Posts for CoolKirby

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What an incredible-looking demake, though much too short. You destroyed it with this TAS, well done!
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I hoped I'd get to see a completed TAS of this version. The intentional lag when changing directions creates more interesting routes through the rooms. Congrats on finishing this 10 month project, nymx! It's a shame the levels seem to repeat four times before you can get all the treasures. A shorter run would be much less repetitive.
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Lobsterzelda wrote:
I’m posting here in the hopes that more people will watch the movie and vote either yes or no (you don’t need to read the full submission or watch the full movie
I'm taking you up on this, since I've read half the text and watched half the run, in parts, in the 6 days since you made this comment. I didn't find it as interesting as I thought I would. I think it's the pacing, with space sections, airswims, ladders, and some movement all being slow. I liked the glitches though, like walking along seams and that time you carried your pink eye state to another save with ESW (while other times you did ESW, it wasn't as obvious what changed). I hope you continue TASing newer consoles like GC, always fun to see them pop up on the Workbench. I'll watch the rest eventually. For now, Meh vote.
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That was funny. I like how the sprite moves while you're mashing. Dark Tunnel wasn't as fun, but still interesting to see something approaching normal gameplay. I was entertained.
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Thanks for the encode, Spikestuff. Kunzd, many sections of the run are quite speedy, though others look a little unoptimized, like when you stop and shoot instead of moving and avoiding the enemies. It also looks like you can take more hits to save time and still hold out until the next health pickup. That's just my take from watching the encode though.
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The original game is finally here! And... it looks a lot like the DS run. But I'm still giving it a Yes!
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If there's no way to slow down or speed up the bird's horizontal movement, then there's nothing distinguishing this from an RTA run of the same game. Desert Bus had the same issue. Nice graphics for an INTV port, though, and sounds like it was a good way to sharpen your bot-writing skills.
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Fortranm wrote:
Further, the new release still kept the original Japanese subtitle in the logo, so perhaps we can do River City Girls Zero: Kunio-tachi no Banka?
Could be a good compromise. You could ask about it in Discord maybe.
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Great to see another Nate Spider-Man TAS. As always, I enjoyed all the clipping, and fast and frenetic gameplay. And it's always nice seeing a TAS of a modern game. I still haven't played Shattered Dimensions, maybe I should so I can play this one next. I liked your playing around with the last enemy in attack sequences, the funny-looking bright blue and yellow 3D background colors, and the mesmerizing precisely-done flying/falling sections. Also the little details like hanging from the ceiling to troll enemies and mashing Next Hint on one of the loading screens. Also the final fights were awesome. Cool game, cool TAS. It might be my favorite of yours so far! Yes vote of course. Around 20:52 is my screenshot suggestion, when he says "I need to find another way" while heading out of bounds.
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TASVideoAgent wrote:
This is another instance of "taking one for the team" in regards to the TASMania Project. Because I don't enjoy having free time
And we appreciate you making more content and submitting it here for us! It's exciting to see new runs on the Workbench, and I prefer to learn about games from TASes. It's like a trailer/walkthrough but pared down to pure gameplay. I watched this all the way through (only pausing to read your comments) and liked the story that went with it. I was surprised you don't have to buy your fiancee what she asked for on two occasions. I assume there's a range of values where she's happiest and those decisions kept her, not at 100%, but still within that safe range? I don't know why they'd only make 2 seeds for the stocks. Maybe it was to simplify playtesting so they could publish the game quickly, but it's already got a nice story, music and graphics; they just missed the potential for more strategy with the gameplay.
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Short and glitchy, very cool! Yes vote!
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Nice run, reminds me of Pinball Quest and our other storied pinball game TASes. You've been on fire with all the TASes lately, Chard! I haven't watched them all yet but I'm glad I got to see this one.
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Ah, good points. We'll leave it alone then.
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Now that this game has been localized on Switch in emulated form under the title River City Girls Zero, should we update the game name to the new English one? This would be in line with the Publisher Guideline:
If the game had a release under an English title, use it even if the movie was made on a non-English release
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Nice work finishing the improvement.
tom_mai78101 wrote:
I would like to request to cancel judgement for this run, in favor of the other submission (after it is ready for judging.)
You should be able to cancel it yourself by editing it and changing the Status dropdown to "Cancelled", then saving your changes.
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tom_mai78101 wrote:
I don't know what to say, other than I'll redo the run.
Before you start from the beginning, remember that Chamale is also redoing your run and is already at Rocko. It might be a good idea to work together with him from that point on, to save both of you some work. You can also post updates on your progress here or in the game's thread (linking for those unaware there is a thread).
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Chamale wrote:
Also, I can't find the exact ROM you used for this run. The good dump I found has a CRC-32 of 8686436E.
Note that the filename has an underscore in it: River City Ransom EX (U) [f_5].gba. The CRC-32 of the "fixed" ROM is 117FDCDE, and I added the MD5 and SHA1 hashes here. It'll take a bit of searching but if you use that filename, you'll find it.
tom_mai78101 wrote:
As for the ROM, I just obtained it after selecting a Google search page in the upper 10s. Some dumps of the ROM would have RAM corruptions if you do a RAM search and add those addresses into the RAM Watch window. I consider those as bad dumps, because it's more prone to getting desynced.
We always prefer the good ROM when possible. That RAM corruption sounds like a BizHawk issue. If you can reproduce it, please file a bug report so it won't affect you or others in the future.
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That blue palette (<) looks good; bright and easy to look at. I can't think of a better palette for those games at the moment. Dark blue (A+<) as tested in BizHawk just looked dreary.
Alyosha wrote:
I got GB Rockman World 3 resynced and console verified.
Are these ready to add to movie descriptions? By the way, how much "resyncing" is acceptable for it to still be considered a verification of the original run? For example, GBC SpongeBob had ~3 seconds added to allow for the BIOS and LCD on/off, though there might have been one where more was changed. Possibly Sonic Advance? Or if every verification is valid in regards to timing, etc., could I go ahead and add ViGadeomes' Asterix verification to its movie description?
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That was speedy, and I liked all the clipping OoB. Glad you picked up this game, looking forward to more!
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Nice to see a complete run of this game, and I appreciated your author's notes. Looks like a lot of RNG, so I'm thinking that $100 moneybag was necessary to get the much better payouts after it. Nice work. Though I did skip forward quite a bit due to the unskippable cutscenes, so I'm voting Meh.
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MrTASer wrote:
I was uploading a movie file but couldn't find this game. ... Could this be added ?
I think we could add games on request, if it would help organize the site. Others can weigh in, though. For now, I added an entry for VCop2. Also, for Saturn, do we add hashes for each file in the archive (this one has 44), or generate a hash of all of them together somehow (like as a .zip)?
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BizHawk doesn't seem to have that feature yet. It would be in Config>Customize if it did, alongside Save Window Position, Single instance mode, and other existing options. However, there is a Microsoft app called PowerToys that can set any window to be always on top. You can install it from GitHub or the Microsoft Store.
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The file you uploaded is completely blank, It's 1,454,702 bytes long but every byte is 00. Somehow your entire .tasproj file was formatted, sounds like a bug in BizHawk. Do you have a backup of your project? Check your Movies/backup folder. (At least that's where .bk2 backups are saved.)
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Very entertaining with the new camera angles! Seeing enemy cars wreck is one of the funniest things in driving games, especially when you don't even touch them (they just tried going through solid walls to get you). I also found it easier to watch than the other run because the Havana police sirens hurt my ears, but these Chicago ones don't, despite being the same volume. Maybe some kind of compression/EQ issue? I hope you decide to make more of these; you have a knack for finding these can't-catch-me spots in the game. Voting Yes!
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I agree, looks good and makes sense for very similar ports to share a game page!
Memory wrote:
I'm not opposed to asking for the abbreviations field to be changed or removed if people don't see much value in it. I'm not sure if it's used in anything in the site code.
Abbreviations appear in TASVideos search results. A couple weeks ago, I searched the site for "OoT", the common fan abbreviation for Ocarina of Time. There were no results, so I changed the abbreviation field to OoT, and now the game appears in that search. Conversely, the YouTube tags field, including the less commonly used but still tagged "LoZOoT", doesn't return any game results in our site search. We should link that field to our search, so we can have alternate titles (i.e. Probotector), and game titles in Japanese, Cyrillic and other alphabets searchable for non-English speaking users. And I'm also curious about this:
feos wrote:
The old site kept lots of Relations info. Was it dropped upon migration or is it still kept hidden?