Posts for CoolKirby

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rog wrote:
A bunch of things are fixed, but they may or may not affect your game(s).
My game's timing was affected somewhere between 508 and the revisions rog has been posting. I get a desync in the same spot in the savestate-compress-fix revision (652) as the wiimote-desync-fix revision (382). In both revisions, my movie desyncs at frame 13556 (at Lord Crump's "Where'd they go?" text, A and B are pressed 5 frames too early). I wanted to upgrade to the savestate fix revision, but unless this is a compilation error, I'll have to stick with 508.
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jlun2 wrote:
I conclude that the "Steer Star" is slower than the "Steer Star"
I don't understand.
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If it's a Famicom-exclusive title, shouldn't the system be FDS instead of NES?
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Nice job using subframe advance to make this game even more glitched! Huge improvement, yes vote. Though I'm not sure how I feel about this being the only current published Chrono Trigger run on the site (all others would be obsoleted). Could this could be published as a "glitched" category and the long any% run could be published again?
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That ghost looks like Kirby! However, that and the glitch itself were the only somewhat interesting parts of this run. It's not a good game for TASing, especially because of its poor quality audio, slow pace, and repetitive backgrounds and enemies. Voting No.
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sonicpacker wrote:
It is time, my friends!! We must UNITE!!
Glad to hear you'll be working on this! I hope you can beat wellbe6's three unproven single star times. By the way, would timing be done SM64-style, or using the in-game timer?
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STBM wrote:
I tested it on a wii game (tas-input doesn't matter then I guess) and... it synched perfectly ! :D
The "TAS-input" branch includes the changes from the "more-save-fixes" branch, so while you don't need the TAS input window, those save fixes probably helped the movie sync as well as it did. Anyway, it's great that you were able to make a Wii test TAS that synced perfectly. I'm starting to see the promise this holds too.
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YoungJ1997lol wrote:
CoolKirby wrote:
Have you even played Super Mario Star Road? It's a very well made hack, and way better than Super Mario 74 (not that 74 wasn't fun). There's no way an any% or 100% run of Star Road would get rejected for bad game choice.
not really.
Then don't try to speak for its quality. All of the single star runs of Star Road have been met with very positive feedback, and lots of TASers are anxiously anticipating the 100% run. Since their votes and comments are what gets it published, I think that shows what a great "game choice" it is.
Post subject: Since you broke Spades...
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jlun2 wrote:
This guy makes "Let's Play!" videos on youtube that are strangly popular with people for some reason. :P
He's popular because he's funny and a good LPer. Since we're getting into Let's Plays now, Nova is the most popular player of user-submitted Happy Wheels (flash game) levels. He also has quite a few Minecraft videos.
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That looks great! I agree that this should replace the current Game Resources section.
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Sticky wrote:
If you were on Dragons' Den, and I was one of the dragons, I would not give you money to start up this business.
Is that like Shark Tank?
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rog wrote:
No description of the one commit, and there's a ton of stuff changed, so i'm not really sure what is going on here. Of note, i see wiimote save state fixes, a desync checker (no idea how that works), and something to do with undo save state (no idea what is changed here yet, though it was interesting since it always causes a desync as is).
"Wiimote save state fixes" definitely sounds promising. I hope that helps Wiimote recordings sync.
rog wrote:
Also, i talked to skidau, and i believe he will be merging more-save-fixes and tas-input to master.
That would be great! Then if natt's a/v sync hack was merged in (if that would work), we would have a perfect official TASing Dolphin revision!
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YoungJ1997lol wrote:
No one has ever tas'd a hack before, with the exception of this. It got rejected for bad game choice. So i suggest we be careful with our TAS's.
Have you even played Super Mario Star Road? It's a very well made hack, and way better than Super Mario 74 (not that 74 wasn't fun). There's no way an any% or 100% run of Star Road would get rejected for bad game choice.
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VanillaCoke wrote:
rog wrote:
It's ok, i understand. It's a different name, so who would have expected it to be me? Most people are pretty surprised to find out i don't use the 3 letter name rog for my email address.
This made me lol hard.
Well, I figured his username would have been ffxiRog or something.
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Well, in Dolphin's case, I think that the accepted revisions for submitted TASes should be limited to the revisions after the big save state fix four months ago. There shouldn't be any reason to use the old, desync-prone revisions from before the fix.
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ALAKTORN wrote:
CoolKirby wrote:
getting new revisions often (Hourglass and Dolphin) should be exempted from a ban.
Hourglass isn’t being developed
It's not? Weren't there lots of new revisions for a while? I haven't checked in two months, but I thought there were still new revisions being worked on.
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grassini wrote:
sonicpacker wrote:
What about the case of Dolphin where it's being updated literally constantly?
don't make it a rule for ALL emulators,just the ones whose emulation is well stablished already.Basically all but hourglass,psx,64,dolphin,right?
PCSX-rr isn't updated anymore and PSXjin is updated only once in a while (like VBA), but I would think older versions of those emulators would be less accurate and should be banned. Mupen-rr hasn't changed in over 6 years, so since old versions don't exist, it doesn't fit this rule. I agree that the emulators that are getting new revisions often (Hourglass and Dolphin) should be exempted from a ban.
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stootab wrote:
can you post non-member link?
Just replace "nicovideo.jp" in the URL with "nicozon.net".
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Oh...thanks. Well then, it's a nice improvement and a nice run overall and I vote Yes!
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Hm. It's pretty similar to the published Mario run, but it has some really good technical achievements, like the mushroom jump in 1-1. I don't know what to vote yet.
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Now this sounds interesting! I'm going to watch it now.
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rog wrote:
So you're not going to drop out of school to tas ttyd full time? :(
Sadly, no.
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rasengan0 wrote:
I was just wondering why there arent many submissions... does it really take so long? I see there are a few wii games, but not even a single gamecube game... Are they just being worked on? or is it emulator red tape issues?
You mean published, not submitted. No GameCube games have been published, but there has been one rejected submission (Spider-Man 2) and one cancelled submission (Super Smash Bros. Melee), and there is one run currently in the Workbench (Custom Robo). Also, there is nothing wrong with Dolphin from a TAS standpoint. Save states are more stable than even Mupen-rr's. And yes, GameCube and Wii games are mostly the longest and most complex of all the console games that have runs on this site (especially because most are 3D). Not to mention, some of the runners have really annoying real life commitments that prevent them from working on their long, complex runs. Please just be patient.
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Tub wrote:
CoolKirby wrote:
However, VBA 19, 21, and 22 movies should all sync perfectly on the latest VBA 23, so I don't see any reason for runs on these older versions to still be accepted.
If 23 isn't more accurate than 19, 21 or 22, what's the point in banning the older ones?
Isn't 23 more accurate? I thought it was more accurate in addition to being backwards-compatible with movies from previous revisions. Even if it's not more accurate, what's the point of using old revisions if those movies sync on this one? I think only the latest revisions of the two VBA branches should be accepted: VBA 23.5 (backwards-compatible except VBA 20), and the more accurate VBA24-M (and VBA 20 for rare cases). Why would we need to accept a run from any other VBA revision?
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Nice improvement, Kyman! I like watching all the wall-clipping. Yes vote.