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Dooty (for all of his SNES movies)
PangaeaPanga (for the great SMW small only improvement)
arukAdo, Bablo, Cardboard, and scrimpeh (for obsoleting the seven-year-old Super Castlevania IV run with a great new run)
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As far as I know, the "credits" version starts from the Yoshis' "Thank You" and plays through that half of the credits with no sound or music at all.
It's not just a splash screen; p4plus2 said that the game state is actually changed to that of the end of the game, so the game thinks you have already beaten Bowser and the rest of the credits have already rolled. Just like when you've finished the game the normal way, you cannot press anything at the "The End" screen; all you can do is reset/turn off the SNES.
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Well, the Under the Bell Tower fruit wallclip works in NTSC-J.
By the way, you could link to that video on your records page if you made a Delfino Plaza section.
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Great job so far! The WIP is fast-paced and looks optimized. I agree with AngerFist that it's worth it to redo unoptimized parts and then continue.
Thanks for taking the time to encode it. Good luck with the rest of the run!
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What happens if you fail at minigames like Crazy Telegram and French Cancan? Would you go to the next level any faster if you lost those minigames?
This run has more action than your run of GBC Lucky Luke, and only one autoscroller (which was entertaining anyway). I liked the shooting level too; it was funny and provided some variety to the platforming.
Good job! Voting Yes.
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The 3 frame slower run they're talking about starts from the Yoshi's House "Thank You" screen and proceeds through the enemy roll call to the credits, all with no music and no sound at all. It's not the full credits, and with full silence, it's not very entertaining.
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According to cohn's testing detailed on this page (bottom row), Direct3D9 and OpenGL randomly crash in Dolphin 3.0, so if you can use Direct3D11, it might fix those crashes.
Dolphin has a Frame Skipping option in the Emulation menu (next to File).
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With the new Kirby's Adventure run, as RinKaenbyou pointed out, the current any% and a possible future 100% run would look very similar, and only the new "glitched"/"stone glitch" run would stand out from them. Kirby's Dream Land 2 only has a 100% run because an any% run would be far too similar and give a bad ending. So if someone eventually makes a 100% Kirby's Adventure run, it and the stone glitch run would be the only categories needed to be published.
With Super Mario World, the any% and 100% (96-exit and 86-exit small-only) look completely different. But with the credits glitch discovered, there are two any% runs, the "beats Bowser" and "credits glitch", and there isn't a clear way to decide which should be published.
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He said that before MUGG added the "glitched" branch name. Before MUGG changed it just a few hours ago, there was no branch name (signaling an any% improvement).