I'm leaving life at 1. It seems more impressive to beat the game with no Shield, no Life, no Heart Containers, and life at 1.
I moved around and used savestates. It doesn't help much, because even when you know where he will appear next, you can't get to the right position fast enough.. a majority of the waves hit, but not everything.
I also cleared the Temple on the Sea.. definitely some changes there from the US version (Mazura guards the fake wall and the guardian of the statue is Gemma Fencer). All the way up to New Kasuto and grabbing the last Magic Container, Spell, and the Magical Key..
The FMV is now 346 kb... grab it here.
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I support the new Nekketsu Kouha Kunio-kun.
Just killed Carock. I probably wasted about 30~45 seconds overall doing this sequence (Maze Island to Darunia to Maze Island again) from not having MP (and no level in sight, sadly) and from Carock's attack pattern being almost entirely random..
Anyway, as I'm paused at the statue right now, I need some style advice..
I'm not taking any damage for the entire run, so of course I didn't get Shield, Life, or any of the Heart Containers.. but should I level up Life or just leave it at level 1 and level Magic again and again to refill it / get extra lives (that I won't use)?
I'm also thinking of making two future versions of this, both much faster. One will use UP+A and death, and the other will use the 'negative edge' glitches.
Timestamps to come sometime later.
someone is out there who will like you. take off your mask so they can find you faster.
I support the new Nekketsu Kouha Kunio-kun.
The run is fully edited and compressed now, and only needs a home.
Is Suprnova the best public tracker? Should I start my own tracker? Any other suggestions?
someone is out there who will like you. take off your mask so they can find you faster.
I support the new Nekketsu Kouha Kunio-kun.
Yes, what I described would be hard.. NP-hard, actually, but because the dataset is small you can still find an optimal solution.
I was going to measure distances in screens. If ever actually coded, it would show the shortest route through the game (and the same program could be used for 2nd quest, too). But yeah, it seems to be a lot of work for a game that you're pretty close to getting "good enough" anyway.
someone is out there who will like you. take off your mask so they can find you faster.
I support the new Nekketsu Kouha Kunio-kun.
There are two 100x100 avatars and one 85x85..
Kinda makes me want to change mine to my 80x100 one ^_^;;
Anyway, I'm for custom titles that can be defined after a certain limit. THat way, it doesn't matter how silly the default titles are.
someone is out there who will like you. take off your mask so they can find you faster.
I support the new Nekketsu Kouha Kunio-kun.
The full list of rules is..
1 before 6
3 before 4
4 before 5
4 before 6
4 before 7
5 before 7
9 last
arrows before 6
meat before 7
candle before 8
..plus needed rupees before purchases
Right?
So you have a program that finds all possible paths, keeping in mind these rules, where to buy stuff / costs for buying, and where the Secrets to Everybody are..
..then you have a program that uses a table of travel times between each place to find the time before the Flute..
..then you have a program that figures out which Triforce pieces you have and finds the times after the Flute.
Not nearly as complex as the TSP.
someone is out there who will like you. take off your mask so they can find you faster.
I support the new Nekketsu Kouha Kunio-kun.
It is totally a math problem!
I might just actually break down and write a solution program in Scheme or something. I mean, you had that program that knew the rules for what orders are legal.. you just need to map those places onto the real 8x16 map and have it count distance between each place in screens, also factoring in where the Secrets to Everybody are and the shops that sell candle, meat, and arrows. Once you know how much time the upgraded swords save (without even bothering to figure out how long it takes to get them) you can add that in, too, to see if the cost of getting the overworld hearts and the swords is justified.
someone is out there who will like you. take off your mask so they can find you faster.
I support the new Nekketsu Kouha Kunio-kun.
You can also do it per-case. Like, what you said about not knowing whether it takes longer to get White then beat 5 versus beat 5 without White versus beat 5, THEN get White.. time just that.
Like I said, if you don't want to do a whole dungeon, time how long it takes to clear a room of Darknuts with each sword, then use that information.
someone is out there who will like you. take off your mask so they can find you faster.
I support the new Nekketsu Kouha Kunio-kun.
So time both routes. It should be easy to get there, and go through those rooms at optimal speed, so record both variations and see which one is longer for those two rooms (and all other locations like this).
See, you say the dungeons are optimised, but then you don't have times for these things :-þ
Okay, then we need to redefine the overworld route to get the Secrets to Everybody instead of gambling.
Like I said above.. time each dungeon with each sword using the optimal path, and make note of alternative optimal paths (where it's faster to go this way with this sword, but with a stronger sword it's faster to go that way.. are there any of these?). And then figure out how long it should take to get each sword upgrade from each point along the route, factoring in the overworld heart containers and what levels should be completed by then. You should then know when it's most efficient to upgrade, if ever.
You may not like my method of optimisation, but that's your loss :-þ You could always just fight a room of darknuts, and use that as the time for each darknut room, or whatever, if you didn't want to basically time the whole game multiple times over.. just get an idea of how much time you'd save by getting / not getting a sword.
someone is out there who will like you. take off your mask so they can find you faster.
I support the new Nekketsu Kouha Kunio-kun.
Lezard has the perfect method of capture on the Machine Intelligence System and the Dual-Container Alarm! And executes a beautiful performance throughout the levels. Except I think he takes some damage in unneccessary places, too :-þ And uses the Dirk a bit too often, but that's just personal preference.
If someone were to combine the best parts of all three runs....
someone is out there who will like you. take off your mask so they can find you faster.
I support the new Nekketsu Kouha Kunio-kun.
It takes far too much damage, and there are meaningless jumps, and there are meaningless weapon-selects... all-in-all, despite the faster time, it looks like there's a ton of room for improvement. The other video looks flawless even if time can be shaved off by not killing enemies.
Some comments, though.. isn't it faster to kill bosses 4 and 5 the way in the longer video?
Also - I love how you handled Joker. That's the best Joker battle I've seen. It's probably the best part of your video..
Also.. you can jump straight up?? I've owned this game for how many years without ever doing that?!
someone is out there who will like you. take off your mask so they can find you faster.
I support the new Nekketsu Kouha Kunio-kun.
Do we have the dungeons themselves optimised? That is, are there pretty much enough keys on the main path to everything no matter the order?
Has someone timed just the dungeons, with each of the swords? If the route through the dungeons is optimal, we should be able to make those constant-time. Once you know how long each dungeon takes with each sword, you know when it's best to upgrade (when the cost of upgrading is less than the cost of not upgrading).
I think the video should use IT'S A SECRET TO EVERYBODY rather than gambling, even though gambling would probably save time.. but that's just me trying to find an optimal route for actually playing the game ^_^;;;
someone is out there who will like you. take off your mask so they can find you faster.
I support the new Nekketsu Kouha Kunio-kun.
Why not a Zelda 2nd Quest, if you'd rather not remake the first? Of course, that would take even longer :-þ
Aside from that, I'd like to see Donkey Kong and Donkey Kong Jr. Score Attacks.
someone is out there who will like you. take off your mask so they can find you faster.
I support the new Nekketsu Kouha Kunio-kun.
Also, I wish somebody would redo Zelda 1. All the information on how to do it the fastest way is in the Zelda thread, but no one seems to be paying attention to that.
I think that's just a basic outline for optimisation. I was thinking about the problem, and though I'd be no good at actually playing the game, I could probably find the quickest solution given time with the game and a few maps.
The route in Michael Fried's video is horrendous, but he optimises it very well. Equipped with a superior route, I bet he could pull it off.
someone is out there who will like you. take off your mask so they can find you faster.
I support the new Nekketsu Kouha Kunio-kun.
It's not a very long game. If no-one's done it after I finish this run of Zelda 2, I'll do it (though I'll use Kamen no Ninja Hanamaru, which has better graphics, 100% less pizza, and many many more ninja).
someone is out there who will like you. take off your mask so they can find you faster.
I support the new Nekketsu Kouha Kunio-kun.
Now think about something like Mega Man X. That would be something fun to watch.
I'm actually planning 'clean' time attacks on both Rockman X and Rockman X2. I'm pretty sure I can get 100% completion on both in well under an hour. X2 takes a bit longer.. or maybe it's just me being less familiar with it. But anyway, if it weren't for the registration process on Twin Galaxies asking for demographic information, I'd record videos of them being played off a real Super Famicom and submit a tape to claim the records for them.
Once I have a free hour I'll make a zSNES movie of Rockman X.
MikeBastard wrote:
I hope someone can Fix The Adventures of Link/Famtasia Problem as well. I know I'd love to see it done.
I'm already making such a video, using the Japanese version, Link no Bouken. So far I've just reached Maze Island at 29 minutes 15 seconds, with about 90 seconds of load time that isn't in the US version (it's a FDS game). And that's not the best way - I could've shaved off about a minute if I'd been smarter about where I pick up keys.
(for those unfamiliar with the game, Maze Island is the first location after reaching East Hyrule, which is approximately the halfway mark of the game. The world record for 100% completion is 1:36 or thereabouts, and this video seems able to finish under an hour.. I don't know any record for minimalist completion, but...)
someone is out there who will like you. take off your mask so they can find you faster.
I support the new Nekketsu Kouha Kunio-kun.
EDIT: link isn't working -_- DAMN YOU GEOCITIES *Shakes fist like an old man in a wheelchair yelling at kids trampling on his property*
The link works fine, it's Geo****ties that's the problem. They ban outside referrals to conserve bandwidth.
To fix it, drag and drop the URL into your address bar, or cut & paste the link into the address bar, instead of clicking it.
someone is out there who will like you. take off your mask so they can find you faster.
I support the new Nekketsu Kouha Kunio-kun.
Using Famtasia, adjust the speed by Config > Speed > ExecSpeed. The speed is in percentage of normal speed, so 200% is 120 fps, 50% is 30 fps, etc. Make sure Max is unchecked.
To record, use Edit > Movie > Record. During a movie, use F5 to save and F7 to reload - you will be rerecording from where you saved. It's a good idea to periodically pause the gameplay and make backup saves in case you need to "rewind" more than a second or three.
someone is out there who will like you. take off your mask so they can find you faster.
I support the new Nekketsu Kouha Kunio-kun.