phil's is not accepted, we will never have a perfect run. Nesvideos is now short of a perfect video, because someone had previously sent in an imperfect one. I do not see the logic in this. Even if Phil's run is not perfect, he should not be penalized because of previous videos. Although that's sort of misleading, since Phil did use tricks of Sleepz. How about if all the tricks that Phil had found for not for a few frames, but for a few seconds each? Another instant acceptance. "Wow, it's amazing how you found so many ways to save time!". But this run has just as many time saves as that unreal one, they just happen to not save as much as time. And since they're such small improvements, they would probably be harder to find than large ones (assuming they existed). Why is Phil wrong in finding these subtle improvements? Plagiarism is also a big concern. People shouldn't take others' runs, hex edit them in a few places, and then submit them. But if the run is played from to finish, I see no problem. The movie is entirely that person's work, even if the ideas are not. But in papers, you are allowed to cite, are you not? Someone using a technique does not give him or her a monopoly on it. I think the idea of mentioning previous submitters is a wonderful idea. Although I guess it would be fair to let authors waive this right if they don't want people to know his or her run was obsoleted :p In regards to the wobbling, I don't know, because I haven't seen Phil's run. If it really is that bad, fine, reject the run. And then accept it when he submits it without the wobbling. If the run is not accepted, and Phil is told that another run by him will not be accepted by him if it's the same length, do not do it on the pretense of the wobbling. Shifting the blame to that solves nothing. I'd rather that a decision be made (either one) rather than it be deferred.
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I have a half-finished one that I made in PHP. Only works for one format though, and I forgot which. It was kinda ugly though, because there are so many frames, so a web based application is not the best way to do this.
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And a preposition . . . .
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"Till" is an accepted word to mean "until". "'Til" isn't really even a word.
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Don't worry about turning it into a video. Someone from the site will take care of it. And if you can't get rerecording to work, I suggest you reread the FAQ.
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I'll admit I know next to nothing about quantum computers. But I do know math.
xebra wrote:
I don't know where you got that final number from, but if there are 36,000 frames of input and 4,096 button combinations for each frame, that's less than 150 million movie files total.
Huh??? Why would you multiply the numbers? This is basic math...
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Aqfaq wrote:
After few decades we may have quantum computers powerful enough to produce perfect input for any game in less than a second. So, I don't think it's impossible that we eventually see all games done perfectly. Seriously! :)
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Why 70 years? The argument was that they could be solved in less than one second.
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Though you can only do intelligent pruning if you know everything that there is to know about the game. Which would involve analysis of the ROM.
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No we won't.
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Yeah, GS has an exploitable RNG. I don't know of any other games that do, but I'm sure there's some. Basically, just any game that starts with the same inital seed when you turn it on, and randomness that doesn't depend on timing.
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Only for some games. Most notable are Super Mario Bros. and Umihara Kawase. Usually not though.
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Yeah, sorry that my file wasn't available. I switched the directories around (yes, I know that's bad), so the link became outdated. I fixed it to the proper link now.