Posts for CoolKirby

Editor, Experienced Forum User, Published Author, Experienced player (609)
Joined: 11/8/2010
Posts: 4012
Editor, Experienced Forum User, Published Author, Experienced player (609)
Joined: 11/8/2010
Posts: 4012
Editor, Experienced Forum User, Published Author, Experienced player (609)
Joined: 11/8/2010
Posts: 4012
Editor, Experienced Forum User, Published Author, Experienced player (609)
Joined: 11/8/2010
Posts: 4012
Dooty (for all of his SNES movies) PangaeaPanga (for the great SMW small only improvement) arukAdo, Bablo, Cardboard, and scrimpeh (for obsoleting the seven-year-old Super Castlevania IV run with a great new run)
Editor, Experienced Forum User, Published Author, Experienced player (609)
Joined: 11/8/2010
Posts: 4012
X2poet, hands down.
Editor, Experienced Forum User, Published Author, Experienced player (609)
Joined: 11/8/2010
Posts: 4012
Nahoc, for making/helping make 3 of the 8 N64 movies published this year.
Editor, Experienced Forum User, Published Author, Experienced player (609)
Joined: 11/8/2010
Posts: 4012
Editor, Experienced Forum User, Published Author, Experienced player (609)
Joined: 11/8/2010
Posts: 4012
Editor, Experienced Forum User, Published Author, Experienced player (609)
Joined: 11/8/2010
Posts: 4012
DarkKobold wrote:
This is why I prefer the credits version - it doesn't just display a splash screen, it plays the level victory fanfare, and actually executes an ending.
As far as I know, the "credits" version starts from the Yoshis' "Thank You" and plays through that half of the credits with no sound or music at all.
DarkKobold wrote:
With this one, the splash screen just appears, and the music keeps going. I'd like to know if you can still actually move Mario during this (watching x/y values).
It's not just a splash screen; p4plus2 said that the game state is actually changed to that of the end of the game, so the game thinks you have already beaten Bowser and the rest of the credits have already rolled. Just like when you've finished the game the normal way, you cannot press anything at the "The End" screen; all you can do is reset/turn off the SNES.
Editor, Experienced Forum User, Published Author, Experienced player (609)
Joined: 11/8/2010
Posts: 4012
ALAKTORN wrote:
wtf XD how does this glitch work?
The submission text wrote:
There is a very tight passage Kirby can move into, at the bottom of the screen. By moving back into the water - from the side - he can do the glitch. ... The glitch happens if you transform into stone kirby at the same time you are underwater. This can only happen when moving into a body of water from below or from the side. The glitch thereupon crashes the game or makes it go to the credits sequence, rarely it can warp you to random places.
Editor, Experienced Forum User, Published Author, Experienced player (609)
Joined: 11/8/2010
Posts: 4012
Weatherton wrote:
Why not just stop moving while firing?
"Walkathon" means not pressing the B button at all. So he can't run and he can't shoot fire.
Editor, Experienced Forum User, Published Author, Experienced player (609)
Joined: 11/8/2010
Posts: 4012
MUGG wrote:
I'd be interested in seeing if the wallclip in sirena hotel works in NTSC-U, I'm kinda bad at it so maybe renebalow can test it? I'm talking about the fruit wallclip in the 3rd chapter (the one that doesn't require yoshi).
Well, the Under the Bell Tower fruit wallclip works in NTSC-J. By the way, you could link to that video on your records page if you made a Delfino Plaza section.
Editor, Experienced Forum User, Published Author, Experienced player (609)
Joined: 11/8/2010
Posts: 4012
Great job so far! The WIP is fast-paced and looks optimized. I agree with AngerFist that it's worth it to redo unoptimized parts and then continue. Thanks for taking the time to encode it. Good luck with the rest of the run!
Editor, Experienced Forum User, Published Author, Experienced player (609)
Joined: 11/8/2010
Posts: 4012
What happens if you fail at minigames like Crazy Telegram and French Cancan? Would you go to the next level any faster if you lost those minigames? This run has more action than your run of GBC Lucky Luke, and only one autoscroller (which was entertaining anyway). I liked the shooting level too; it was funny and provided some variety to the platforming. Good job! Voting Yes.
Editor, Experienced Forum User, Published Author, Experienced player (609)
Joined: 11/8/2010
Posts: 4012
Wow, that's weird. I wonder what they will find out about this glitch.
Editor, Experienced Forum User, Published Author, Experienced player (609)
Joined: 11/8/2010
Posts: 4012
Bobo the King wrote:
There will always be a place on this site for a SMW run that completes the game roughly as it was intended and includes the entire credit sequence. This is not such a run.
The 3 frame slower run they're talking about starts from the Yoshi's House "Thank You" screen and proceeds through the enemy roll call to the credits, all with no music and no sound at all. It's not the full credits, and with full silence, it's not very entertaining.
Editor, Experienced Forum User, Published Author, Experienced player (609)
Joined: 11/8/2010
Posts: 4012
I'm not sure. I've never used it before. But why would you use Frame Skipping when making a TAS? Don't you need to advance one frame at a time?
Editor, Experienced Forum User, Published Author, Experienced player (609)
Joined: 11/8/2010
Posts: 4012
Editor, Experienced Forum User, Published Author, Experienced player (609)
Joined: 11/8/2010
Posts: 4012
Nice glitched run! Voting Yes. Whatever the branch name turns out to be, I just hope this gets published!
Editor, Experienced Forum User, Published Author, Experienced player (609)
Joined: 11/8/2010
Posts: 4012
According to cohn's testing detailed on this page (bottom row), Direct3D9 and OpenGL randomly crash in Dolphin 3.0, so if you can use Direct3D11, it might fix those crashes. Dolphin has a Frame Skipping option in the Emulation menu (next to File).
Editor, Experienced Forum User, Published Author, Experienced player (609)
Joined: 11/8/2010
Posts: 4012
kaizoman666 wrote:
This run and the glitched run use two entirely different strategies. I see no reason they shouldn't go in a separate category. Same goes for the Kirby run.
With the new Kirby's Adventure run, as RinKaenbyou pointed out, the current any% and a possible future 100% run would look very similar, and only the new "glitched"/"stone glitch" run would stand out from them. Kirby's Dream Land 2 only has a 100% run because an any% run would be far too similar and give a bad ending. So if someone eventually makes a 100% Kirby's Adventure run, it and the stone glitch run would be the only categories needed to be published. With Super Mario World, the any% and 100% (96-exit and 86-exit small-only) look completely different. But with the credits glitch discovered, there are two any% runs, the "beats Bowser" and "credits glitch", and there isn't a clear way to decide which should be published.
Editor, Experienced Forum User, Published Author, Experienced player (609)
Joined: 11/8/2010
Posts: 4012
Why does it have to be glitched? Why can't this be an any% improvement?
Editor, Experienced Forum User, Published Author, Experienced player (609)
Joined: 11/8/2010
Posts: 4012
DarkMoon wrote:
Glitcher wrote:
A very clever and creative way of completing the game! I do hope that this run obsoletes the previous one and is not put into a poxy "glitched" category like [URL=http://tasvideos.org/forum/viewtopic.php?t=12197&postdays=0&postorder=asc&start=40]some other movies[/URL]... >_>
It's funny, because that movie wouldn't be a "glitched" run.
He said that before MUGG added the "glitched" branch name. Before MUGG changed it just a few hours ago, there was no branch name (signaling an any% improvement).
Editor, Experienced Forum User, Published Author, Experienced player (609)
Joined: 11/8/2010
Posts: 4012
Slowking wrote:
CoolKirby wrote:
I got it to run in snes9x v1.51 v7 svn147 (the latest v1.51) just fine first try.
Where do you get 1.51 v7? It's not on google code.
This is where I downloaded it. With the (U)[!] ROM, the movie syncs perfectly on this emulator.