Posts for CoolKirby

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What a silly little game. Nice use of death-warping! It was always easy to tell why you died somewhere, and it always looked like it saved quite a bit of time. The last section kind of dragged on, but I think the first part of the movie makes up for it; voting Yes.
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Man, you found that address list fast! It had just been made right before you included it in the text. Good improvement, the run is definitely more watchable now. Yes vote.
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It looks like a lot of close calls with cars could make it look pretty impressive. If you could somehow keep that 165 MPH speed for most of the video, that would look good too. And I don't know how close you can get to the buildings and hills, but maybe some skips could be possible, like in got4n's Out of Bounds video.
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Great work, yes vote! Also seconding d-feather's request for more!
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Glad you guys finally got this finished, and congrats on getting accepted! You earned it.
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What an ending! Yes vote.
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Kurabupengin wrote:
HYPE!
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Been waiting to see a full run using the pause glitch! And it'll be even better once it's optimized.
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That last stage was pretty fast! I liked all the mini-skips, and the part where you just bypassed all the enemies Frozone told you to attack, haha.
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Whoa!! He did it! It's finally been done! Well, sub 4 hours is guaranteed now.
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Sounds like the enemy noises cancelled out at least one of the sound channels. I got a similar sound by unchecking (muting) Options>Audio>Channel 3 in VBA. If the music ever causes lag during the TAS, maybe using this trick could remove some of the lag frames and save time.
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Hype! Will you be posting WIPs, or would that slow down your progress?
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Looks great so far! I'm glad you decided to return to this.
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That was cool! I haven't heard of this game, but from the looks of that video, it could make a really good TAS.
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I was hoping you'd come back to this game, MUGG! I'm glad we have the Vault now so that no matter the viewer response, your hard work can be published anyway. I was mildly entertained, so I'll give it a Meh. It doesn't surprise me that this is a very hard game, though you made it look really easy.
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Awesome run, guys. The whole ending part was very entertaining. Yes vote!
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I like your idea for gradually revealing different levels of TASing for the viewers. This will be a great event!
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Nice improvement with some good RNG manipulation and glitch execution. Thank you for the clear explanation of what happened in the submission text too. Yes vote! And don't worry, your subtitles will be added to the official encode when your movie gets published.
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A good place to start in figuring out the movement and RNG is finding the memory addresses that track them and researching the game based on that. Start with this page on using RAM Search. You'll want to search a few times to narrow down the results until you've found an address that always changes when you move around or when something random happens.
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Good run. It's like the Braid run in that it has a slower pace but I didn't want to stop watching it. I liked the clever shortcut through Pit Road to end the qualifying lap too. Are you planning to do the Short Championship? The Long one would be more complete, but its long length would take a long time to make and almost certainly confine it to the Vault.
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So much awesome news! Looking forward to your progress, Malleo!
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Nice work! I didn't see any mistakes. This should turn out to be a pretty entertaining run.
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Really good run, MUGG! I appreciate the helpful overlay and submission text. This is a more interesting game than I had thought. Yes vote!
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That makes sense, their system IDs are entirely separate. Thanks for the quick response.
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Thanks for your detective work, Spikestuff. I was a little surprised about that part of the rejection message too, as there was a similar situation with Pepsiman and its music, and that got accepted. It could be a different bit rate or something that Hourglass' encoder doesn't support. This game sounds like it uses mono audio, for instance.