Posts for CoolKirby

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Way to go! I'm not sure if this would obsolete the published run if this one attains the best ending, but it sounds like it'll be a nice addition to the site nonetheless.
Samsara wrote:
I might submit it with unfinished comments and without an encode if I get too tired before I finish everything up.
Would you like me to encode it for you, to save you the work? I can PM you the link when it's up and you can include it in your original submission text.
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To align this publication with site rules, I'll change the name (and edit the description and game entry) if no one objects within a week from this post. EDIT: Changing them now.
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Warepire wrote:
MUGG wrote:
I have filled the http://tasvideos.org/Bounties.html page.
PSX Final Fantasy "current run" links are broken.
I fixed VIII's, and also removed VII's "published run" link, as none exists and I couldn't find a suitable replacement in the game's thread. EDIT: Also, thank you for reporting that!
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I like the new route and wall clips! Not knowing the map, I kind of lost my bearings while you were climbing up through walls, only to see you pop out right where you needed to be and grab an item. Good work, guys; yes vote!
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Aqfaq wrote:
http://tasvideos.org/Bounties.html
I'm a little confused by Pokota's original comment. Is this page for organizing all of the "outstanding bounties" in this thread, or only those where the money will be donated to the site? Perhaps a "reasonably acceptable substitute" would be our console verifiers, for covering the cost of machine parts or games to verify published TASes.
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Awesome new version, guys! And seconding the thanks to zeromus for putting a ton of work into PSXHawk, for all for us.
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What a cool game! I might have to get this from the 3DS eShop now. That was well done, classic Mega Man TAS action. Very entertaining, yes vote!
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Egix wrote:
Now that this game has been re-released as EarthBound Beginnings, should we change the game title on the site?
I think we should. This game never had an official English title. Now that it does, we should use the official title as is the standard for all games on the site. The description should definitely mention "Earthbound Zero" too, like you said.
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I wouldn't mind seeing more of this game. Good luck on both!
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Nice! The "does absolutely nothing" goal makes sense for this game, and it's not easy to win with that restriction either. Which Dolphin revision is the movie for?
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aenima8669 wrote:
Seems I stumbled across TASing too late. There's not really much left to do...
There are still games out there that could make good first TASes, especially Atari 2600 and 7800 games (once you get BizHawk working), as they're short and simple. I'm sure there are still NES titles that would look good TASed too, but it might be easier to find a good game if you branch out to other consoles; we have more NES publications than we do for any other platform.
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sack_bot wrote:
So... Is it possible to use that to mace an ACE run?
I honestly don't know; I know nothing about SMS game code. But it doesn't seem like it would be faster than the memory corruption method. This run is one big setup for the mirror glitch, which occurs as soon as input is ended; there's no waiting period that ACE could circumvent or smaller glitches that could be abused beforehand. If ACE is possible in this game though, it would be fun to see what entertaining things one could do. Also note that however the mirror glitch is achieved, it would probably not be allowed for a full game run, even for getting max level early, because of its ability to warp to the credits.
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That was great! Reminds me of the 3D Frogger games.
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Oh, you mean the long delay before the pause menu appears? That's an emulation bug that's been around for a long time in N64 emulators. The code of the N64 core would probably have to be modified in order to fix it, and I'm not sure if there's a solution for it out there yet.
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DwainiumB: That was the coolest strat I've seen in a long time! Reminds me of the 120 star run WIPs a few years ago.
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That was smooth! Cool new glitch too.
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TehBerral wrote:
Now, could someone explain to me what happened?
It's got to be memory corruption. The mirror glitch is one of those glitches that does different things depending on input and the screen's position. It usually freezes or crashes, but it can also max out your level, warp you to another room, and do other strange things. One of them just happens to be warping to the credits.
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Sub 26 second hype!
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That stair climb though.
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Whoa, that was really nice! Smooth movements and good health management and lag reduction. I am enjoying your runs, Alyosha. Voting Yes!
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I've been waiting for this submission. Awesome job, and thanks for providing a fair amount of information in the submission text for now. Yes vote!
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Nice work, liked all the wall glitching! Yes vote.
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Don't give up, remember your potential improvements and keep trying out new ideas! That 1 frame save each time the characters turn might open up more time saves: for example, better "luck"/RNG. A small, repetitive improvement like that is what allowed me to save 9 frames off a really short, mostly optimized movie once.
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Actually, I watched it a few times and tested a few things, and I didn't notice anything that could be improved. It does look a little awkward, but it's because the enemies are in bad positions and you were either forced to wait or weren't able to zip all the time. I think this new file should be good to replace the current submission. I also made a video encode of it, if you want to include it in your submission text.
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Now that you've finished your Pingu run, how is this movie going? Do you need any help finishing the second level?