Posts for CoolKirby

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This submission may be faster than the first one, but the game is still not entertaining and the music is still awful. Voting no.
moozooh wrote:
Get this baby under two minutes!
Pun intended?
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Actually, I assumed he really was going to. It's actually kind of funny now that I think about it.
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alden wrote:
Registering fake accounts to vote yes about 27 times.
You do realize that having 27 more Yes votes without comments to explain them likely won't influence the judge's decision very much, if at all.
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I don't think this is entertaining enough to be published. Plus the music is annoying. Voting No.
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I'll wait for Mister Epic's encode before voting, but this looks like another joke submission to me.
Post subject: Start Recording with clear memcard or no memcard?
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I'm starting a GameCube TAS, and I wanted to know if the site/judges would accept a submission starting from power on with no memory card inserted or with a clear (no data), already formatted memory card (the latter saves one frame in my game).
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sonicpacker wrote:
IMO, newer revisions (in terms of TASing) are losing stability. I don't know what's causing this, but myself and others can attest to it.
I've found that revisions 7564 and later are stable with regard to savestates and general performance. And diggidoyo recommends using the latest revision, just as he did for part of his Mega Man 10 TAS. I think an input window would be very helpful to people who don't have a joystick to use. I've been using a joystick to TAS on Dolphin, but I could probably improve my movies if an input window could be implemented. I don't think I could help with anything, but I wish Toad King luck in making an input window! EDIT: Never mind, I misunderstood diggidoyo. I thought that applied to GameCube games too, but I'm TASing a GameCube game and I've gotten three desyncs since I posted this.
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I couldn't watch the whole movie. Every stage was another boring quiz with three correctly answered questions. And it doesn't help that the game is unlicensed. No vote.
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That would be very helpful, and I wouldn't mind the quality. I would definitely like to use that glitch if I could see how exactly you jump on the platform to launch that high. I tested the glitch with an Action Replay "Moon Jump" code and posted the video on YouTube. Now we can clearly see how high SpongeBob needs to get to end the battle. I don't need the save file anymore, as I have been slowly moving through the game and finding (a few) shortcuts. I really hope that speedrunner on SDA will be able to finish his/her run soon. It's possible he/she's found more helpful glitches than other players (on YouTube) and I have found.
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There is an SDA thread for this game, and the strategies posted there for an any% run look nice and fast. (They're talking about the PS2 version, but every version's the same.) I've found a small Mermalair shortcut, but I'll keep it to myself for now. I also plan to utilize this glitch in Jellyfish Fields, found by Darxae on YouTube. And this glitch may be helpful if it can be done inside the "square" that the boss stays in. If it could be done, then it might save a few seconds. I haven't been able to do jlun2's final boss glitch yet, but if I can't recreate it, we could always do something like this. But maybe that's not very entertaining. The fish announcer saying the same thing over and over is funny at first, but gets kind of annoying near the end. I'll have more time to work on this TAS in about a week. I haven't even had time to test which method of movement is fastest (jumping/double-jumping/walking) or run any levels.
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Wow, I'm amazed you saved time on this run! Nice job! Voting Yes.
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Wow, very nice! Enjoyed all of the improvements. Yes vote!
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Very nice improvement. Yes vote.
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Voting No due to the movie being suboptimal.
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diggidoyo wrote:
Dolphin doesn't utilize four cores as far as I know.
Really? Then it must have been the computer's processor that was faster than mine.
diggidoyo wrote:
In other words, you should be fine with the latest revision.
Thanks! I'll start working with the newest revision (r7559). EDIT: Wow, audio dumped from r7559 sounds horrible. I'll probably be posting encodes of my progress with the frames recorded from r7559 and audio recorded from an earlier version.
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OK, thanks! I'll try that next time I have access to a quad-core computer. Before I TAS more of this game, should I run the game in r7323 (fewest desyncs) or the newest version (from what I've heard, more desyncs)? I really don't want a movie that will desync, but I want my movie to be made with a new enough version as to be accepted by the site.
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Amazing run, diggidoyo! And congrats on a historic submission (which I hope makes it to the Site History page)! Yes vote! Also hoping that an optimized Super Mario Sunshine TAS will be the first GameCube submission.
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Well, I read through some threads in the Dolphin forum, and I found that r7323 is the recommended version for making TASes. The game works fine in that version, even on a single core computer. I recommend downloading that version if you wanted to try out your final boss glitch yourself. I also had access to a quad-core computer today, so I made a quick TAS of the intro (from power-on to first real frame of movement in SpongeBob's house) on Dolphin r7318. I tried recording a new movie after this one, and I found that the first frame to skip the THQ animated logo at the start of the game was different! Instead of being able to skip the logo as early as frame 1077, I had to wait until frame 1089 before I could actually skip the logo. This could mean that every time I make a new movie and use the same input, the timing would be completely different, which would be a real problem.
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feos wrote:
BTW, why so few people care about cutting this movie too late? I expected to see sorta divided court.
Why should the ending be cut out? It's entertaining!
Sonikkustar wrote:
NES TAS of the Year
I predict this and the NES Mario quad-run to be the two contenders.
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Maybe he could submit only the Spin TAS as a "glitched" category? Or does the fact that most levels are technically skipped by spinning out detract from the entertainment value? The Spin TAS looks pretty optimized from my point of view. I noticed he used strategies like longboosting which he used in his Super Mario Kart TAS.
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OK, thanks. I would suggest uploading the save file to MediaFire. By the way, that's a great glitch you found for the final boss. I'm terrible at glitch finding, but you seem to be good at it (judging by your glitching in your SpongeBob TASes). Do you think you could find any more helpful glitches in this game? I'm not sure why this game doesn't work on your computer. Which version of Dolphin do you have?
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That whole freerun was great, but how is the new lobby BLJ possible? I thought the first part of the lobby (which contains the Bob-omb Battlefield painting) wasn't loaded when the spiral and endless stairs were loaded.
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I haven't gotten there yet. I'm currently at 18% speed (the fastest my computer can run Dolphin). I could test that final boss glitch on console, but otherwise it'll be quite a while before I reach the final boss on Dolphin. Also, I've found that there are a lot of cliffs in this game that are barely high enough that you can't grab the edge and pull yourself up onto them (it's like the developers did that on purpose). I've found that an edge has to be at least the current height of SpongeBob's mouth to be able to grab it.
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DarkKobold wrote:
While the movie file could end ten seconds earlier, the actual end of the game would not come any sooner. Therefore, as opposed to the audience staring at a still screen, feos used that time to entertain. This isn't even a speed vs. entertainment trade-off, as the end will still happen at the exact same time. This is hardly a precedent setting action. Future versions of this game will be compared to when the final screen comes up, and it is left to the author to determine if they want to use the last ten seconds for fun. Once again, this isn't a records site.
I agree with this. The main goal of the site is to provide movies that are entertaining, and watching the characters just stand there for several seconds would not have been as entertaining as what feos did in the movie. Also, watching the two players push/kick each other around was pretty funny. Reminds me of the fighting between the two players in the Kirby Super Star TAS.
Post subject: Re: SpongeBob Squarepants: Battle for Bikini Bottom
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jlun2 wrote:
Btw, Dolphin cant seem to play this game the last time I tried, so yea.
Really? I play this game on the emulator all the time. Of course, I only have a single core computer right now, so it runs at only 18% speed, so I can't TAS it right now. But, I will definitely do an any% (maybe even 100%) of this game once I get a multi-core computer (so it runs at full speed and frame advance finally works).