Posts for CoolKirby

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Too much clowning around, no vote. Just kidding, congrats to Mothrayas and all who participated in the Speed TAS race! Nice to see another collaborative frame war like this too.
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What a funny little game. Yes vote!
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Great improvement! Being familiar with the previous run, I was surprised to see the ending so soon. Yes vote!
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I forgot how well-suited this game was for TASing. Really fast-paced and some cool ways to move around, plus whipping hair as an attack. Congrats on figuring out how to improve this movie, Alyosha! Yes vote.
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I haven't watched the full run yet, but from the WIPs, the movement didn't look unoptimized. Without knowing about running being faster, I probably wouldn't have guessed just from watching. I'd say this is optimized enough to be published for a general audience to enjoy for now, and maybe improved later. Also, thanks for thanking me! Glad I could help.
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My guess would be the issues addressed by adelikat in implementing the ideas due to a lack of coders. There was also an earlier thread discussing the issue, though I haven't found anything more recent besides this thread. Do you think it would help if someone made a list of the best ideas and let someone who's familiar with the site code choose the most feasible option?
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TehBerral wrote:
Why not a slider-like meter that displays the numerical value of your rating (even the decimals) sort of in the way the 5-star system works. I'm searching for an image to show what I'm picturing, but can't seem to find one at the moment.
That sounds similar to my 3-click image idea from a while back. There are some solid ideas in the posts after that too: I like adelikat's idea about a small rating box popping up on the same page, and AnS' idea for confirming your selected numbers after being shown a list of your similarly rated movies.
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That was an entertaining, albeit long, read. I didn't know people used to fight back against these scams!
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All right! Is this one aiming for an optimized full TAS? It's looking smooth so far, almost at publication quality.
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Great skips! You sure are good at finding OoB clips in DS games.
jlun2 wrote:
Edit 3: I think it's worth skipping the gun, shotgun and rifle. Chapter 8 boss died in 20 seconds using only the machine gun, compared to 12 seconds with the other guns as well. I only took damage 3 times as well. It's definitely worth skipping 3 guns (which take over 2 minutes combined just to save 8 seconds).
I agree, it's definitely faster, even if it makes that one fight slower.
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Looking really good! I never thought there'd be so many little tricks in this game.
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Good work on your latest WIP. This seems like a slower-paced game, but that boss fight was fast! Enemy manipulation was good too. Glad to see this game is finally getting TASed.
Post subject: Virtual Pad and broken autofire
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Coal wrote:
I found a lot of it confusing and couldn't even figure out how to auto fire on the virtual pad.
You can set a Virtual Pad button to autofire by right-clicking it. However, note that Autofire is currently broken, and it doesn't look like the devs have started fixing it. Autofire works in BizHawk 1.9.1 though, you could try that version if you need autofire. If you have other questions about how to use BizHawk, feel free to ask here or in the BizHawk subforum. As BizHawk is being actively developed, you can also ask the devs to implement needed features for you to TAS, within reason.
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Bobo the King wrote:
But I'm supremely flattered that users remain interested in this script. I seriously had no idea that anyone cared at this point.
I meant to post this a few days ago, but I wanted to chime in and say thank you so much for the script! I've found it highly useful in optimizing an NES TAS I'm working on. In one instance of 2221 iterations (less than a half hour!) of aiming for a certain value, it did 6 frames better than I could do by hand. I hope to be able to use this for future projects too (especially once the BizHawk port is out).
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Nice improvement! And seconding DwainiumB's praise of your entertainment during waiting periods. Yes vote.
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Good publication description, Samsara!
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goldenband wrote:
(I turned up that page because I was searching to see if anyone had done a TAS of Chuck Norris SuperKicks on the Atari 2600 or ColecoVision. The reason given is "never ends" -- well, no, it doesn't have an ending, but the game certainly ends for all practical purposes when enemies stop showing up...)
That game ends when you run out the clock, right? So a TAS would probably need to aim for maximum score, and be entertaining enough to be published to Moons, which is unlikely if you're fighting a bunch of enemies in the same room for several minutes. Regardless, "never ends" is an error, and I'll fix it.
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Finally, a glitch that takes advantage of the characters being stored under the map! It'll be cool to see this implemented whenever the next TAS is made (though hopefully Riddle Tower Skip and the other theoretical skips will be figured out too by then).
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Good work, and good luck!
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Did you try A/V syncing the video? If the game runs at 30 FPS, Dolphin might be dumping each frame at the shorter 60 FPS length, so each second of video contains two seconds of gameplay. You could fix this with the A/V sync hack (if your Dolphin revision is old enough) or probably by just slowing the video down to 0.5x speed.
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Lately, staying motivated has been tough for me too. It definitely helps to have other TAS projects to work on, especially of different game genres since they require a different main focus (movement optimization, luck manipulation, entertainment, etc.). If you're not motivated to do your current project, even TASing a little bit of another potential project is better than not starting that one at all. Small accomplishments can make you feel like you're being productive, and encourage motivation. If nothing else works, I also tend to play console games in a different room until I get motivated again. It's a bonus if the game I play is an N64 or Wii game I might want to TAS someday, then I'll type up notes on speedy strats or potential glitches, and happily imagine what the finished product could look like.
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Warp wrote:
The blindfolded runs are always quite interesting, and this year wasn't an exception. https://www.youtube.com/watch?v=FjID52exQys
Seconding this one, it was awesome! I found the RTA route for glitching to the end to be pretty surprising and cool too.
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Enjoyed the plum bouncing once again, and the rest of it was good too!
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This stage sure is fickle with its collision. And good idea switching to the European version, it should be more impressive with less lag and even better record-breaking times.
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That was pretty fast, and I liked your strategy. You could probably really help out the eventual full A-Button Challenge TAS by optimizing star times like this. Try out different bounces off the floating platform (you should be able to make it to the log a couple seconds earlier), and then try jumping toward the star from a different part of the log. You might find a better angle or slightly faster strategy this way.