Posts for Brossentia


Experienced Forum User
Joined: 7/22/2014
Posts: 8
Well, technically, with a TAS, you're probably not going to need any of those relics. Earring could potentially be good, but the ribbon isn't; they'll be able to avoid all status effects. I also imagine that the TAS will abuse desperation attacks enough that earrings might not even be used. With that said, they might be helpful in console runs. That's a handy guide, abyssonym. It does disappoint me a bit that you can't get sketch that way, but the equip anything glitch in the JP version still needs a lot of exploring. I mean, it has some bizarre effects, and we might still be able to get some form of sketch to happen. If that included merging the battle menu with the magic menu instead of item with magic, we might enter some strange and beautiful territory. It's worth trying out eventually--no clue if it's even possible, but based on how busted the game is, it might be. EDIT: I'm having trouble getting Relm's "muddle" spell to work when doing 61EE. It's still in her spell list in battle, but it's not selectable. I'm wondering if I might have too many spells learned; it's showing up in slot 7. I'll probably need to go through the game and learn the spells that were pointed out earlier.
Experienced Forum User
Joined: 7/22/2014
Posts: 8
Catastrophe, brilliant! I was trying to figure out how we'd get engulf on Triangle Island, but I guess I forgot to actually try. Now, weren't you able to get usable black belts with mould 1 before? I mean, that's the same kind of battle you're fighting. Would that take longer to set up rather than the way you've lined things up? Then again, I'm not sure if those spell setups we talked about (3B8 and 61CA) are any better than putting the black belt where you want it. That sounds quick and reasonable. Good to know that we still have to have muddle. Oh, fun stuff. This will be reasonable for a TAS but a tad bit frustrating for console. Eh, we'll deal with it. Awesome stuff. I'm liking this. EDIT: Would it even be worth getting Celes rather than Kutan now? Double EDIT: Several speedrunners are interested in the JP version, as well. I know it's not a high priority here, but is there any item that, if used as magic, would cast sketch?
Experienced Forum User
Joined: 7/22/2014
Posts: 8
Catastrophe, I noticed something odd. I've managed to make black belts usable items with 3B8; however, they cast fire rather than engulf. Are you sure that black belts have anything to do with engulf? EDIT: Oh, wait, do you combine it with the goggles glitch? If so, this is gonna get crazy.
Experienced Forum User
Joined: 7/22/2014
Posts: 8
That TAS is a pretty good starting point for what you're doing. The biggest difference I'd suggest, however, is getting a red sword in World of Hell. When you get to World of Labyrinth, you'll be able to pick up the fire sword right before the painful block-breaking section. If you see the claw at 10:53, that's the fire sword if you have the red sword. Some things that you may wish to consider, though, is that each swing will lower your health by one bar. There are health upgrades throughout the game that might make this overall faster, allowing you one extra swing that destroys 6 or so blocks. Having the health upgrade might actually make the fire sword usable against the final boss (though I'm really not sure if it would make a difference in damage).
Experienced Forum User
Joined: 7/22/2014
Posts: 8
As a quick note, mould 3 is generally unstable, but it occasionally will function in certain circumstances. This probably doesn't matter too much, but if you get a side attack against a Hades Gigas with 41BF, you can still escape the battle. It also gives characters magitek armor in battle--cool, but slower and a bit useless. With that in mind, is the sketch glitch with mould 3 accessing information about back/side/pincer attacks? If so, changing that up could make it usable. Keylie, I did have a question about the equippability. What happens when something appears to be equippable both as a weapon and a shield? I just wanted to make sure, but it seems like it can't be equipped as either. Is there any reason for that? Any way to work around it? Catastrophe, mould 1 sounds promising. It's pretty easy to get remedy into slot 28. The next optimal thing would to have quick access to a usable black belt or an engulf spell that can be targeted. I'm guessing 3B8, even with all the lag, might work for now; it's the same mould and spell setup. If we manage to find something better, then awesome sauce. 61CA might also be a good option, especially if it has less lag.
Experienced Forum User
Joined: 7/22/2014
Posts: 8
Thanks, Catastrophe! I mostly like making things understandable for everyone; all these technical details boggle my mind, but I'm starting to get them. So far, I only managed to get the mould 10 moogle charms equipped with the setup 619C, and I couldn't escape the battle. Drat. I'm sure that there are different setups and moulds that would work better, but I haven't found them yet. One crucial thing I forgot is that not every character slot can equip everything. Oops. Feel free to spoil which mould/spell setup would work best, Keylie. This is fun to test, but I'm always happy with help.
Experienced Forum User
Joined: 7/22/2014
Posts: 8
Catastrophe, just looking at his guide, there are several variations that create moogle charms. I finally got things working (phew!), and it's easiest to manipulate the items by imping and un-imping the first character as they cast spells. You can get moogle charms with mould 1, but unfortunately those are not equippable. Mould 3 and 4 look like they should have equippable charms, but I had the mould 4 glitch crash the game on me. It's very possible I set things up incorrectly. What would be best, I assume, is for the first character to have a gembox to cast the spells faster; gemboxes are easy to get with sketch. Great stuff here. This is all amazing work.
Experienced Forum User
Joined: 7/22/2014
Posts: 8
Hey, I just wanted to say thanks for everything you're doing here. Everything's progressing quickly, and it's exciting to see. I'm not much of a TAS guy--simply put, I mostly don't understand anything that's going on--but I'm having fun breaking the game and trying to apply it to speedruns. Keylie, this guide is amazing. Thank you for putting it together. I'm just a little confused about a couple sections. The first is about the queue of the 28th spell availability. It looks like the battle that we'd be using to get goggles is mould 0 with 41FF. FF is the availability, correct? Increasing it by one (by imping and unimping) should put it to F0; is that right? I'm completely unsure, though. Could you possibly clarify this for me? It would be greatly appreciated. Also, for item targeting, what if more than one aiming is available? Does the game default to any kind of aiming, or are all those possible? Is it the same with the item flags, as well? Again, thank you. I greatly appreciate everything you're doing to destroy this game.