Posts for CoolKirby

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It's an option in Dolphin. You can find it in the Graphics options, in a drop-down menu labeled "Backend:". You should see Direct3D9, and you can change it to Direct3D11 or OpenGL.
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I'm not that familiar with the game, but I found this really entertaining and funny in a lot of places. I think it's at least at the quality of the published SMB3 "glitchfest". How could I vote anything other than Yes?
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Tompa wrote:
On the console front, ZFG got a new time of 21:56 a few hours ago: http://www.twitch.tv/zfg1/b/316256944
What's funny is I was watching his live stream about 20 hours ago (when he was still trying to get sub 22 minutes) and I first heard the TAS was done from him. (A real-time speedrunner! I found that pretty ironic.) He said it's under 20 minutes and uses the Mido skip! I'm excited to see it too. (Guess I'll watch the awesome MST TAS again while I'm waiting.)
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Great job on the new page! I didn't know about the free account bitrate cap before; I wondered why most Nicovideo encodes were of such poor quality.
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ShimiDia's text hack of Paper Mario: The Thousand-Year Door! WIN! Link to video Link to video
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Yes, there are two ways I know of. The first way is playing back your .dtm, loading your savestate, and then saving over your .dtm with the new input. The other way to recover your .dtm is to go to the main savestates folder (User>StateSaves), load one of the .dtms your savestate is attached to, and continue working from there. Also, welcome to TASVideos!
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Nice run, BrotherMojo! Short, glitchy and fast-paced. Also, the technical quality of this movie is evident from your well-written submission text. Yes vote!
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I found this repetitive and not very entertaining. Any reason you used similar moves for every fight? At least tell us something other than "bla bla bla...". Why are the Turtles fighting each other in this game anyway? It would be like the Power Rangers suddenly deciding to fight each other. It might make a decent game, but why would you fight your teammates? I haven't voted yet. EDIT: Voted No.
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sonicpacker wrote:
CoolKirby wrote:
That's really cool. I hope the 120-star TASers can use it, that is if they haven't done that star yet.
It will use a metal cap BLJ.
Even better! By the way, have they made any progress since the last encode was posted?
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I would recommend merging the latest revision at the time you compile the build with the "TAS-input" branch. It would probably help my movie sync on your build, if I need your help. By the way, I haven't touched Dolphin lately due to a literature review in English 102 last week, and a big group project this week. When I left off two weeks ago, I believe I had optimized the jumping to Kroop's door, so when I get back to it next week, I'll work on walking up to/talking to him.
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lxx4xNx6xxl wrote:
Honey just found a new glitch. http://www.youtube.com/watch?v=4duWbFntICU
That's really cool. I hope the 120-star TASers can use it, that is if they haven't done that star yet.
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You seem to have a lot of crazy video game-related dreams, DrSaturn. That one was really funny though. I just remembered a dream I first had two months ago (because I had a similar dream last night). I dreamt that not only was 3DS TASing possible, but there was a published TAS of Super Mario 3D Land. I was watching it excitedly on the "Movies-3DS" page when Mario started running around randomly and falling into pits. I started wondering how it got published when the author had made so many blatant mistakes. Right after that, the dream ended. Then last night, I had a dream that there were lots of published TASes in the (currently empty) GameCube section. I was about to watch one when I started wondering how I missed all of these runs in the Workbench. Immediately, the dream ended.
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ALAKTORN wrote:
does anyone have a vid of the WR?
According to the records page, this 9"00 TAS by snark should be it, but I can't view the video right now for some reason (despite being logged in).
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Hasn't that always been a problem? I don't think there was ever a revision that deleted the save file when replaying the dtm.
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MoldyOnions wrote:
If I could vote yes, I would.
Make two more posts and you will be able to vote. It's nice to see another great run of another good Mega Man clone. I found this just as entertaining as the Rosenkreuzstilette run. I liked the stages when you were falling through the floor and jumping through the ceiling just like the Mega Man 2 TAS. Great job, Yes vote!
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This did get a little repetitive and boring, but I liked the music and the style of gameplay. It's different from any game I've played or watched, and I think it deserves to be published. Good job! Voting Yes.
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Nice run, TASeditor! I liked the glitches and the overall optimization. The game is pretty impressive for an early Game Boy title, and I was entertained throughout the run. Yes vote.
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John11 wrote:
I've always interpreted them as the type of run like: a "4 player" run or a "0 star" run which reads correctly. It doesn't seem like a big deal to me.
Like Warp said, "0-star" would also be correct, but not "0 star".
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Warp wrote:
Perhaps "0-star" and "0 stars" would be correct, but not "0 star".
NES A Nightmare on Elm Street "4 Player" has the same problem. It would make more sense for this movie to be changed to "4 players" and for SM64 any% to be changed to "0 stars".
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Deign wrote:
I vote yes with my fist! In anger!! hmmm, I should change my name to something like that. FistOfAnger! or AngerFist! What do you guys think?
FistOfAnger sounds pretty cool. And it hasn't already been used.
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Thanks for the HD encode, ledauphinbenoit! Nice run, Flip! Voting Yes.
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Bobo the King wrote:
NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO! Here lies the greatest unpublished run.
It could be a good candidate for Gruefood Delight. Though this one wasn't published, if you use your amazing bot-programming skill to make an entertaining run, I'm sure it will be published.
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jaysmad wrote:
Is it just me or did the sound mute at some point?
Yes, the audio was missing from about 3 seconds of the encode, but the audio was fine for the rest of the video. Great run, KFCMARIO! I also enjoyed shooting all of the fireballs at enemies without wasting time. Good job improving the currently published run. Yes vote!
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MUGG wrote:
NoRee (same author who made the Paper Mario 2 WIPs, I think?)
Yes, I think it's the same person.
MUGG wrote:
This looks rather improvable to me.
Why would NoRee/0Jwn make an optimized TAS? It looks like he only does unoptimized test runs.
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I haven't played the game, but it looks hard to control. This TAS is short and has some good shortcuts, so I'll vote Yes.