Posts for CoolKirby

Post subject: Re: Against my better judgement
Editor, Experienced Forum User, Published Author, Experienced player (609)
Joined: 11/8/2010
Posts: 4012
JXQ wrote:
I vote yes because Swordless Link didn't do this run.
What kind of reason is that? Are you saying you'd vote No if the same run was done by Swordless Link? What if this run used cheat codes or some other unacceptable method to finish faster? Would you vote Yes for it anyway just because you apparently don't like Swordless Link? Voting or rating a movie based on bias toward the author is discouraged here for a reason. Your vote on any run should not be influenced by who the author is.
Post subject: Re: Where to find Super Mario World 2: Yoshi's Island Hacks?
Editor, Experienced Forum User, Published Author, Experienced player (609)
Joined: 11/8/2010
Posts: 4012
JazzyKnife wrote:
Also, does the same technique for patching roms apply to all different types of games? For example: Can you patch a rom for an SNES emulator the same way for a N64 emulator?
No. If you want to patch an SNES game ROM, you use a tool called LunarIPS, and if you want to patch an N64 game ROM, you use PPF-O-Matic. SNES ROM patches are in .ips format, while N64 ROM patches are in .ppf format.
Editor, Experienced Forum User, Published Author, Experienced player (609)
Joined: 11/8/2010
Posts: 4012
Superfastgamer wrote:
Amazing TAS, if I could I'd vote yes.
If you make one more post in any topic, you will gain the privilege to vote on all submissions.
Superfastgamer wrote:
Anyway, does it really save time to scroll down to "dont save, continue" instead of just saving?
Yes. Selecting "Save and Continue" causes 11 frames of lag while the game is saving, while selecting "Continue, Don't Save" takes way less time (2-3 frames?).
Editor, Experienced Forum User, Published Author, Experienced player (609)
Joined: 11/8/2010
Posts: 4012
I don't like how he got the game name wrong. Comicalflop says two comments above me that Blaze knows the game well, so why would he put an unnecessary "64" at the end of the game name? The game is called "Super Smash Bros.". Period.
Editor, Experienced Forum User, Published Author, Experienced player (609)
Joined: 11/8/2010
Posts: 4012
Why not? What's wrong with watching it for the commercials? EDIT: Oh, the commercials are out already. Never mind.
Editor, Experienced Forum User, Published Author, Experienced player (609)
Joined: 11/8/2010
Posts: 4012
Yeah, I think this is probably a question only Americans will care about. Maybe Canadians too. I don't care much about football, but I'll be watching for the commercials. It's the biggest advertising event on American television, and there are usually some really well-made and entertaining commercials.
Editor, Experienced Forum User, Published Author, Experienced player (609)
Joined: 11/8/2010
Posts: 4012
OK, thanks for clarifying that.
Editor, Experienced Forum User, Published Author, Experienced player (609)
Joined: 11/8/2010
Posts: 4012
hegyak wrote:
Got to save the princess!
Actually, in this game, Link's goal is to collect eight instruments and wake the Wind Fish so he can return home (he was shipwrecked on Koholint). Zelda doesn't appear in this game. Yes vote. I'm impressed that you were able to improve Swordless Link's run, bobmario511!
Editor, Experienced Forum User, Published Author, Experienced player (609)
Joined: 11/8/2010
Posts: 4012
There's a silver rupee (100 rupees) in a treasure chest in the Stock Pot Inn. Would getting that be faster than the first round of manipulating rupees outside Clock Town?
Editor, Experienced Forum User, Published Author, Experienced player (609)
Joined: 11/8/2010
Posts: 4012
I haven't ever played either of these games, and I don't know much about either one, but I like this TAS more than the published run. While not having as many apparent glitches (again, I'm a layman), I found the battles as a whole more entertaining in this run than the ones in the published run, not to mention this game has better graphics and more of the fight announcer's lines than Zero 2 Alpha. I think this movie should obsolete the published run.
Editor, Experienced Forum User, Published Author, Experienced player (609)
Joined: 11/8/2010
Posts: 4012
No one's shared an opinion in the last three weeks. That's a long time, considering this movie is on the Workbench, where topics are expected to get more attention since they're submissions of TASes waiting to be published. Besides, seven recent posts are about Dark Noob's English, and not about the submission at all (that's not counting the one unintelligible comment he wrote which was about this movie).
Editor, Experienced Forum User, Published Author, Experienced player (609)
Joined: 11/8/2010
Posts: 4012
Personman wrote:
To be very clear: runs like that add a lot more value to this site for me than almost any run >2 hours. If I were the sole judge, and I judged only on what I personally liked watching, we wouldn't have any >2 hour runs. Luckily, I'm not, and if I were, I wouldn't be that selfish.
If you were to reject any run longer than 2 hours, that would rule out most GameCube/Wii games (Super Mario Sunshine 100%, Zelda: Twilight Princess, Super Smash Bros. Brawl "The Subspace Emissary", etc.), not to mention the two games I'm working on. 2+ hour runs can be very entertaining too, and I personally find them fun to watch because they are hours of optimized, tool-assisted action!
Editor, Experienced Forum User, Published Author, Experienced player (609)
Joined: 11/8/2010
Posts: 4012
Radiant wrote:
So it's a month and a half later, and this is still deadlocked?
DarkKobold is still waiting for people to comment on whether the run should be accepted and set to obsolete the Street Fighter Zero 2 Alpha movie already on the site or rejected. But no one's shared an opinion because everyone seems to be ignoring most TASes in the Workbench. I haven't watched the Zero 2 Alpha movie on the site, so I'll have to do that before I form an opinion on this.
Editor, Experienced Forum User, Published Author, Experienced player (609)
Joined: 11/8/2010
Posts: 4012
Great job on the run! The autoscroller was exemplary. Yes vote!
Editor, Experienced Forum User, Published Author, Experienced player (609)
Joined: 11/8/2010
Posts: 4012
Thanks for the encode, ThatGugaWhoPlay!
Zavalix wrote:
Did someone wrote "frame war"? because I totally read frame war.
No one said it, but that's what it looks like to me. I was entertained throughout the run. The pace of the platforming is about the same as my first run (a GBC game). Voting Yes.
Editor, Experienced Forum User, Published Author, Experienced player (609)
Joined: 11/8/2010
Posts: 4012
jlun2 wrote:
I got a question. My computer only lets me set dates ranging from 1980 to 2099. Is there a way to set the date further back, and further ahead?
The common computer clock only has a set range in which it can operate, and that range is from January 1, 1980 to December 31, 2099. The clock function cannot operate outside that range, and cannot be set any further forward or backward. The clocks were likely never intended to last past 2099, so they weren't programmed past that year. So when the year 2099 ends, our computer clocks will stop running.
Editor, Experienced Forum User, Published Author, Experienced player (609)
Joined: 11/8/2010
Posts: 4012
dadixon wrote:
I had an earlier version of this and after you ran the software, the games showed up. Now i have to search for the games?
Games aren't included with the emulators we link to from this site. You will have to download the ones you want yourself.
Editor, Experienced Forum User, Published Author, Experienced player (609)
Joined: 11/8/2010
Posts: 4012
I usually use the first four savestates for everything (3D game TASes too). I'll use the first savestate when I enter a new level, then use the second savestate once I've done some important movements, then use the third state once I've progressed to an important point and am preparing for something big, and then use the fourth state to save the fastest completion of that level once I'm done with it (afterwards, I go back and try to improve it further, and usually succeed). After entering the next area/level and making sure it's optimized as far as I can make it, I'll save over savestate 1 and start working on the next level. The only time I deviate from this four-savestate strategy is when I need precision for something time-consuming or difficult (then I use six savestates, Ex: Paper Plane flying in Paper Mario: TTYD) and when I am testing a hex-edited movie and making it sync (I use savestates 5-8 for that since I don't have to touch my original 1-4). Not sure if I would recommend this strategy, but it works for me because I don't make a bunch of savestates that I don't know what to do with, and can manage them better. I'll know which one to save over once I succeed at what I'm trying to do, since it's easy to remember where you were in 4 savestates.
Editor, Experienced Forum User, Published Author, Experienced player (609)
Joined: 11/8/2010
Posts: 4012
If people on TASVideos don't find a TAS of a game like this entertaining enough for the site and reject it, your run is still on YouTube for everyone who finds it entertaining to watch. Entertainment is the goal of TASes on this site, whether they're optimized speedruns or fun glitchfests. The game being TASed just has to make for an entertaining run. EDIT: I had voted Meh by the way. I liked how it was optimized, but it wasn't very entertaining. Sorry.
Editor, Experienced Forum User, Published Author, Experienced player (609)
Joined: 11/8/2010
Posts: 4012
Like you said, we seem to be approaching the point where there aren't any more NES games that would make entertaining TASes. I know most new TASers like making NES TASes because of TAS Edit, but if they can TAS the traditional way, they can run GB/GBC games, which are just as short, simple, and easy to TAS than NES games, if not more so. How unentertaining does a movie have to be before you think it should be rejected? What if there was a game that had terrible graphics and music and a character with a limited moveset that moved at 12 pixels per second, and a TAS was made that was technically amazing but not entertaining at all (because of the game)?
Editor, Experienced Forum User, Published Author, Experienced player (609)
Joined: 11/8/2010
Posts: 4012
Oh, wow! I didn't even check to see if you'd uploaded those parts. I have to watch those now. :D 6:18 is a good time; that's two minutes faster than Miles predicted when he made the route. It looks like I'll reach my goal. Yeah, text isn't too hard to optimize, and movement isn't especially bad either. Pipes, falling, and Paper Plane flying are all pretty annoying to work with, but if you take your time, they can be optimized too (or as close to it as possible). The only thing I'm dreading to work on is the Creepy Steeple spiral staircase. I have to use three different sets of input each time I go up or down it (ascending with Yoshi, descending without Yoshi, and finally ascending without Yoshi) and I'm going to have to change Control Stick angles nearly every frame. I wish there were some major glitches too, but since there aren't any that I know of, I'll keep running the whole game.
Editor, Experienced Forum User, Published Author, Experienced player (609)
Joined: 11/8/2010
Posts: 4012
NamiNami wrote:
Reading this thread it seems like there are a lot of issues and I would get impatient and probably stop lol.
In the newest Dolphin revisions, there aren't any more emulation issues, except for the Paper Plane being about double its size on a real GameCube, and some textures being covered with black polka dots, but those are minor graphical issues and don't affect gameplay.
NamiNami wrote:
Luckily you found Miles's route, so far it seems to be the fastest way to complete the game with minor fixes (like the Gate Handle trick).
The Gate Handle trick makes the game freeze every time you try it, right? I guess I won't be able to use that trick.
NamiNami wrote:
Of course you can manipulate luck with the audience throwing necessary items where you could probably save time?
Yes, thanks for reminding me. I will see if I can use that in later chapters.
NamiNami wrote:
ps. I'm vatipaa on youtube, hopefully you get tips from my videos for your run
I've been keeping up with your speedrun, and they do help me out with my run. Good luck on the rest of it! Also, I'm looking forward to seeing the final time of your run, as it will help me get an estimate for how long my run will be.
Editor, Experienced Forum User, Published Author, Experienced player (609)
Joined: 11/8/2010
Posts: 4012
TASVideoAgent wrote:
they retrieved the crown and save the town
...and Mr. Krabs? By the way, why do you skip the credits and return to the World 6 map? Wouldn't it be better to see the credits at the end of the run? Yes vote anyway. Great improvement!
Editor, Experienced Forum User, Published Author, Experienced player (609)
Joined: 11/8/2010
Posts: 4012
sonicpacker wrote:
Well for one, it takes up less space on a hard drive...
I would assume the reason he dumped the game was so he could play it on Dolphin, since he was helping me with the Paper Plane part and testing playing back my movie file on his own copy of the game.
Editor, Experienced Forum User, Published Author, Experienced player (609)
Joined: 11/8/2010
Posts: 4012
I don't know why else rog would want to compress the file.