Posts for Bob_Whoops

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Experienced Forum User, Published Author, Former player
Joined: 3/19/2004
Posts: 710
Location: USA
You can not record the gun.
Experienced Forum User, Published Author, Former player
Joined: 3/19/2004
Posts: 710
Location: USA
You posted 10 days after the last response x_x
Experienced Forum User, Published Author, Former player
Joined: 3/19/2004
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1) What is your name? Where do you live? Eric Stratmann. CT USA 2) How did you first hear of/get into timeattack videos? Read the above posts and take a guess :) 3) What about timeattack videos captivates you? What makes it worth spending many many hours creating them? What makes me like them is seeing how far the game can be pushed. I want to know what the perfect play is. Well, it's not just video games where I am interested in this, but that's not important (*waits for mankind to discover the perfect chess and go games*) It seems like perfection is a concept that everyone can like, so actually seeing it is amazing. Of course, sometimes the stunts and glitches are really freaking cool. Thinking of an ingenius way to get something done, or seeing it done, is great. 4) What is the process you use to start, plan, and complete a timeattack video? First, is picking a game. While this may seem completly obvious, it is not. Any game can be time attacked, yet many of them will be boring even if played flawlessly. Some, even with slow motion and rerecords, are just to hard to do near perfectly (no I'm not talking about solar jetman >_>). Once I have decided on a game, I play through it once in real time, with some save states. Upon finishing it, I go read all of the faqs that I can on the game (or just the bigger ones for more popular games). With these in mind, I go and play the game again. I make sure I use everything I know from the faq, and try to think of things that even they did not think about. Once I have decided what to do, I go ahead and make the video. (funny how the most important part is the least detailed) 5) Which timeattack video that you've created are you most proud of? Why? I've only created four so far, but from what I have made, my most favorite is my Umihara Kawase run with warps. The game has complicated rope physics that allow you to crazy (and hard) manuveurs. The part that I enjoyed though was the competition with Blechy, where my final movie ended up beating his by less than two seconds. 6) There seems to be some criticism/antagonism directed at the creators of timeattack videos. How do you explain this? Does this represent competing philosophies about how video games should be played? Well, the way that I figure it, we are ruining something, but nothing important. I do admit that this makes speedruns (non-emu assisted runs) less entertaining if you only consider the final product. However, I don't feel this is the point of them. I see the speedruns more as showing the accomplishment of man, because playing the game like they do is just incredible. Seeing them leaves me in awe of the player. However, the run is not perfect. Some people don't see it this way though. They think that since these movies are better played than speedruns, it is unfair to them because we have an unfair advantage. 7) Do you consider yourself a film maker? Eh, by defenition, yes, but in reality, no.
Experienced Forum User, Published Author, Former player
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Well, it wasn't so much the article that I was pointing at but the responses to the topic.
Experienced Forum User, Published Author, Former player
Joined: 3/19/2004
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If you want to try a free RAR extracter and one that is more efficent, try 7-Zip Edit: As to your question: Go to, in the menu bar, config->map hotkeys. You can fix both of your problems there. Edit 2: I had said that 7-zip supports more file types, but it seems WinRAR supports more, though I have never even heard of half of they types that it supports
Experienced Forum User, Published Author, Former player
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This might be of interest: http://tasvideos.org/forum/viewtopic.php?t=1032 I don't have time now, but I might answer these later.
Experienced Forum User, Published Author, Former player
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Walker Boh wrote:
Like any speed you want (almost) and auto fire on start and select ;) Anyways, I think I'll convert to FCEU now because of the frame advance.
Yep, autofire is completly useless because of frameskip and low speeds. And technically, that '(almost)' is wrong because there are far more numbers that you can't do than you can. >_> Sorry, you can ignore that last sentance.
Experienced Forum User, Published Author, Former player
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Or you could just say that it doesn't work and gives a 403 forbidden error...
Experienced Forum User, Published Author, Former player
Joined: 3/19/2004
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Are you kidding? A run of this game woud be awesome just because of how insane it is to get it perfect because of the crazy physics. I've made a movie going through the first level decently quickly, and it looks pretty cool. Oh, and there are warps from 3-7 and 8-13. I've never heard of 1-7.
Experienced Forum User, Published Author, Former player
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3*3*3 is bad because first person easily wins by going in the center. 4*4*4 is technically always winnable by the first person, but not easy enough to do so that humans can still play a decent game no matter who goes first.
Experienced Forum User, Published Author, Former player
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Well, now that I relooked at them, they're pretty much all proofs and calculations x_x You shouldn't attempt that unless you are really good at math. I'll scan them later on.
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Oh, I'll talk about G4TechTV's ScreenSavers: Where the heck is the download?
Experienced Forum User, Published Author, Former player
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Seems to work pretty good. >_< Though you still could do a minmax tree >_> Guess I should have actually put some thought into those bigger board problems. Btw, I have some decently hard and interesting problems having to do with some suicide-tictactoe like thing if anyone is interested. It's mostly math and logic though. Oh, and stop with the condescending attitude.
Post subject: Re: #421: hopper's NES Where's Waldo in 02:29
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hopper wrote:
The auto-calculated length for this submission lists as 6 seconds faster than any previously accepted game completion run
What do you mean by this?
Experienced Forum User, Published Author, Former player
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I meant clever as is speeding up techniques. Doing a full traversal of a 4*4 board would take forever using a minmax algorithm. And I didn't really think about what the chances of winning are. I was just commenting on the algorithms. Or do you know of some magic formula to play perfectly with? Try reading people's post next time. You'll sound less like an asshole. Edit: And by symmetry, I guess he means that you only have to consider 1/4 of the possible games, because the other one's are the same but mirrored once or twice.
Experienced Forum User, Published Author, Former player
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Eh, the tic-tac-toe game tree is way to small. A MinMax algorithm is really overkill in such a game. You can do it so fast with it, it's not even worth the time trying to prune the tree. You also probably don't have to look all the way to the bottom. Once you get into 4*4 or 5*5 though, then you would need a clever algorithm. Oh, and ti-89 > ti-86, except for gaming, because ti-86 has bubble bobble.
Experienced Forum User, Published Author, Former player
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I don't get it until the 23rd ;_;
Experienced Forum User, Published Author, Former player
Joined: 3/19/2004
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I like the top referers to that site.
Experienced Forum User, Published Author, Former player
Joined: 3/19/2004
Posts: 710
Location: USA
23.5%? 1400%? -30%? Ok, I'm just being an ass :/ But yeah, I agree with you. Also, sound emulation at anything other than 100% sucks with FCEU.
Experienced Forum User, Published Author, Former player
Joined: 3/19/2004
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Fine, don't watch them. And since you shouldn't vote when you haven't watched the movie, there won't be a problem.
Experienced Forum User, Published Author, Former player
Joined: 3/19/2004
Posts: 710
Location: USA
It would been funny if you were down by one point, and you're at your end of the field, with 1 second left on the clock. You give it to someone, and they run it all the way to the end, and just before they score, they get tackled and the movie ends. No one would expect that. :p
Experienced Forum User, Published Author, Former player
Joined: 3/19/2004
Posts: 710
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This is the coolest game of football I have seen. This was awesome. Very nice job. The only complaint, though not your fault, is that it is clear that the other team sucks and you keep on missing him on purpose.
Experienced Forum User, Published Author, Former player
Joined: 3/19/2004
Posts: 710
Location: USA
Experienced Forum User, Published Author, Former player
Joined: 3/19/2004
Posts: 710
Location: USA
I think that we will have one by November 16th >_>
Experienced Forum User, Published Author, Former player
Joined: 3/19/2004
Posts: 710
Location: USA
Blechy wrote:
Unless for some reason you decelerate the longer you're in the air.
Well, in real life, this of course would happen because of drag, though I am almost positive this game doesn't take it into consideration.
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