Posts for CoolKirby

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YoungJ1997lol wrote:
sonicpacker wrote:
70 Stars BLJless run in 42:58:52 Should be submitted here soon.
liked bully the bullies, metal head mario can move, and five itty bitty secrets. does this movie have no long jumps whatsoever? EDIT: I take that back. I saw a long jump somewhere. Overall, great movie
Didn't you mean to post this in the run's discussion thread?
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Amazing and very impressive run! Some stars, like Blast to the Lonely Mushroom are brilliant strategies! Fantastic job to all of the authors. Big yes vote!
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Thank you NamiNami! I will ask for your help if I need it. I've been following Miles' route like you have, but there are some tricks that he mentions that I wouldn't have known how to do if I hadn't watched your speedrun, so thank you for that. And it's really good that I learned about pressing B above the ground back then; it looks better and is way faster. I hope your speedrun gets published in The Big Push on SDA this month. That is, if you've submitted it yet (I can't find it in the "movies needing verification" thread there).
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Nice improvement! Fast-paced and entertaining, especially the last course. Yes vote of course.
Post subject: Re: What is Bizhawk?
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Spikestuff wrote:
Time to use this with GBA games ;D
Not even the Game Boy core is good enough yet to TAS with, so you'll have to wait a while for BizHawk to TAS Game Boy Advance games.
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I think you missed Kirkq's question, and since I was wondering about it too, I'll echo it here: Why is this a playaround instead of a speedrun? Also, the battles were the most interesting part of the run. I liked that you and your friends took no damage for the entire run. However, the battle strategies got repetitive, and I was wondering...could anything have been done to make each battle different so the run would be more entertaining?
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Stevmay09 wrote:
I tried TASing Super Smash Bros. Melee and it was a pain in the butt for me. I don't know if i had the latest version.
Yeah, Melee used to be really bad with desyncs. I don't know if it still is, but most games have no desyncs at all now that Dolphin's savestate problems are fixed.
Stevmay09 wrote:
I saw that Japanese guy's Run of this game on YouTube and i can say that your run is way better than his so far.
Yes, part of my motivation for finishing my TAS of the Prologue was to show people how horribly unoptimized his "brilliant, fast, optimal" run was.
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This sounds interesting, but what exactly does this password do, and how would you justify its use to a judge?
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Sorry for the wait. I wanted to be here today, but I was pulled away to spend time with my grandparents all day. :\
Stevmay09 wrote:
how long have you been working on this? How long will it take to finish? (estimate)
Technically, I've been working on this since June 2011, back when Dolphin still had big problems. I was getting desyncs all the time, but I was inspired by batora's Super Mario Sunshine any% TAS (which I thought was frame-precise, silly me) and was confident I could complete the run on Dolphin r7323. But I restarted the run for the last time in late October (when the graphical glitches were fixed), so, counting all of my restarts, it's probably taken me about four months so far. As for when it will be finished, I had originally expected the run to be finished by the end of this year, but I have a lot of annoying English 102 projects and other things I have to do. I hope I can finish the run by the end of 2012, but I might end up finishing it by early 2013.
Animand wrote:
I'd try to be patient for a while and see how often he updates.
I am usually working on this nowadays. Anytime you want to know how the run is progressing, just ask here and I would be happy to tell you.
Stevmay09 wrote:
I heard a while back that it took 2 years to make the current Majora's Mask speed run, so i don't expect This run to be done any time soon.
I don't expect the run to take 2 years (that would be too long for you and me both). Though, like MrGrunz, the reason it's taken me so long to work on this is because I had to keep restarting the run over and over (because of new glitch/route findings for him, and major Dolphin fixes for me).
Stevmay09 wrote:
Sorry if i sounded rude! Take your time! It'll be worth it!
Like Bobo the King said, nothing you've said has sounded rude. I'm always happy to answer your questions and I appreciate your interest in my run. And don't worry: I'm taking my time optimizing everything to the best of my ability. I really don't want this run to be obsoleted anytime soon.
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Spikestuff wrote:
1 word: dammit
3 words: Why so upset?
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Great improvement! Good job, marzojr and GlitchMan, for helping with the run. Yes vote!
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Great run! This was entertaining even without ultraspindashing. I really liked the crazy jumping in Egg Rocket. Yes vote!
ThatGugaWhoPlay wrote:
I noticed a No vote... seriously???
Apparently, someone either thought this game doesn't deserve another category or prefers any% runs to "low glitch" runs.
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Stevmay09 wrote:
So . . . What progress have you made so far with your run?
I got the run completely re-synced on 3.0-508 "TAS-input". Now I'm ready to continue Chapter 1 (I'm just optimizing jumping up Kroop's stairs).
Post subject: Re: wii mote record
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sack_bot wrote:
wiimote record whld make a lot of games possible
The devs are working on it. It'll be fixed eventually.
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sack_bot wrote:
N00b mistake. sorry
Well, that's how you learn. Just check the Dolphin Development thread every now and then and you'll find out when Wiimote recording is fixed.
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Nice improvement! 8-2 was a cool and creative solution. I still approve of the "Minimum Presses" category and this run entertained me a little more than the last one, so I'm voting Yes again.
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If you refresh the page, sometimes he disappears.
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Welcome to TASVideos, Zelkova!
Zelkova wrote:
hegyak wrote:
Was there ever a TAS of 100%? I know there's any%.
Yea, there a few you can easily find on youtube.
I just searched YouTube for a 100% TAS because I was looking forward to watching one, but I couldn't find any. I only found a 100% TAS of Stone Tower Temple and a 100% real-time speedrun. Do you have a link to the YouTube video of a 100% TAS?
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Inzult wrote:
CoolKirby wrote:
Who even has a copy of this game?
I, uh. I do.
Um... wow. You have it just so you can say you own it...or do you actually play it?
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Welcome to TASVideos, urbanman2004!
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rog wrote:
Pushing the analogue stick further than would be possible with a normal controller is really no different than using left+right/up+down. I don't see how that could possibly justify a no vote.
I agree. And if we rejected movies that used L+R/U+D, we wouldn't have quite a few published runs (like A Link to the Past "glitched" and Super Mario Bros 2). I found this entertaining, and it's fast and well played, so I'm voting Yes.
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hegyak wrote:
Was there ever a TAS of 100%? I know there's any%.
I don't think there ever has been a 100% TAS. Only Mukki's original published any% and MrGrunz's sub-1:30 improvement.
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rog wrote:
No it can't, wiimote recording doesn't work properly.
This is true, and though it's been said plenty of times in the main Dolphin thread, somehow he missed it anyway. Shouldn't this information be mentioned in the first post of the "Do not TAS using official builds" thread so people like sack_bot can find it right away?
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Patashu wrote:
Made another song
The first part of this song really took me someplace. I imagined myself floating through the stars. I forgot about the planets and everything else for a few minutes and just floated through space. I took my time and gazed at the beauty surrounding me, not having a care in the world. Then as the song's tempo changed, I imagined flying faster, visiting distant galaxies and viewing their stars. My experience ended when the rock section started, but that doesn't mean I didn't enjoy that section too! Anyway, well done. The first part is wonderful and dreamy, and the second part is upbeat and catchy. Thank you for composing this music and sharing it here.
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It seems to be running faster already. Way to go, Nach!