Posts for CoolKirby

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I didn't find the music that annoying either. I was able to tolerate it just fine throughout the whole run. I think the run is of pretty high technical quality, and it looks like you really planned your route well and completed the game fast. Voting yes!
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I got this from the 45-question test (the most accurate one). This is definitely me, except for the dwarf part.
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Thank you for encoding the run, antd! It's easy to tell this is a homebrew game. The sprites and backgrounds appear to be taken from photographs and put on the SNES as crisp, clear images. The music is also someone singing for the whole game (that's a lot of samples!). That said, I support Brandon's idea of re-making the run with higher entertainment value. The result could be surprising. The run in its current form, though, is not of high enough quality to be accepted. No vote.
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This game is terrible, and it really doesn't lend itself well to a TAS. The ice level especially was really boring, since the level was just the same pattern over and over. And I wasn't even surprised that the ending was lame after sitting through the whole run. The jumping is laggy for some reason and the expression on Bugs' face at the bottom of the screen creeps me out. Big No vote, sorry. Please try a better game. I'm sure there are some good NES games you can find that haven't been TASed yet!
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Did you try it out with the DSP HLE plugin? That's what he recorded with. Does your movie sync for you, Rolanmen1?
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MUGG wrote:
To fix this, you need to insert frames manually, or cut the audio here and there. I used to time-stretch the audio but it's not a good solution, really...
I had to insert black or white screens for about a third or half of a second for most loading screens in my Paper Mario: TTYD Prologue encode. After some loading screens (which is basically any time the screen fades to black or white, or black bars appear on the top and bottom of the screen [cutscene]), the video would be behind by more than 2 seconds, and since the audio is running at normal speed already, I just made the loading screens as long as they are displayed for on the emulator or the console.
NamiNami wrote:
I downloaded dsp_rom.bin and dsp_coef.bin so I was able to choose LLE, forgot to mention it earlier.
That will definitely help. TASing syncs much better on LLE.
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Isn't it wonderful that we're using the site's precious bandwidth to have this conversation? I hope Nach's arm doesn't get tired...
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Bobo the King wrote:
He switched to bicycle power.
I figured he was continuously turning the crank on a generator connected to the servers.
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I'm really enjoying the site being up again for several hours straight now! Great job again, Nach!
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That's great news! Congrats on saving those frames, and I wish you luck with the rest of the improvements.
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Well, having just come back to the computer and read the IRC discussion, I think I will say thank you! ...I had wondered why you wanted me to hug you.
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So no one knows what's causing the server error?
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* CoolKirby somehow hugs Nach over the Internet
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What is happening to the server?!
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I did some testing and I don't think it's possible to skip the blue switch. The Paper Plane flight starts too low to cover that great of a distance without losing elevation. Tilting forward moves the Plane forward, but tilting backward pretty much stops the Plane's horizontal movement. In every attempt I made to fly to the platform, the Plane would be almost touching the ground when I wanted it to land atop the platform. I also have not been able to jump from the top of the gray pipe into the path that leads to the blue switch, so I don't think any shortcuts can be done for that area. So getting the hidden badge in Boggly Woods turns out to be fastest after all. I'll save whatever time I can from the second half of the Prologue and then continue Chapter 1.
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Oh, OK. So all those old previously rejected runs are getting re-rejected because of errors when they were first rejected, and only now is TASVideoAgent capable of fixing them?
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Wait...what? This movie was previously published January 28th. Why did TASVideoAgent replace the old "This movie has been published" with a new one over a week later?
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The other option is the hidden badge block in Boggly Woods (P-Up, D-Down P), on the way to the blue switch that raises the Paper Plane platform there. I was going to see if I could skip hitting that switch and fly the Plane to the other side without raising the platform. If I manage to skip the switch, then grabbing the badge here will definitely be faster (trading 43 frames for almost 30 seconds), otherwise the Boggly Woods badge would be faster to get.
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No, the problem is that I can't find 100 frames to save before the floating platform. If I could manage to save them, then I would definitely go back and save them, but it looks like I can only save about 10 frames in the beginning part (due to re-syncing the movie), which doesn't waste any time because I have to wait for the floating platform to move anyway. Right now, I'm testing whether I can get the Pretty Lucky badge and save frames before the Blooper battle, or get all the way there only to find that the platforms appear in the same place as in the current run. EDIT: So I re-synced all the way to the Blooper and directly after, and the platforms appeared in the exact same place they did before. I even tested this by pasting my old input after my new movie, and the moonwalking and jumping on the platforms was exactly the same, except Mario enters the pipe 43 frames later. I checked Miles and NamiNami's speedruns, and the post-Blooper platforms appear at exactly the same time as in my runs. This means no matter how much I improve the Prologue, I will always have to wait the same amount of time for the platforms to move, since they appear in the same (bad) position every time the game is played and Blooper is defeated. So improvements after the hovering platform in the first area of Rogueport Sewers really do count. This also means getting the hidden badge in the Sewers is out; getting the badge will only make Mario enter the pipe 3/4 second later. I did manage to save some frames from the Sewers, so I'll edit in the improvement (since it matters now) and re-sync my movie again.
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I wonder, too. Since I don't think taking the time to equip Pretty Lucky will pay off (I'll be selling it at the beginning of Chapter 3), I will have to see if it's possible to get a "Lucky" without equipping any Lucky badges. Also, I tested the floating platform in the first area in Rogueport Sewers and it can be jumped across with very precise timing: If only I could save about 100 frames in the beginning part of the Prologue, I could make it across the platform in time. I'll have to add that as a possible improvement for now though.
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Hmm...the owl at the end of this game says "You have proven your wisdom, courage, and power!" and those happen to be the three parts of the Triforce. I wonder if that's just a coincidence (maybe Nintendo just likes those words).
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Spikestuff wrote:
Well the encoding was better than the Original I couldn't see much only the wheels and the mushrooms so I took safe routes
Oh, wow. Your PSXjin didn't even display the track or the walls? That must have been tough to drive in.
Spikestuff wrote:
I'm thinking of doing the tas under pcsx-rr
That's a good idea. There is probably a graphics plugin in PSXjin that emulates this game's graphics correctly.
Post subject: Saving frames in the Prologue
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I realized a few days ago that I could use some of the frames I have to waste in the Prologue entertaining after the Blooper to save some time later on. Instead of getting the P-Down, D-Up P in Boggly Woods in Chapter 2, I can use about 45 frames to get the hidden Pretty Lucky badge in Rogueport Sewers, and still make it to the Blooper in time to cross the floating platforms. So I've mostly been working on that. I also found something else - walking at two different directions through an area instead of walking straight right can save a few frames. For example, walking at 255,105 (right and slightly down) and then moving the Control Stick halfway through to 255,155 (right and slightly up), I save 3 frames in the first area of Petal Meadows over walking straight right (255,128). And the second area (with the Goombas to avoid) is faster by 5 frames by moving at 255,70 and then changing to 255,155 a third of the way through. It's weird that this saves time, and I can't explain why it does, but since it does save time, I will use it!
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Spikestuff wrote:
EDIT 2: HOLY MOLLY IM A MEMBER O_O just realised it now :D
Actually, you're an Active Member now because you just made your 100th post (right after the post I'm quoting from). I played back the movie in PSXjin and I got the same result as you did. I only watched the first race on the emulator, but it looked very similar to your encode's first race, with Dingodile, the 1 in "1st", and the purple mushroom things near the finish line disappearing and reappearing constantly. So you say you think it's a graphics card-dependent emulation glitch? That's pretty interesting. I wonder if someone with a certain graphics card (like Shadowdevil2009) could TAS this game without a problem.
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Ah, okay. I didn't think he was joking. And yeah, and I don't know much about anyone who joined over four years before me.