Posts for CoolKirby

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What a cool idea for a TAS! Maybe someone (or I) can run Mario Party 8's single-player mode, Star Battle Arena too, that would have some similarly inventive solutions. The run was a fun watch, with some surprising strategies. Thanks to the fast text speed, it kept up a good pace. Voting Yes, great first run! Hope to see more from you. Especially GC/Wii, I love TASes of those games and there aren't enough of them yet, imo. I'm wondering if you should end input after the fanfare, at 21:37 when Toadsworth says "You're number one! Congratulations!" to let that message be the final screen. But it's not a big deal.
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Awesome job on this, Malleo! I enjoyed the Twitch stream and I know I've said this before but this is the best TTYD TAS yet! Your determination to optimize and finish it is inspiring and I'll be sure to watch your Twitch VODs for 100% progress whenever I have some free time. Thanks for all the great GC TAS content over the years. This one is another Yes from me!
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TASVideoAgent wrote:
bizwhack 2.4.2 ... Bizpuck devs
BizHawk jokes didn't die, they were frozen alive until Nitro came back. Those spasming parakoopas and Cheep-Cheeps gave me a headache. I'm not sure if that could trigger epilepsy, but it triggered nausea for CoolHandMike. Maybe a warning in the movie description would be a good idea? I watched the whole thing, but I'm not sure I'd call it entertaining. Voting Meh.
dekutony wrote:
This game doesn't feature the infamous "SORRY NOTHING".
END
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Thank you for correcting me, illayaya. I saw the video on mobile and assumed he was showing an improvement comparison since he had been working on a WIP for some time. So his WIP is just sloppy, then? Thanks Challenger for that resynced file!
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Chutacoacko Playz has been working on resyncing and improving the old any% WIP. Here's a comparison video between Chuta, and OGA & smns72's old WIP. Judging by that 30 FPS video, the new WIP looks to be around 208 frames (3.46 sec) faster. EDIT: I was mistaken. illayaya has more correct information below.
Post subject: Re: #6767: nitrogenesis's SMS ALF in 04:52.39
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Welcome back NitroGenesis! I missed your funny submission texts.
nitrogenesis wrote:
He's back, in pog form.
I totally read that as porg form. I'm not used to seeing Pog in lowercase. Good job improving your movie by so much, but this game is still boring and the music is grating. Anything after the 2 minute mark I had to skip forward through. Not your fault, it's just this game. Voting No, but congrats to you, Twisted Eye, and those speedrunners!
Post subject: Ghibli movies streaming in the US
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With the launch of HBO Max in the USA, almost all of the Ghibli films are now free with a streaming subscription! This is the first time this has ever happened in my country. All the movies listed on Studio Ghibli's Wikipedia page are included except for Grave of the Fireflies, though it also includes Nausicaa. This amounts to 21 movies. HBO Max supports profiles so it might be wise to share a subscription with friends to make the $14.99/month a little easier to justify.
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Should the movie description note that this game mode was released less than 6 months before this run's publication? I think that could be a notable addition, like was done with this movie's description.
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Nice job not only resyncing the movie but finding improvements too! I appreciated the supercut encode to clearly show where the gameplay was faster. Voted Yes.
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No problem. Feel free to post your progress here, or ask if you have more questions.
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PurpleSunDeryl wrote:
If it wasn't obvious by the lack of activity in 2 years, this project's dead.
Well, that's a shame, but I kind of assumed so after all this time, like you said. Would you mind uploading the .dtm to userfiles? This could help someone else learn the inputs and redo it.
PurpleSunDeryl wrote:
it'd be better to start over again, on a more recent revision (5.0-2428 for this one).
While that one is over 3 years old already, I think anything in the 5.0 line is still acceptable. There's a Paper Mario TTYD TAS improvement currently being done on a modified version of Dolphin 5.0 (the very first 5.0).
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This is not only a great improvement, but has a really nice submission text. I liked how you explained everything in detail so everyone can understand what's going on without having to look at previous submission texts. I didn't know what was happening in Terra Tubes until I read it. The new entertainment sections were great too, congrats on resyncing everything so no time was wasted. Yes vote!
P.JBoy wrote:
Well I thoroughly enjoyed that, in fact it's probably my favourite battletoads TAS to date :D
Same!
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Hi Angie, welcome to TASVideos. It is curious that no one has speedrun this game yet, maybe it's just one of those unknown little gems. It's good you completed a rough TAS of the game already, maybe your work will inspire someone to speedrun it. It's happened before. From what I've seen, this community doesn't like to rip maps for their TASes. There are other sites that are better at that. But if you just need to plan a route for a grid-based game, you can draw up something simple like this: This is a map I made for Solaria Round 1 based on your TAS encode. Gray tiles are floors, green are floors with flags, yellow are floors with hourglasses, and the rest is empty space. Despite very little detail, you can see what you need to collect, and gain a clear goal to run toward those flags. You can add enemy spawn positions to the map as well, and maybe arrows or lines depicting their path or range of motion. You'll need to think carefully about which paths to take. Because you chose a grid-based game, this shouldn't be very hard, and will usually come down to what saves time in the short run. This is unlike an RPG TAS where your immediate decisions also affect things far in the future. For example, in Solaria Round 3, you want to touch the edges of those bouncing balls and then angle yourself toward the next ball instead of running all the way through them and having to correct yourself later. If this game supports DualShock analog input, you may get even faster times by allowing your character to curve around corners. You might find the tips at Wiki: TasingGuide helpful as well.
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In case Mukki sees this, a Tomb Raider: The Last Revelation run has been finished and published. Woops should be paid his $10 for finishing the run so the bounty can be marked as complete. Mukki hasn't visited the forum since 2012, so it's doubtful he'll return to clear the bounty, but not impossible. Maybe someone who knows his contact info could reach out to him.
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Awesome WIP DwainiumB! I've never seen those clipping glitches so optimized. Looking forward to the Syndrome's Base level!
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Looks like it works fine in BizHawk 2.4.1. Make sure you're using the GLideN64 plugin on Pure Interpreter. It'll set this automatically if you go to Config>Profiles>N64 Tool-assisted speedruns. 2 players should definitely be used, it brings the time down quite a bit, even in RTA.
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dekutony wrote:
I was thinking of making a sort of theory TAS/LOTAD of this game.
I say go for it. It can be much easier to make a quick testrun as a first draft, than to start your highly optimized TAS and have nothing (in-emulator) to compare it to. Also, got4n and I aren't working on this anymore, so it's all yours if you want it!
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Games I'd like to see TASed, that I've thought of so far. It's a shame there aren't more Linux ports of Windows games; libTAS seems to be compatible with a lot of recent releases. Windows:
  • The newer Shantae games - Should make for just as much entertaining action as the run of the only currently TASable game in the series.
  • Hello Neighbor - Lots of physics abuse will make for a short run, even shorter and glitchier than RTA runs.
Linux:
  • Assault Android Cactus - A twin-stick shooter with dazzling graphics, and multiple characters each with two unique weapons. Runs in Unity 5 and would make for an enjoyable and varied run. (Cactus is an assault android, that's why it's named that.)
  • Golf with Your Friends - A 3D minigolf game that, despite the name, is fastest with one player. With enough power on your shot and a slight elevation change, you can skip large parts of courses. Not sure if libTAS can run 3D games yet.
  • Guacamelee! Gold Edition - A Metroid-style game with a roughly half-hour speedrun. Could work in libTAS, as it's 2D and has low system requirements. Also has a Windows version that supports XP, if Hourglass testing is needed.
  • Mark of the Ninja - Stealth platformer. There are original and remastered versions with different system requirements, not sure how they differ in terms of run content.
  • Streets of Rage 4 - The newest game in the series just released on many platforms including Linux. Uses the FNA/MonoGame engine like TowerFall, Celeste, and Axiom Verge, so it should run in libTAS.
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I thought the new glitch was impressive, the optimizations were well-done, and the movie was just as entertaining as the published one, which I've gone back and rewatched a few times now. I voted Yes!
sharpRui36 wrote:
In the fight with Giygas, 4000 damage by Ness alone would be faster.
Did you do this in the current run already, or is this a possible improvement for a future run? It looks like Ness is doing all of the attacking already, but at 385 HP of damage per turn.
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EZGames69 wrote:
some inputs had to be changed a bit to work properly, but most of the other inputs were completely unchanged.
Do you think the changes were minor enough that we can give this publication the "Console verified" flag? Or should we hold off until emulation improves to where the input file plays on GBP without edits?
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Another TTYD any% TAS is underway, and Malleo has been streaming the process on Twitch almost daily. A new Teleporter Room Early method was found that requires neither Flurrie nor most of Chapter 2. TRE can now be done on Japanese or English, so the new run will be back on the USA English version. After this run is finished, he will start on a 100% run. Prologue has been TASed once again (with a Backwards Goomther appearance with no time loss)! Malleo also went back and rewatched the first TTYD TAS, made by himself, Masterjun and I, on his stream with commentary. It's a long watch, but wow, what a nostalgia trip. Big thanks to Malleo for getting our first TAS off the ground, and working hard to optimize this game for several years now.
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Oh my goodness, what a great video! Brought back so many good memories of watching BfBB progress as a speedgame way back when. I said "That's me!" out loud when he mentioned my username and showed our forum posts.
itsPersonnal wrote:
Oh also, the Any% is At Goo Lagoon, post Robo-Sandy. I'm about twice as fast as the 2014 TAS, ~8 minutes ahead.
Thanks for the update, Hazel. Even if I don't post much here, I keep up on your trick videos and greatly enjoy them. Your TAS is going to be amazing! Here are some of Hazel's newest videos since February: Bypass Krabs checkpoint on Pier as Patrick: https://www.youtube.com/watch?v=z5eB1r9Ghxg Store Goo Knock-back Trajectory Between Different Levels: https://www.youtube.com/watch?v=e8C_8kaeQjg Late-game Security Tunnel: https://www.youtube.com/watch?v=EhW7go3elIA Museum Sock for mid-game: https://www.youtube.com/watch?v=x-9J_eJ9360 LTCS timing to Late Game: https://www.youtube.com/watch?v=9YI8lVPfOnk fall off the ledge 30 times a second, also store BBJ speed: https://www.youtube.com/watch?v=22cSTzcEcWc
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This was even more entertaining than the previous run! New glitches, a better route, and some nice playing around during the MMM setup. And that was a fantastic explanation video. Yes vote!
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That was amazing, too bad it had to end so soon. The Hungry Luma playaround was funny too, I had no idea enemies were still active while you're feeding it. Looking forward to your any% run!
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How is your speedrun.com module going, MESHUGGAH? Do you think you'll replace SDATASes with the new page when it's done? It will be nice to have something that's a lot less manual work for editors than the current page. If you can integrate the Game list like you mentioned, maybe it could check a game's publication count and omit its listing if it has at least 1 publication, so the page could be completely automated. For now, I have some questions about game entries that could be removed:
  • Diddy Kong Racing NewGame+ on SDA is longer than the any% TAS we have published. Is there any new content that could be gained by running NewGame+?
  • Zelda II NewGame+'s "overpowered" gimmick may not be as exciting for a TAS as it would be for RTA. We have 3 published movies between any%, glitched and warpless; have we covered this game sufficiently on this site already?
  • Valkyrie Profile has a "glitched" run published now, is this enough to remove the full "Ending B" entry from SDA?
  • Some games are trivial and would likely be rejected, like NES Anticipation, SegaCD Panic!, and MSX Picture Puzzle. BomBun was already rejected from this site for game choice.
Should any or all of the above runs be removed?