Posts for CoolKirby

Editor, Experienced Forum User, Published Author, Experienced player (609)
Joined: 11/8/2010
Posts: 4012
I tried the movie on both VBA24-alpha and 24-vbam, and everything syncs except the last Start button press to skip the "You got an oven knob" screen. After delaying that a few frames and losing the one frame in switching items (new run needs to go up and right to select Spring Shoes, instead of down), we are now 761 frames ahead of jlun2's submission at selecting the spring shoes for Rock Bottom.
Editor, Experienced Forum User, Published Author, Experienced player (609)
Joined: 11/8/2010
Posts: 4012
NitroGenesis wrote:
MrGrunz wrote:
how old's kyman?
14
That is awesome. This run is really amazing. I love the new BitFS route and great camera angles (now the run can regain its star!). And that first paragraph is still hilarious. Obvious yes vote.
Editor, Experienced Forum User, Published Author, Experienced player (609)
Joined: 11/8/2010
Posts: 4012
And if he decides to keep it to himself, we can always wait for his speedrun. He said he might finish it soon.
Editor, Experienced Forum User, Published Author, Experienced player (609)
Joined: 11/8/2010
Posts: 4012
Well, so far, I've found you can jump to the Cowa-Bungee! spatula in Jellyfish Fields from the platform near the big clam. Once SpongeBob falls through the spatula and drowns, he restarts and does his victory dance, then you can feed the big clam and continue on (this may save time, since you can collect shiny objects from the same enemies and tikis twice to have enough to feed the clam). Also, since the hook never appears, even when you approach it the normal way, it allows you to skip the short hook cutscene. This may not save enough time to do the glitch for just this one spatula, but if we find more use for this glitch, then the glitch will be worth the extra time.
Editor, Experienced Forum User, Published Author, Experienced player (609)
Joined: 11/8/2010
Posts: 4012
CoolKirby wrote:
Also, someone at SDA posted in the BfBB topic that he completed the game in 2:30 by using a "new glitch". It sure sounds promising to me.
Well, here is the amazing out-of-bounds (OoB) glitch by yoshimaster on SDA. I have yet to test it, but this could save time on most spatulas and maybe break the game! (Wishful thinking...)
Editor, Experienced Forum User, Published Author, Experienced player (609)
Joined: 11/8/2010
Posts: 4012
Bhezt Rhy wrote:
And if you have desync problems, I used the file name of this rom:
Spongebob Squarepants [SLUS_01352].img
That sounds like the ISO I'm using. I'm not sure why it desyncs for me.
Bhezt Rhy wrote:
But this time, I want to work with CoolKirby (If he wants too).
OK, I'll work with you on this. I am almost done with SpongeBob: Legend of the Lost Spatula, and then I will be able to work on this game. You can go ahead and start on it if you want.
Editor, Experienced Forum User, Published Author, Experienced player (609)
Joined: 11/8/2010
Posts: 4012
Thanks for posting this topic, adelikat. I was wondering why he was banned. Do you think an mmarks topic could be made? I'd be interested to learn why he was banned.
Editor, Experienced Forum User, Published Author, Experienced player (609)
Joined: 11/8/2010
Posts: 4012
Great improvement! I'm in awe that you saved on every level (except one)! I especially like the one-side walljumps in Forest Ghost House. They remind me of one-side wallkicks in the SM64 TASes. Obvious yes vote.
Editor, Experienced Forum User, Published Author, Experienced player (609)
Joined: 11/8/2010
Posts: 4012
Apparently, you took "Go through the grand hall" literally. :) The new glitch is interesting and entertaining. Great job on this big improvement! Voting Yes.
Editor, Experienced Forum User, Published Author, Experienced player (609)
Joined: 11/8/2010
Posts: 4012
antd wrote:
  File: SpongeBob SquarePants - SuperSponge (USA).bin
CRC-32: f1b4e9a3
   MD4: d2b2b0cfa78ca1ca4ef236661920fb74
   MD5: adcfd5205854381a4d64a5b3f4a7e349
 SHA-1: bae52e653ffee0008b063b04e73c824726f870b8
  Size: 205,804,704 bytes
This iso?
Yep, that's it. The file I have on my computer matches all of that (except that it's a *.img, not a *.bin). That must be the good dump.
Editor, Experienced Forum User, Published Author, Experienced player (609)
Joined: 11/8/2010
Posts: 4012
Wow, you ran past the intro screen and the first screen of the credits. This is really glitchy and cool. Yes vote! And I also agree with Zeupar's suggested screenshot.
Editor, Experienced Forum User, Published Author, Experienced player (609)
Joined: 11/8/2010
Posts: 4012
It must depend on the ripping program, since it seems there's only one version of the game. (Everywhere I found just calls it "SpongeBob SquarePants: Supersponge (USA)")
Editor, Experienced Forum User, Published Author, Experienced player (609)
Joined: 11/8/2010
Posts: 4012
That's exactly what I get too. And I tried several different ISOs. The information I put about ISO sizes is from redump.org, and the MD5, SHA-1 and ISO file size match those of the ISO I have. I had assumed the OP used the good dump for his WIP, but I guess not.
Editor, Experienced Forum User, Published Author, Experienced player (609)
Joined: 11/8/2010
Posts: 4012
OK, then I'll start working on Rock Bottom and Dutch Under (from a savestate-anchored movie). It looks like we might get close to subbing 6 minutes (!). Well, since jlun2's computer is broken, and you (NitroGenesis) are on vacation, I'll submit the improvement once I finish the game. Assuming that's OK with both of you; you should be able to edit the submission and add your own comments if you want to.
Editor, Experienced Forum User, Published Author, Experienced player (609)
Joined: 11/8/2010
Posts: 4012
Great! I hope NitroGenesis hasn't left yet. Maybe I should PM him your WIP just in case he doesn't check this topic.
Editor, Experienced Forum User, Published Author, Experienced player (609)
Joined: 11/8/2010
Posts: 4012
OK, here it is, NitroGenesis! It's done up to Jellyfish Fields. I'm really bad at optimizing Sandy's Park, especially with spring shoes on. It's most likely improvable, so feel free to save frames from it. EDIT: I was directing this at NitroGenesis since he will be doing Jellyfish Fields, but jlun2 is of course free to improve my input too. Sorry for not being clear.
Editor, Experienced Forum User, Published Author, Experienced player (609)
Joined: 11/8/2010
Posts: 4012
Oel-Boy wrote:
back in the days i wanted to start one but couldnt find no iso-.- there could also be some glitches, i remeber falling through the floor in some leafblower level?!
Yeah, I don't think there are any plain ISOs on the Internet. They are usually found in a (compressed) archive (ex: ZIP/RAR/7z) file (good dump size is 30 MB, unpacked ISO is about 196 MB). I haven't finished the game, but I know World 2 has reef blower levels (maybe that's where the glitch happened). In World 1, if you are directly under a big jellyfish platform, ground pounding can move you atop the jellyfish and allow you to jump again. Also, I'm sure the World 1 boss (Mother Jellyfish) can be defeated very quickly by finding a good spot to catch jellyfish and rain them down on the Mother Jellyfish. I would definitely rather see/make a TAS of this game than the GBA port, due to this version's superior graphics and music, quicker boss fights, and because it's the original (as far as I know).
Editor, Experienced Forum User, Published Author, Experienced player (609)
Joined: 11/8/2010
Posts: 4012
Isn't the Super Mario All-Stars + Super Mario World cartridge preferred anyway (less lag I believe)?
Editor, Experienced Forum User, Published Author, Experienced player (609)
Joined: 11/8/2010
Posts: 4012
I can't get this to sync (I tried PSXjin 2.0.1 and 2.0.2). The emulator tells me this was recorded on v0.2.0, but I can't find that version. Could you maybe make an encode?
Editor, Experienced Forum User, Published Author, Experienced player (609)
Joined: 11/8/2010
Posts: 4012
It's great to hear you're still working on this, jlun2! I'm off vacation now, so I'll check for improvements in your WIP and then start on The Carnival. NitroGenesis, if it would save you some trouble, I can do the jumping from The Carnival to Jellyfish Fields. EDIT: I managed to save 16 frames in Kelpazoic Jungle. It took a long time to make because every small (2-4 frame) improvement caused in an enemy later in the level to move in the way and kill SpongeBob. I still haven't done The Carnival yet, but I'll post the WIP for NitroGenesis once I've done up to Jellyfish Fields.
Editor, Experienced Forum User, Published Author, Experienced player (609)
Joined: 11/8/2010
Posts: 4012
Well, I found a video that demonstrates SpongeBob being sent very high. However, the battle doesn't end. I think it's only a certain time or number of the final boss' hit points that allows the battle to end. In the video, he shoots very high at 2:17 and 5:50 and jumps on top of Robot SpongeBob's head at 7:22. I also searched YouTube and found a Sand Castle glitch in Goo Lagoon. This could be useful for skipping the sand castle and moving on to the Goo Lagoon Sea Caves, if the game allows it. I will start working on this game again as soon as I get a new computer. Also, someone at SDA posted in the BfBB topic that he completed the game in 2:30 by using a "new glitch". It sure sounds promising to me.
Editor, Experienced Forum User, Published Author, Experienced player (609)
Joined: 11/8/2010
Posts: 4012
This is an amazing improvement. Easy yes vote!
Editor, Experienced Forum User, Published Author, Experienced player (609)
Joined: 11/8/2010
Posts: 4012
Nahoc wrote:
This is so boring. I don't even get why the other submissions for this game were accepted in the first place. Voting NO.
Since this is a sizable improvement to a very short published run, it will probably be accepted no matter how entertaining it is.
Editor, Experienced Forum User, Published Author, Experienced player (609)
Joined: 11/8/2010
Posts: 4012
Same here. I'm looking forward to the submission text, too, whenever he adds it. EDIT: Very entertaining and fast-paced movie. I can tell this took some planning and hard work. Good job, voting yes!
Editor, Experienced Forum User, Published Author, Experienced player (609)
Joined: 11/8/2010
Posts: 4012
Nice improvement! And thanks for providing the encode. Voting Yes.