Posts for Circlekyuu

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Joined: 4/22/2011
Posts: 12
mklip2001 wrote:
* Why do you pick "Save & Continue" after 8-4 instead of just "Continue"?
My guess is that he would have to in order to access World 9 and A-E. Don't quote me on that though.
Current projects: FDS Nazo no Murasamejou (hiatused), MSX Metal Gear 2, Arcade Rygar Possible Projects: MSX Nemesis 2, PCECD (NES?) Gofer no Yabou
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Joined: 4/22/2011
Posts: 12
Alright, so which items should I actually take? I'm playing through the game again to see what I absolutely need or what I could skip, but that might be a while, so if anyone already knows or has any info, please give your input! also i'm not sure, but do you actually have to follow the green beret man to gain access to the room where you have to look in the manual for the code?
Current projects: FDS Nazo no Murasamejou (hiatused), MSX Metal Gear 2, Arcade Rygar Possible Projects: MSX Nemesis 2, PCECD (NES?) Gofer no Yabou
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Joined: 4/22/2011
Posts: 12
Watched the encode, and was fully entertained throughout! Well deserving of a Yes vote.
Current projects: FDS Nazo no Murasamejou (hiatused), MSX Metal Gear 2, Arcade Rygar Possible Projects: MSX Nemesis 2, PCECD (NES?) Gofer no Yabou
Post subject: Metal Gear 2
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Joined: 4/22/2011
Posts: 12
Now that I have openMSX actually working, (finally...) I think it's time for me to open this thread. I've been interested in doing this game for quite some time now, but due to being too stupid to ask people for help some emu problems I never actually started it until today. Now, first question on the floor: all items or only the essentials? I really want to do a "collector" run that collects all items but I don't know if it'd take away from the run at all. What d'ya think I should do?
Current projects: FDS Nazo no Murasamejou (hiatused), MSX Metal Gear 2, Arcade Rygar Possible Projects: MSX Nemesis 2, PCECD (NES?) Gofer no Yabou
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Joined: 4/22/2011
Posts: 12
I'm having this same problem. I am trying to load "Gradius II - Gofer no Yabou (J).cue" in PCEjin and it doesn't do anything at all after I load it. I converted the .ogg files to .wav files like the read me file with the .cue told me too, but I can't get it to load by itself or when mounted in Deamon Tools and I am confused with what I was supposed to do now...
Current projects: FDS Nazo no Murasamejou (hiatused), MSX Metal Gear 2, Arcade Rygar Possible Projects: MSX Nemesis 2, PCECD (NES?) Gofer no Yabou
Post subject: Recording problem in openMSX
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Joined: 4/22/2011
Posts: 12
Alright, so I started a run, and I attempted to save it to a .omr but all that was in the .omr was the small section since the last time I made a new savestate. Do I have to record the entire movie over again? How do I get it to record everything that I did and not just that small part? The movie I attempted to make is here and plays on Metal Gear 2.
Current projects: FDS Nazo no Murasamejou (hiatused), MSX Metal Gear 2, Arcade Rygar Possible Projects: MSX Nemesis 2, PCECD (NES?) Gofer no Yabou
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Joined: 4/22/2011
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While Nazo no Murasamejou is being poked around lazily by me, I've been doing some playing around with the original version of Rygar, which is different from the NES version in many ways. For one, the arcade is a simple side-scroller split into 2(7?) stages where you can find power-ups in stones to lengthen the Diskarmor, kill anything by jumping on it, giving more power to the Diskarmor among other things, while the NES version's time is spent finding different weapons and items to be able to cross paths and takes more of a Metroid-ish style. So yeah, I made a little test-run of the first six stages, and found a few little things: -Walking is faster than jumping in this version since you have to wait a few frames in place before actually jumping. -This applies to jumping off of enemies too. Scratch that, jumping off of enemies should be done instead of jumping as you stop for a few frames before actually jumping, but your speed in air is the same as speed on ground. -Enemies should generally not be killed, since every kill adds a few frames on at the end of the stage. -Same thing with Point Bonuses. -There's a strange trick that can be done with the pillar enemies where you can jump off of some of the enemies in the middle of the pillar, which can be used to jump over the pillar instead of wasting time killing them. -If you jump on an enemy while it is partially inside of a solid block, it will not be stunned and can be jumped on twice, which I use in Stage 6 to save a few frames by not re-jumping from the ground. Here's the test run, by the way. (using rygar.zip) I shall keep poking around this through the weekend before starting a real run next week or something. (hopefully)
Current projects: FDS Nazo no Murasamejou (hiatused), MSX Metal Gear 2, Arcade Rygar Possible Projects: MSX Nemesis 2, PCECD (NES?) Gofer no Yabou
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Joined: 4/22/2011
Posts: 12
Suddenly, a road block! The run by hisatoki seems to have shorter loading times when played side-by-side with my run (possibly because of Famtasia? I'm... not sure), so I don't know how my run would be able to be directly compared with the old run... not being able to have a movie file for direct comparison doesn't help at all either... What to do?
Current projects: FDS Nazo no Murasamejou (hiatused), MSX Metal Gear 2, Arcade Rygar Possible Projects: MSX Nemesis 2, PCECD (NES?) Gofer no Yabou
Post subject: Wario: Master of Disguise
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Joined: 4/22/2011
Posts: 12
Anyone else think that this could be an interesting game to TAS? A run could get a little long, and I'm not too sure how skippable some cut scenes are, and there are some really stupid unskippable minigames but could it be TAS material?
Current projects: FDS Nazo no Murasamejou (hiatused), MSX Metal Gear 2, Arcade Rygar Possible Projects: MSX Nemesis 2, PCECD (NES?) Gofer no Yabou
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Up to the Stage Two Indoors section, about two seconds ahead of hisatoki! Now up to two stages done! Just got the first half of the third stage to do and I'll be half way done. Still about two seconds ahead. linkers It seems the extra hit by being close to an enemy doesn't work while invisible, as I have to use three swings to get the king piece.
Current projects: FDS Nazo no Murasamejou (hiatused), MSX Metal Gear 2, Arcade Rygar Possible Projects: MSX Nemesis 2, PCECD (NES?) Gofer no Yabou
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Joined: 4/22/2011
Posts: 12
Well, the game doesn't show any signs of bugs yet, but I'll keep looking, especially when I know that the bushes that line stages seem to have small gaps in between each bush that Takamaru can't normally fit through without them having an open free space diagonally across from each other near them. Also, I played up to the bonus stage before the indoors section in Stage One, but I'm having a bit of trouble getting the auto-end to be in the closest box thing. Here it is. One of the things I noticed is that if Takamaru is really close to an object, he will hit it twice. This is especially helpful when getting items from gift boxes because that means it can go from invisible to the item, skipping one slash of the sword needed to go from invisible to the gift box that slows me down. EDIT: Well okay then. I went back and edited getting the Red Sandals since the walk upwards to get close enough to obtain it with only two swings was slower then just swinging for it three times and managed to manipulate the bonus stage correctly. New version here.
Current projects: FDS Nazo no Murasamejou (hiatused), MSX Metal Gear 2, Arcade Rygar Possible Projects: MSX Nemesis 2, PCECD (NES?) Gofer no Yabou
Post subject: Nazo no Murasame Jou
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Joined: 4/22/2011
Posts: 12
I am surprised that there isn't already a topic or anything for this game here... Anyway, Nazo no Murasame-jou, or Mystery of Murasame Castle, was a video game released by Nintendo for the FDS in 1986, the same year The Legend of Zelda, Metroid and Castlevania were released. Being over-shadowed by those games, it was a commercial failure and never saw the light of day in America. However, it is an incredibly fast-paced game that is way too overshadowed. I think a run of this game would be amazing. These is a run from 2006 by hisatoki over here, but I think some improvements can be made, and this game is just screaming for glitches to be found. I'm going doing a "test run" through the game to see if there are any better routes that can be taken and analyzing a few shortcut tricks that exist. If anyone knows anything, has memory addresses or other things that might help, it would be appreciated alot!
Current projects: FDS Nazo no Murasamejou (hiatused), MSX Metal Gear 2, Arcade Rygar Possible Projects: MSX Nemesis 2, PCECD (NES?) Gofer no Yabou