Posts for CoolKirby


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Joined: 11/8/2010
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Congrats on finding the cause of that long-standing issue. Keep us posted!
Editor, Experienced Forum User, Published Author, Experienced player (609)
Joined: 11/8/2010
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The framerate could be edited on the site's end, but first it's worth looking into how the framerate ended up as 2.372212666982621E-14 in the first place. It must be a bug in the site parser because the LTM's config.ini gives 30 FPS for 437,596 frames, which should be a time of about 4:03:06.53. Not 10,675,199 days (~29,227 years). Very fitting for a meme category though. Good one.
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Great port! It's just missing the ending vocals. Maybe an update could at least add the lyrics in time with some 8-bit music. Optimization looks fine. Thanks for introducing us to another version of this game!
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Normally an editor or staff could change it to Flash on the site's end. But there isn't an entry in the Flash dropdown for 59 FPS, and I'm unable to add one. I think the easiest fix is to add Platform: Flash to annotations.txt like you meant to, save and upload the new .ltm, and ask a judge here to replace the submitted file with the new one. That should add 59 FPS as an option for Flash and keep the calculated time (1:04.95) correct.
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If this is a 2-player game mode, wouldn't it save time to move the second tank closer to the shots so the levels end sooner? Is TASing with only one player suboptimal (necessitating the "One player in a multiplayer game" tag)? You pointed out that this is very trivial, and I agree, especially since you're just beating up on an absent Player 2. This seems similar to TASing a 2P Smash Bros match in which the absent player is knocked off the stage repeatedly until either their stock or the timer runs out. I see that triviality is no longer a rejection factor, but I don't see anything in the rules about 2-player Vs. with only one active player being acceptable or unacceptable.
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Randomno wrote:
dekutony wrote:
Wiki: Platforms hasn't been updated in over a year
Should all be up to date now.
Great job on that page! I'm probably not the only one who's been meaning to update those for months and never got around to it. I haven't looked through all your examples yet, but I agree that Wiki: DesyncHelp and Wiki: DesyncHelpTAS should be merged in a sensible way.
Randomno wrote:
I don't suppose we have the manpower to implement a category system at the moment, but it's something to consider before diving head-first into subpages.
We can start with moving eligible things to subpages first, since the system's already implemented, and skip over anything that could be better represented by a future category system. Looking at the site map, Wiki: AdvancedLuckManipulation could be a subpage of Wiki: TASingGuide (where AdvancedTools already is). Maybe TASingGuide could become an actual online course combining many stray pages, organized from beginner to expert skill level, and adding additional text (and a "Hello World" TAS?) to tie it all together.
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I used to play the original PC fangame version of this, before I had any Mario games. Was nice to see it in some form again, and it's a pretty good TAS. It might be improvable, but it's hard for a casual viewer to notice. Yes vote.
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Innovation like this is exciting to see on the Workbench. This is my new favorite Pokemon run because of the monumental amount of route planning, and because there's always something interesting happening on at least one of the screens. I don't know much about Gen 2 but I was surprised you can use Yellow to speed up the completion of later games in the series. I hope we can expect more TAS content from you, gabraltar. If it explores another new frontier, too, that'd be even better (but not required)!
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Took me a while to realize the filled/unfilled dots (and later, bars) are the fractions in question. I actually watched the whole thing to see all the fractions; Yes vote. The graphics remind me of Moonside from EarthBound.
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That was pretty fun for the first minute. I'm glad I was introduced to this game and console. Sasa does appear to be the English title. I'm not sure why the time is appearing as 03:54.24 though, or why the parser used the PAL framerate unless this really is a PAL version (and not NTSC-J).
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Thanks for taking one for the team by running this game, it was a pretty fun watch with all the clipping. I liked your funny submission text too!
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For some reason, your movie's SHA1 differed from the [a1] RomHash, but I got it to sync on the standard [a1] as cataloged for this submission with hash 9FDD739A05F496837946F42C3EF08EBE7DF142DC. Pretty fast-paced movie, though pretty repetitive also. I liked it though, reminded me of Dragonfire.
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Well now, that was impressive. Lots of technical one-frame tricks culminated in a fast run. If the full game is ever finished, a TAS of it should be as entertaining as GB Donkey Kong (which is currently starred).
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Seems like a nice, simple Atari game/TAS. I noticed some paths appear faster, but are just narrow enough that the dog doesn't fit through them, so optimization looks fine.
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Thanks Darkman425, I had the same idea with repacking the file. After I did that, I managed to keep it as a tasproj with a GreenZone file still included. It's available here. Mike, try both the bk2 and tasproj and see if one of them works for you.
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I don't think there's a way to attach a file to a forum post here. If it won't upload to your Userfiles, you can upload to Sendspace without creating an account, for example.
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My apologies, I haven't used TAStudio before. Can you post your movie file? I could take a look at it to see if we can salvage it.
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Try loading your most recent savestate. If it loads and plays your movie back successfully, save the movie file and it'll retain your progress to that point. You might lose some progress based on when you made the savestate, but it should be easy to redo since it's the most recent part you TASed.
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Might it have autosaved your movie in the folder (BizHawk folder)/Movies/backup? I can test that myself when I get back to my computer.
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Easy yes vote! Really fun run with all the fast movement and clever clipping OoB.
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Sounds like promising progress. Thanks for the update, Alyosha. I like keeping up with your efforts to improve emulation accuracy (with GBHawk, Atari7800Hawk and others too), even if I don't usually comment about it.
Post subject: Re: dekutony's report
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dekutony wrote:
I don't know if this is the right place to post this
This is the right place. Thanks for your report and time-saving links; I've fixed those game pages. Let us know if any other ones need a fix.
dekutony wrote:
it inmedeately stuck out to me as... odd.
I think someone just forgot to finish filling in the information for Game Day. And the EPF mixup was understandable with their similar titles.
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Could GLideN64 be the issue? Try switching your Active Video Plugin in Config>Core Settings>For Consoles>Mupen64Plus>Video Plugins to Glide64mk2. One of my PCs has an Intel HD Graphics 4600 graphics card and it shows a black screen on all GLideN64 games too. Glide64mk2 works fine but doesn't look as good for encoding TASes.
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t3h Icy wrote:
I made a full-game playaround for Kirby 64!
t3h Icy, that was a good playaround! Lots of entertainment choices that just make you smile, and some laugh-out-loud moments like your cutscene director's cuts and delayed hits, including with dynamite. With the range of Copy Abilities and new TAS tricks, it feels like it demonstrates more of the game compared to a speedrun too. Do you plan to submit it here? I know it's liked by myself and a commenter on YouTube, which might not be enough audience response to get accepted, but it could be worth a try. Maybe the Workbench will give it more exposure, too.
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A nice surprise to see another TAS from you, Swordless Link. I know others have said similar things recently, but I was eagerly following your MST WIPs back in 2011-12 and appreciated your finished run. It made my (school) year! A little disappointing that this one is also in 240p. Higher resolutions appear to desync in the same spot as the published glitchless, after Link crawls through the tunnel to the sword maze. Here's a 240p encode I might delete later. I wouldn't add it to the submission text: Link to video