Posts for CoolKirby

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I haven't played this game, so I liked how much of the game this run showed. I found this entertaining, and I don't mind the skipped levels (since they won't help you with the goal of "PERFECT BONUS". Voting Yes!
Post subject: Re: #3476: snark, sonicpacker, Mickey/VIS, and ToT's N64 Super Mario 64 "0 star" in 05:02.72
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TASVideoAgent wrote:
Super Mario 64, the classic platformer from 1996, stars that Italian red plumber dude, named Mario. So he gets an invitation to have a one night stand eat a cake that Princess Peach has baked for him. So, like any fat Italian man would, he jumps in a green tube and heads to the castle - and so the journey begins. Once Mario arrives, he realizes that there is no cake and there will be no cake. The princess wants him to lose some weight, and she has hired Bowser to be a fitness trainer for Mario. The plan is to motivate him with cake and make him to run around the castle for "power stars," but Mario, just as any fat Italian would, skips all of that, loses no weight and demands cake.
I forgot to mention how hilarious this paragraph is. I know it first appeared way back in this submission, but I always enjoy reading it again whenever a new any% run is submitted.
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I haven't been able to work on it recently due to schoolwork (especially long English papers), but I left off at the frame I entered Kroop's house. I really want to work on it, though, and I know I will have time to do so in about half a week from now. Once I start working on it, it should take me about as long as the Prologue (a little over a month), since Chapter 1 is such a short chapter (the shortest, I think). I also found a way to clip inside the Koopas in Petalburg, which makes the game push me out the direction I'm facing. I tried it on the Koopa guarding the gate to see if he could push me through it, but he's too far away from the gate (if Mario could be pushed through at all). I was considering fixing the movie file to sync on 3.0-378, but I think it'd be too much hassle for not much of a gain. Besides, I know the revision I'm working on, 3.0-305 "more-save-fixes", is stable, whereas people have begun reporting problems with the recommended "TAS-input" revisions. By the way, I didn't try adding a delay frame before entering the Petal Meadows Pipe and I don't think it would actually save any time, since the lag (frame rule?) in this game usually makes any improvement under 5 frames even out timewise with an unimproved run.
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Warp wrote:
I have to agree. Better have a top-10 list where you explain the reasons than a top-100 list of random game names.
I agree with KennyMan666 and Warp. The reason I liked the Top 100 NES Tracks list so much was that the reviewers on The Shizz explained why each music track got its respective ranking and explained its good qualities from a technical and objective viewpoint (except for the Top 2, which I strongly disagree with). You need to take some time to explain why each game gets each ranking.
Captain Forehead wrote:
72. Paper Mario: The Thousand-Year Door (GC)
Oh, no you didn't.
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deuxhero wrote:
I recall there are 30 melons in each stage. Is a melon only branch possible?
Yes, and Bobmario511 is working on an "all melons" run.
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Kuwaga wrote:
[URL=javascript:(function(){(function(){var%20s=document.createElement('style');s.innerHTML='%40-moz-keyframes%20roll%20{%20100%25%20{%20-moz-transform:%20rotate(360deg);%20}%20}%20%40-o-keyframes%20roll%20{%20100%25%20{%20-o-transform:%20rotate(360deg);%20}%20}%20%40-webkit-keyframes%20roll%20{%20100%25%20{%20-webkit-transform:%20rotate(360deg);%20}%20}%20body{%20-moz-animation-name:%20roll;%20-moz-animation-duration:%204s;%20-moz-animation-iteration-count:%201;%20-o-animation-name:%20roll;%20-o-animation-duration:%204s;%20-o-animation-iteration-count:%201;%20-webkit-animation-name:%20roll;%20-webkit-animation-duration:%204s;%20-webkit-animation-iteration-count:%201;%20}';document.getElementsByTagName('head')%5B0%5D.appendChild(s);}());})();]Do a barrel roll![/url]
That's really cool!
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NitroGenesis wrote:
The fact that XTREMAL keeps bumping these old threads.
I think it was OK for him to bump this thread, because he actually added something the OP wanted people to add to the thread. His pointless bumping of other threads is annoying though.
Nahoc wrote:
- Avoiding lag without a lag counter in Mupen64. - Avoiding crashes when using Mupen64. - Avoiding desyncs when using Mupen64. - Encoding a run done on Mupen64. - Mupen64.
Encoding is the only one I've experienced, and it really is a pain. For me, at least, I have to keep the Mupen window active whenever I'm encoding something, so I can't do anything else on my computer while Mupen is encoding. No other emulator has that problem.
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Captain Forehead wrote:
Now for this, I am not counting Atari or Arcade games
Why not? Games for those systems are video games too.
Captain Forehead wrote:
and I've only played like 2 PC games my entire life, I'm a pure-bred console gamer.
Well, it's debatable whether or not computer games count as video games anyway. They certainly don't count as console games.
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Spikestuff wrote:
Thank you for doing that I went straight to bed after uploading it XD
I figured something happened. Good thing I'm subscribed to you or I would've missed it.
Spikestuff wrote:
Video for the ones who cannot watch on their emulator for some reason
Thanks. I'm at class right now, so it's way more convenient to see an encode than to download VBA, the ROM, and your movie with this slow connection. You made a lot of progress in two nights. At this rate, you'll be able to finish your run in a week!
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Saethori wrote:
If this run got a Yes vote from me before, a version that cuts 11% of the game's time with optimization is a no-brainer.
Agreed. I like this run even better than the old one. Good job, rog. Yes vote!
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rog wrote:
And i never said it would be difficult to fix, just that they won't sync as is.
I know you didn't say that, but I still expected it to be a big change in timing, like when I changed revisions from 7670 to 3.0-178. Would it be a good idea to make my TAS on this new merged revision instead of 3.0-305? Are the changes from 3.0-365 onward so significant that I should switch to that revision, especially if there won't be any more sync changes in Dolphin and it could sync perfectly on a revision made a year from now?
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There was a discussion about emulation of loading times here. One of the major points brought up in that thread was that the loading time for every GameCube is different because of slight changes in every disc drive and laser, so there is no universal length of time that each load takes.
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Desyncs, especially when working in the early Dolphin revision 7323 (desyncs were frequent and annoying considering I was working with a 3D game). The other one is finding an improvement of a few frames in the beginning of your movie due to naturally finding new, faster strategies as you progress in the run. And if you didn't know about Notepad++ or TAS Movie Editor, then you had to make the whole run over again (like GBC SpongeBob for me).
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Why on earth would AlbinoBlacksheep own the audio of Super Mario Bros.? Does the YouTube staff even check the validity of these accusations of copyright infringement?
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Nice job, rog! I haven't found any problems with it so far, and it's nice to be able to use the fixed savestates alongside the master branch's speed optimizations (so every game runs slightly faster whether TASing or not). I know you said a 3.0-305 movie wouldn't sync on 3.0-378 "more-save-fixes" or later, but I decided to test my Paper Mario TTYD movie file from 3.0-305 on this new merged revision. Interestingly, the movie synced perfectly up to a very lag-dependent event (the X-Nauts encircling Mario), where 3 more lag frames were added by the game due to different timing and the movie was behind by a little bit. After that, the slightly behind movie synced fine until another lag-dependent event (the X-Nauts forming a circle again after Mario escapes) caused the buttons that clears Lord Crump's dialogue to be pressed too early to register, and then the movie wouldn't sync anymore. It could be easily fixed with hex editing if I wanted to switch revisions (which I don't), but I was just surprised that it synced that far.
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I'm confused about why Fabian is still confused.
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Hopefully now someone working on Dolphin can merge the latest revision (3.0-441) with "more-save-fixes", if it's that easy to do. Then we'll have an official revision that's perfect for SMS TASing! (Well, except for the TAS input improvements.)
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Thanks for the HD encode, ThatGugaWhoPlay. Really good run, XTREMAL93! I found it consistently entertaining. Great job finding a good game to TAS! Yes vote.
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Fabian wrote:
N. Harmonik wrote:
Call me inattentive but how come a new thread for this game was started?
I'm just as confused as you are.
The old Ocarina of Time thread was locked, so Synx created this new topic so the TASers could discuss the routes for the upcoming any% run.
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sonicpacker wrote:
Hopefully the desync issues with SMS will be solved soon as well.
That would help too. Before the input backshifting fix and nitsuja's save fixes, I remember MUGG saying how difficult (an understatement, I know) TASing this game was. It's still hard to avoid desyncs in this game even with the TAS-input revision, so hopefully some game-specific fixes will merge with this Sirena Beach fix and the other important changes to make a revision perfect for running this game.
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The Sirena Beach glitch was fixed by Dolphin revision 3.0-439! Considering this was the only thing holding people back from making a TAS, this is a historic development! Unfortunately, that revision doesn't include the incredibly helpful "more-save-fixes" or "TAS-input" changes, so we'll have to wait for everything to be merged together before TASing on this game can start.
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YoungJ1997lol wrote:
you had BETTER put 'Tooth Fairy (dwayne johnson)' in that list. That is the most funniest movie The Rock has ever done.
Comedies aren't usually found on Top 100 lists. For some reason, people don't seem to find the quality of funny movies as high as more serious films (except Young Frankenstein, which is on IMDB's top movies list for some reason). I don't watch many comedies. I haven't seen Tooth Fairy, but I've seen Young Frankenstein, and I find it a good and funny movie. It's also where the "Dramatic Look" music comes from.
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rog wrote:
MUGG wrote:
The person saying 3.0-381 (TASinput) was 100% desync-proof is wrong with his statement, it seems.
It's most likely just an issue with mario sunshine. I've probably done over a million frames with it, on multiple games, and have not gotten a single desync, ever. Whereas, before the save fixes, it desynced about once per 5-10k frames, depending on the game.
It's the exact same case with me. On multiple revisions before 3.0-305 "more-save-fixes" (which I am TASing on), my movie would get a desync just as often as rog's would, but on this revision, I haven't gotten a single desync in 57,500 frames.
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Like Twelvepack said, this is a fast-paced and entertaining run! Yes vote.