Posts for CoolKirby

Editor, Experienced Forum User, Published Author, Experienced player (609)
Joined: 11/8/2010
Posts: 4012
Editor, Experienced Forum User, Published Author, Experienced player (609)
Joined: 11/8/2010
Posts: 4012
Editor, Experienced Forum User, Published Author, Experienced player (609)
Joined: 11/8/2010
Posts: 4012
Quibus and THC98.
Zeupar wrote:
Gamerfreak5665
He isn't a rookie. :P
Editor, Experienced Forum User, Published Author, Experienced player (609)
Joined: 11/8/2010
Posts: 4012
MESHUGGAH's got this one.
Editor, Experienced Forum User, Published Author, Experienced player (609)
Joined: 11/8/2010
Posts: 4012
I second the nomination for mtvf1, who made a few really good GBA TASes this year.
Editor, Experienced Forum User, Published Author, Experienced player (609)
Joined: 11/8/2010
Posts: 4012
Kurabupengin, Kirby Squeak Squad and New Super Mario Bros. have already been done. Enjoy!
Editor, Experienced Forum User, Published Author, Experienced player (609)
Joined: 11/8/2010
Posts: 4012
Thank you for fixing the run's time, Ilari! And thanks for all the nice comments so far, everyone.
Editor, Experienced Forum User, Published Author, Experienced player (609)
Joined: 11/8/2010
Posts: 4012
It looks like Ilari's fix to the displayed length of the movie file in the submission didn't carry over into the publication as it did with the Tails's story TAS. Is there a way to set the timing of the publication to the correct time?
Editor, Experienced Forum User, Published Author, Experienced player (609)
Joined: 11/8/2010
Posts: 4012
As I watched this earlier when it was posted in the Ocarina of Time thread, I will give this a big Yes vote! Great improvement with brilliant new strategies. Good work, both of you!
Editor, Experienced Forum User, Published Author, Experienced player (609)
Joined: 11/8/2010
Posts: 4012
The time displayed is incorrect (as the site parser only reads the VIs). The real time of the run, from the frame count, is 4:52:30.72. Could someone please fix the time for us?
Editor, Experienced Forum User, Published Author, Experienced player (609)
Joined: 11/8/2010
Posts: 4012
The whole run required luck manipulation. The RNG runs all the time, and advances different amounts of time depending on what's going on, so all the rooms and battles after going back and fixing the beams would have to be individually resynced (basically redoing a good part of the run).
Editor, Experienced Forum User, Published Author, Experienced player (609)
Joined: 11/8/2010
Posts: 4012
We will! Right after the stream is done.
Editor, Experienced Forum User, Published Author, Experienced player (609)
Joined: 11/8/2010
Posts: 4012
Chapter 5 was mostly skipped and 6 and 7 were short, so those went fast. We mostly worked on Chapter 8 and getting the best luck manipulation during the Shadow Queen battle.
Editor, Experienced Forum User, Published Author, Experienced player (609)
Joined: 11/8/2010
Posts: 4012
It doesn't make a difference. As soon as she becomes invincible is when you need the three attacks from Mario/partner to hit her.
Post subject: Re: Run finished and streaming!
Editor, Experienced Forum User, Published Author, Experienced player (609)
Joined: 11/8/2010
Posts: 4012
Mario or his partner needs to attack her three times after she becomes invincible. Since a stage prop doesn't count as an attack by one of them, the fastest method is to jump with Mario and then have two Bomb Squad bombs explode at two different times to count as the second and third attacks. We don't have an encode of it. We just moved on because it didn't save any time.
Post subject: Run finished and streaming!
Editor, Experienced Forum User, Published Author, Experienced player (609)
Joined: 11/8/2010
Posts: 4012
Surprise! The run is finished is currently livestreaming on the Twitch channel of the WR holder, almolicious! We'll be submitting it shortly.
CoolKirby wrote:
Anyway, we've finished the first part of Keelhaul Key.
We had also finished the second part. And all of chapters 5, 6, and 7 and most of chapter 8. So you were not lied to. :P
jlun2 wrote:
Im not sure if you know this already, but during the first time the Shadow Queen becomes invincible, you have to attack her at least once, right? Well, you can save a turn if the audience, or a stage prop manages to attack her. It'll do no damage, but at least it counts as an attempt to attack her.
This turned out to be false. After we finally were able to manipulate a stage prop to fall on her, we found it didn't count as an attack after all.
Editor, Experienced Forum User, Published Author, Experienced player (609)
Joined: 11/8/2010
Posts: 4012
Those are just amazing... especially the last three. I could never do anything like that.
Editor, Experienced Forum User, Published Author, Experienced player (609)
Joined: 11/8/2010
Posts: 4012
Patashu wrote:
I'm pretty sure all gyms would get instant victory glitch and bulldoze through the game.
Patashu wrote:
If you call controlled writes to memory memory corruption (and I think this is correct) then 'no memory corruption' should work on its own.
Thanks for your informative posts, Patashu. The old run's branch name has been changed to the more accurate "no memory corruption".
Editor, Experienced Forum User, Published Author, Experienced player (609)
Joined: 11/8/2010
Posts: 4012
I don't think there are. Most runs that start from power on and want to avoid autosaves will just start without a memory card. There just aren't enough cases like SADX that would warrant adding it as a feature.
Editor, Experienced Forum User, Published Author, Experienced player (609)
Joined: 11/8/2010
Posts: 4012
I don't think it would make a difference for this run though. Dolphin doesn't allow removing the memory card in the middle of a movie.
Editor, Experienced Forum User, Published Author, Experienced player (609)
Joined: 11/8/2010
Posts: 4012
Great run and improvement! Good job, MKDasher, and thanks for providing an encode and including all the stats on the side of it. Voting Yes.
Editor, Experienced Forum User, Published Author, Experienced player (609)
Joined: 11/8/2010
Posts: 4012
Okay, thank you. Very nice run! Solid with lots of action. Yes vote! And looking forward to reading the submission text when you fill it in.
Editor, Experienced Forum User, Published Author, Experienced player (609)
Joined: 11/8/2010
Posts: 4012
I've been anticipating this submission, and I'm glad you finished it this early. I can't seem to play any of those AVI files beyond the 2:56 mark though, and it looks like a lot of the run is cut out because of that.
Editor, Experienced Forum User, Published Author, Experienced player (609)
Joined: 11/8/2010
Posts: 4012
There is now. It's in the submission text. By the way, this run syncs in 1.5.3, so if you prefer to watch it in the emulator, there's no need to download 1.4.1.