Posts for CoolKirby

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This looks like a cool game. Nice improvement, and nice TAS! Voting Yes. EDIT: Why would someone vote "Meh"? It's an improvement! Why not accept it?
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Oh, I didn't even see rog's post since we both posted within the same second, but he's right and he technically beat me to it.
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ALAKTORN wrote:
rog wrote:
The password still does what it's supposed to do
wat
I wasn't aware of this either, but what rog means is:
TASVideoAgent wrote:
The password HCRAYERT will normally put you in chapter 16 with most upgrade, and 200,000 hero points.
Entering the password does this and also glitches to the credits.
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Nightwatch wrote:
Voted no for use of a password. It's funny, but doesn't fit the guidelines here.
The password isn't supposed to warp you to the credits. It's only possible for it to warp you to the credits by entering it on a very specific frame. That's why it's a glitch, not a cheat.
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creaothceann wrote:
CoolKirby wrote:
So does this mean videos uploaded through this are not re-encoded by YouTube, so there won't be any loss of video or audio quality in YouTube encodes?
rog wrote:
It bypasses youtube's uploader.
That's it? It doesn't bypass YouTube's annoying re-encoding, reduce the time the video takes to upload or process, or anything like that? Then how does this program improve on the official YouTube uploader (besides large file support and resumable uploading)?
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Mac builds can't be compiled in the same way using the same compiler that's used for Windows builds? Does that mean you would have to compile the Mac build on a Mac to create a usable build?
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rog wrote:
ALAKTORN wrote:
I don’t really understand… does this bypass the size/time limits of YT?
It bypasses youtube's uploader.
So does this mean videos uploaded through this are not re-encoded by YouTube, so there won't be any loss of video or audio quality in YouTube encodes?
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AndreLucLevesque wrote:
Last time he talk about that, he was talking about doing a quality test then try to submitting it but I don't know what happen, maybe he did but I didn't saw any of them :/
Who do you mean? I'm not familiar with quality tests, or who does them. Also, do you mean the run hasn't been submitted yet?
AndreLucLevesque wrote:
BTW, it's been a while since I didn't post CoolKirby, so I'm still looking for this game, you're the man ;) and if someday, the GC emulator start working well on Mac, I hope I'll have the chance to help you with your TAS a bit :) . So great job and take your time and submit an incredible run like I'm sure you are able to.
Thank you! I will take my time and make the run as optimized and entertaining as I can. I'm surprised that the latest Dolphin revisions don't work on your Mac. If you need a Mac build of the recommended TAS-input revision, rog might be able to compile it for you.
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feos wrote:
I foresee a thread in NES Games.
Actually, there already is one.
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tymime wrote:
Nicktoons: Battle for Volcano Island (GBA version) is unusually good.
Thanks, I'll check it out.
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Wow, glad I missed that discussion.
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I thought it was short, fast, and entertaining, and of course a great achievement managing to warp to the credits (even though it makes no sense why that should have happened). Nice find and thanks for providing an encode so I can quickly vote Yes.
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It was entertaining at first, but by the end, it got repetitive and boring. It's not bad enough to vote No on, so "Meh" vote.
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Kuwaga wrote:
This might be helpful http://www.newgrounds.com/portal/view/329210
Wow, I didn't realize he rolled the r in "Bowser". It still sounds like "eh" to me though.
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Oh, never mind then. I was just curious whether there were any differences in the code between a patched Dolphin and an official build. But it sounds like they're identical.
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Thank you. I just thought it wasn't right that someone made their own patch and got credit for your idea. By the way, are there any differences in functionality between a rerecord-fix patched (official) Dolphin revision and 3.0-590?
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rog wrote:
Yeah, that would be me, and i was credited.
Ah, that would explain it. I guess I should've asked you if that was you first...
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Well, rog, it looks like someone took your idea and made an official build (3.0-590) with a fixed rerecord counter. I think they should've credited you, but at least the fix is in an official release.
Post subject: Re: What does Mario say when he swings Bowser?
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Kuwaga wrote:
CoolKirby wrote:
That would also explain the "Thank you so much for to playing my game!" at the end.
Wasn't it "Thank you so much-a for to playing my game-a"? ;p
You know what I meant. I like the sound of the line anyway, at least the "so long" part. It sounds better than "buh-bye" (Japanese version and 64 DS) at any rate.
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Warp wrote:
How would you know that it's not the least number of button presses?
Wouldn't there be at least one other TASer who knows enough about the game to know when the game could be completed in 1 or 2 less presses? For example, andrewg suggested a 1 press improvement to Brandon's original "145 presses" SMB run (and eventually Brandon found 2 more presses could be saved as a result).
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There are some users here who watch TASes while at their jobs, so maybe TASes of games that contain adult content (if they are ever submitted or published in the future) should be labeled with adult content advisories. (Isn't that why the Not Safe For Work notice was created?)
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Is that just because it's running in debug mode? I haven't tried debug mode, but I wouldn't be surprised if it required more processing power than a normal instance of Dolphin.
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Sounds like it will be quite entertaining. I'm looking forward to seeing it.
Post subject: Re: What does Mario say when he swings Bowser?
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Bobo the King wrote:
According to internet lore (so take it with a grain of salt), the line was originally, "So long-a, Bowser!" in the stereotypical Italian accent that we all know and love from Mario. Because the game (and production team) was Japanese, there was some miscommunication between the writer, director, and voice of Mario, Charles Martinet. Perhaps the dash was removed, the "a" was accidentally capitalized, or Martinet just didn't know what they were looking for, and read it not as a schwa, but as the letter "A". In short, it was supposed to be, "So long-a, Bowser!" and is instead, "So long A, Bowser!" I don't know if it's true, but I like the plausibility of it.
That would also explain the "Thank you so much for to playing my game!" at the end. It sounds like 3 ("eh, Bowser?") to me though, even if that's not what it is.
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I would think that lazily done (rushed) "minimum presses" runs could be rejected for being suboptimal or unentertaining just like other submissions. Especially if the run in question doesn't actually complete the game in the least number of button presses.