Posts for CoolKirby

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Yeah, read-only mode only seems to work in the movie I just started working on in 223 if I make a savestate during playback and load it, but if I load a savestate from the last time Dolphin was open (previous session), it breaks just like the old revisions. But it seems to be fully compatible with movies from previous revisions, so I will have to use 191 for recording and 223 for playback.
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rog wrote:
What settings are you using? dual core off, idle skipping off, lle audio?
Yep, exactly that. Recording in an earlier revision (for me, 191) and playing back in 223 doesn't sound like a bad idea at all. Like you said, if we have to, that is a viable option.
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Read only mode works for me on the new .dtm, but I can't continue recording on it in 223. I don't know why I'm having the opposite problem.
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rog wrote:
Something is broken, my movie keeps ending at a certain spot, even after recording well past it. Trying to figure out why now.
Is the movie you're editing from an older revision? Dolphin doesn't let you add on to a movie from a previous revision. I'm afraid you'll have to start over and remake your input a frame at a time into a new movie, unless you can hex the input into a new movie (which I have had no luck with so far).
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READ ONLY MODE HAS BEEN FIXED WITH DOLPHIN 3.0-223! But only when playing back movies from older revisions. Savestates work perfectly with read-only mode when playing back my 3.0-191 movie, but read-only mode is still mostly broken with movie files created with 3.0-223 itself. So, I'm using rog's idea and recording on 3.0-191, and playing back my movie on 3.0-223 every minute or so when I need to check for desyncs. Now there should be nothing essential missing that should stop me from making this TAS!
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After some testing, I think you're right! That's GREAT!! Loading read-only savestates works, even after the movie has finished playing! I even loaded a savestate from the same point over and over, and it never ended the movie randomly or anything! Thank you for sharing that, rog! I wonder when it was fixed though. I checked all of the recent revisions on Google Code and I couldn't find the one that fixed read-only mode. Or whoever fixed it didn't explain it in simple enough terms for me to understand.
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BLMNDEF wrote:
My goal is doing what that video shows. I don't know what you would call it. It's fairly faster than normal gameplay and a lot more slick.
If you want the TAS to be accepted here, you need to make it into a real hack. That could mean hacking the Star Rod ability to be permanent, and then hacking the Rod to shoot stars upward or hacking the level to remove one of those blocks in 4-2. Also, you really should try to reduce lag in levels by destroying enemies as they appear on screen and trying different routes. The run won't get accepted here unless it's optimal. Also, you should be using the (U)[!] ROM.
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I've had desyncs at 3 points in my Paper Mario: TTYD movie in Dolphin 3.0-191 so far. One was before a cutscene (stepping on Zess T.'s contact lens), one was after a cutscene (after "Goombella's Abilities: A Primer"), and one was during the transition to Rogueport's east side (where Bandit's speech bubble desynced). So I haven't had any during normal gameplay so far, which probably means Dolphin is less desync-prone now.
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You could only submit it if you could make the changes into a hack and TAS on that, since a TAS movie file only contains the controller input. I like the idea, but I'm not sure it would be accepted. As noted in the Kirby's Adventure thread, Kirby games are about showing off different powers, which is why a lot of people don't like the currently published run (which keeps the UFO power for most of the run).
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feos wrote:
This looks shopped.
Is it? I thought it was real. It would be funny if it was.
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sonicpacker wrote:
You know that's non-TAS, right?
Well, that's what I get for not reading the description.
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Michael_mario1 wrote:
do not feel bad about keeping us waiting. i do not have the skills nor the equipment to do any TASing as of yet so i apreeciate the work you are doing. no matter how long it takes, continue doing an awesome job :)
Thanks. I just know that it's a very popular GameCube game and a lot of people have told me directly that they can't wait to see the encode WIPs. I really want to continue the movie, but it's not possible to add on to a movie file from a different revision, so I'll have to wait (as hard as it is to do so) until the fix is done so I can restart (again) and then continue TASing.
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bkDJ wrote:
Though I would also strongly be in favor of the resulting run NOT obsoleting the current run, which should be obsoleted by the next run to get the full credits (and most likely use the goal sphere in castle 1).
Yeah, what happened to the goal sphere glitch run idea? Anyway, I agree that the credits glitch run should not obsolete the old one. And as others have said, glitching to the The End screen is faster and more surprising/confusing/entertaining than watching a silent Thank You/Enemy run-through.
bkDJ wrote:
So we could still have the current "any%" category and the one with incomplete credits could be "glitched" (or, since a lot of people think that terminology sucks, then "broken credits" or "null-spit version" whatever)
I don't see any problem with the "glitched" category. Yoshi's Island, this game's sequel, has a run with a big game-breaking glitch, which is under the branch "glitched". Meanwhile, the normal any% run has loads of small glitches, but is not labeled "glitched" or given any special branch, though it also uses glitches. So I would say that this new run should be labeled "glitched" too, because of its one huge game-breaking glitch.
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Wow, that is pretty cool! Interesting how it sounds like real music, like someone spent an hour or two working on it. Amazing what can be done with just controller input, huh? I have to try this with my JezzballDS run after I complete more of it.
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Wak017 wrote:
The read-only mode will significantly help any GCN TASes in the future, as I looked around and no interesting game can be done in less than an hour for now.
Well, a 1+ hour TAS without read-only mode can be done, but given how desync-prone Dolphin is and how often you have to check for desyncs, I don't know what sane person would. It just takes WAY too long.
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In the Talons of the Big Bird in 14"57 by nero I included "watch" in the link this time, since apparently I have to now.
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I hate to keep everyone waiting longer, but I'm currently waiting for someone (probably Toad King) to fix the read-only toggle in Dolphin so that production of my movie will take significantly less time (not having to play my eventually 5+ hour TAS every 2 minutes to check for desyncs at 45% speed). I paused the TAS after beating the three Goombas ("Goomba Gang"?) in Rogueport Sewers, so the Prologue should be about 3/8 done, if I've estimated correctly.
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Any progress on the read-only toggle fix, Toad King? Or have your finals not finished yet? I've paused working on my TAS so I can restart (AGAIN) when the new "read-only fix" revision is ready to test.
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It doesn't look like it's currently possible to TAS Flash games with Hourglass, but it may be possible in the future. See this post by the Hourglass creator, nitsuja.
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See this topic.
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scrimpeh wrote:
And another 2005 movie bites the dust, I see?
It's actually a 2004 movie (old run was published over seven years ago), so it's even better.
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Thank you for providing a temporary encode. And I like the submission text. Great improvement! Good job improving a 2004 movie! Yes vote.
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Well, I watched the run on that old VBA version, and I have to agree with MUGG that the autoscrollers are too many and too uninteresting. But the rest of the run was pretty good, so I'm voting Meh.
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Which VBA did you use? In VBA24-M, the movie doesn't go past setting the difficulty. In VBA23.5, the first level appears to sync fine, then Luke kills himself in Stagecoach.
MUGG wrote:
I remember this game to be more fun than this looked like. Maybe I'm thinking of a different game (but I know it was a Lucky Luke one for gameboy).
You could be thinking of GBC Lucky Luke: Desperado Train.
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DarkKobold wrote:
From wikipedia: "In the west, the Super Sentai Series are best known as the source material for the American Power Rangers franchise."
I did not know that. Interesting. Nice run, FractalFusion! And thank you for the temporary encode(s)! Yes vote.