I mathematically found the fastest way to save the Tribals, which is what is shown. as I stated I think last page, I used triangle math to find the fastest route, which is what I used. this method is ~16% faster than in the previous version. I try to avoid going diagonally between Tribals as much as possible, and instead used the snake pattern to get them all in the shortest amount of distance traveled.
I can try and make a .doc showing pictures of the two different routes.
.doc tribal route comparisons
edit: well, started Tawfret a little earlier than I thought I would. finished the bog section, beating SDA in that area by 18 in-game seconds. it's a boring section, but straferunning and never stopping to enter the two tombs for the grenades and capacity increase really saves time. One thing I should be careful of is not hitting myself with the tri-rockets- it really takes out a huge chunk of my life, especially if the blast from all three connect.
Unfortunately, the crosshair of the tri-rocket is not appearing in mupen, so I'm probably going to have to take aim at bad guys and hope the big explosiveness means that I don't have to truly rely on getting dead on aim. That, plus rerecording should make it so that I can do over until I fire at the right spot.
I'm actually considering skipping a bunch of weapons in this game. I think the grenades, plasma shotgun, all mines/remote mines, and machine gun (for Vela and Lupus) can all be skipped, because of Floyd, the sniper rifle, the tri-rocket and the homing missile. I think that those four should get me through the game. Ammo is not a problem, I'm watching the SDA run and finding the rocket ammunition boxes all over the place, I'll be not wasting any shots/timing everything anyways, Floyd can completely replace the machine gun and plasma pistol, which is good because Floyd is acquired very soon.
So: in Tawfret, skip the grenades (I'll have to redo just a little bit, to take out going into the tomb with the grenades; or maybe just keep it to make up for low capacity of the tri rocket, having no homing missile, and to use against the boss, and doesn't lose too much time to get anyways)
for Vela, skip getting the machine gun, grenades
for Lupus, skip getting the machine gun/grenades