Posts for CoolKirby

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DwainiumB wrote:
PikachuMan wrote:
I just fast forwarded it. It ends at 10000 points.
' Really? It ended at 9999 for me.
Same here. I played it a while after the score hit 9999 and the bird just sat there, not accruing any more points.
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Thank you for your suggestions; I added them in. It was tough to decide whether or not to keep 2434M, but in the end, I left it there and removed the link to 2457M in its description. If someone has a good reason for removing it, it can always be done in the future.
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Very boring, but at least when you Turbo it, the bird looks like he's having fun ping-ponging between the pipes. Also the city will move backwards.
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Beautiful! I was looking forward to all the optimized hooks and swinging, and I was not disappointed. Ars4326's boss sections were even more entertaining than Bob's, with new clever tricks and better demonstration of the old ones. Hope to see more from Mission: InTASible in the future! Also, good job with the submission text, Samsara. I liked the fish puns, and all your jokes.
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I second Zeupar's screenshot. It was nice of them to invite Jar Jar to the party. I only recognized two songs, but got introduced to ten more! Really interesting how they fit all this on an NES cartridge.
Lorenzo_The_Comic wrote:
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I like the name you gave the cat. Though the real question is, how did you get into Nach's house?
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Very funny and entertaining. I liked the various announcer voices and the antics of the three characters. Never seen a PSX movie get an incorrect time calculation though, I wonder why that happened.
Nicos wrote:
edit : i fail at life, it's not this submition....
No, you're right. This is the submission with the shovel face.
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feos wrote:
If Windows and DOS are combined, we could do a smart move and put OS instead of region!
I think that would be an efficient use of an existing publication page feature, and also easily distinguish versions of games that were released for both DOS and Windows. Also, if DOS and Windows are combined into PC, it might be possible (after some discussion) to get Windows 3.1 and 95 game submissions accepted on JPC-rr without them having to be labeled "DOS", as Hourglass doesn't seem to run old Windows games like Chip's Challenge at the moment.
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Good to hear! I look forward to seeing your progress/finished run.
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I think the sightseeing paths are meant to show off as many stages as possible from start to finish without backtracking. There is a path that visits fewer stages but is longer than the three sightseeing paths, and it's noted on the Field Map page. I was confused by it at first too. It's a very nonlinear game.
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It looks like the branch of the published run is "sightseeing", with a note in the publication text that it uses Bob's path. It's possible that Bob chose the path he did because it was his own path, and he wanted to run that path to entertain the audience in a specific way. It seems to me that the fastest sightseeing path shows about as much content as Bob's path, but is of course faster. I think you should go for the fastest sightseeing path.
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Enjoyed learning simple words, yes vote.
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Beautiful. Though dizzying.
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Directions unclear, computer became sentient.
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Nice improvement, no vote.
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I actually looked around for the Aqfaq submission I saw yesterday before giving up and clicking on this "new" one. Consider me fooled!
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Kurabupengin wrote:
Hey FluffyMoth, is the major skip glitch category added already?
Thanks for your post, looks like someone saw it and added that relevant tag.
Post subject: Re: Waterworld (SNES)
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itoyuma wrote:
And,please searching cheat. I did analysis Waterworld's cheat code(program code)but, I'm not found it :(
I did a Cheat Search (also known as RAM Search) and found some addresses. You can download a *.wch file to see them in BizHawk through that link too. Some notes: * Both X- and Y-Speed of the ship decrease when you're holding two D-Pad directions. * The bigger enemy ships like to retreat off-screen once you face them. You could avoid this by positioning your ship so you destroy them before they get there, or blocking/bumping them back on-screen until they're destroyed. * In the platforming levels, both knife hits and bullets/arrows do not always seem to connect, for some reason. * You always want to shoot enemies instead of using the knife, which is slow and has to be used on the ground next to the enemy. * You can jump off of ladders, including ones that you run into during a fall. This could be used to make "impossible" jumps. * I couldn't find speed values for the Mariner platforming levels. The ones I could find only seemed to work in one of two directions, but X-Speed at least is easy enough to figure out by watching the position address.
itoyuma wrote:
Please make the TAS movie.
I...might run this game, but I'm not sure. I can't do it now anyway due to being busy with school. You could give it a try if you want to, now that some addresses have been found.
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Warp wrote:
This site needs more cute girls. Voting yes.
I love that you brought that back, lol.
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PJM files use a text-based format. You could try using Notepad or Notepad++ to edit together your 25 movies into one. I recommend Notepad++ as it shows line numbers and lets you open all of your movies in tabs in a single instance of the program.
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jlun2 wrote:
"The End" screen shows at 66270 frames. I can technically press Start and get rid of it, but since there's no credits, I decided to at least show it so people won't complain.
If there's no more "ending" content after the "The End" screen, that should be a good place to end the run. Nice to see you've finished this!
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That was really awesome! Can't wait for more WIPs!
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Thank you to the two people who recently rated the publication and made the average rating appear. Now I can finally see what people thought of this run, and the answer turned out better than I expected! (And apparently the votes made me an "experienced" player too!)
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Were you TASing on the Pure Interpreter core? That one's the most stable. DynaRec is the default if I'm not mistaken, and the most prone to desyncs.
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I added the note to the Gens section of the EncodingGuide. Thanks, thecoreyburton for the report, and Anty-Lemon for console-verifying the correct behavior.