Posts for CoolKirby

Editor, Experienced Forum User, Published Author, Experienced player (609)
Joined: 11/8/2010
Posts: 4012
Okay, this wasn't funny or clever the first time. No vote.
Editor, Experienced Forum User, Published Author, Experienced player (609)
Joined: 11/8/2010
Posts: 4012
That was awesome! Really excited for this now.
Editor, Experienced Forum User, Published Author, Experienced player (609)
Joined: 11/8/2010
Posts: 4012
JWinslow23 wrote:
Well, I signed up only a day ago, and unlike you, I don't frequently check for new submissions on here!
His run was on the Workbench for 18 hours before you submitted yours. You're saying you didn't check the Workbench or the homepage even once in roughly a day, just to make sure no one else decided to submit an improvement to a very short but improvable recently submitted run?
Editor, Experienced Forum User, Published Author, Experienced player (609)
Joined: 11/8/2010
Posts: 4012
I love news about Dolphin! Good to hear that issue's fixed.
Editor, Experienced Forum User, Published Author, Experienced player (609)
Joined: 11/8/2010
Posts: 4012
So did all those environments (Console, BizHawk, and the two Snes9xes) have the same saved game? Do BizHawk and lsnes just not show the sword on the Mario RPG title screen?
Editor, Experienced Forum User, Published Author, Experienced player (609)
Joined: 11/8/2010
Posts: 4012
Wasn't this guy one of the spammers from last night too? Lol, no vote.
Editor, Experienced Forum User, Published Author, Experienced player (609)
Joined: 11/8/2010
Posts: 4012
Agreed with everyone else. Not interesting, not amusing. No vote.
Editor, Experienced Forum User, Published Author, Experienced player (609)
Joined: 11/8/2010
Posts: 4012
Pasky13 wrote:
It seems 1.51 actually got 1 second faster, not slower.
Oh, right. That's what I meant.
Editor, Experienced Forum User, Published Author, Experienced player (609)
Joined: 11/8/2010
Posts: 4012
Wow, interesting. For the first few minutes, it looked like snes9x 1.51 was keeping pace with the SNES and BizHawk, but it gradually got slower until it was about a second behind after 10 minutes. It's reassuring to see how accurately BSNES emulates the console, especially since we can now TAS with that core.
Editor, Experienced Forum User, Published Author, Experienced player (609)
Joined: 11/8/2010
Posts: 4012
I don't know if you knew this, but this game is a port of a PlayStation game of the same name, which is probably better for a TAS due to better graphics and because it's the original. The whole World 1 for that game has been TASed, and memory addresses and tricks have been found. You can find everything you need in that thread. Also, check out the WIP encode in that topic; your trick saves a lot of time in the second part of the tree level.
Editor, Experienced Forum User, Published Author, Experienced player (609)
Joined: 11/8/2010
Posts: 4012
Oh, I see. That's a really good idea.
Ilari wrote:
The list on the wiki: Wiki: Helping
Thanks for reminding me of this page. I'll start seeding those torrents.
Editor, Experienced Forum User, Published Author, Experienced player (609)
Joined: 11/8/2010
Posts: 4012
So, I finally got a debit card and was going to show my very late thanks to the coders who more than fixed the site, but I read on the Donate page that the site isn't accepting donations at this time. Why is that? I thought the site was supported by donations. There's no longer a way for me to show my thanks for the coders' efforts or help support the site?
Editor, Experienced Forum User, Published Author, Experienced player (609)
Joined: 11/8/2010
Posts: 4012
I've never seen that widescreen hack before. It's quite interesting. This is the first time I've ever seen the mission star fly out of the 100 coin star like that. That looked really cool.
Editor, Experienced Forum User, Published Author, Experienced player (609)
Joined: 11/8/2010
Posts: 4012
AKheon wrote:
Fun fact: this game was developed by Climax, the same company who've also worked on Silent Hill: Origins and Shattered Memories.
Wow, Climax developed this game? They worked on that PSX SpongeBob game too.
Editor, Experienced Forum User, Published Author, Experienced player (609)
Joined: 11/8/2010
Posts: 4012
Oh, my bad. We're talking about CDs here; there wouldn't be a special chip. Could the timing issues be caused by less lag during battle scenes, or something with the RNG causing the game to lag? Just throwing ideas around. Well, if it's more accurate and compatible then PSXjin, then I hope to see it have its issues fixed and be ready for TASing in a few months or so.
Editor, Experienced Forum User, Published Author, Experienced player (609)
Joined: 11/8/2010
Posts: 4012
Is Mednafen's core the most accurate? And does FF7 use a special chip that the emulator is not compatible with?
Editor, Experienced Forum User, Published Author, Experienced player (609)
Joined: 11/8/2010
Posts: 4012
If it'll take less than a year, I could put off Supersponge so I don't have to use PSXjin. Would it be that short of a wait?
Editor, Experienced Forum User, Published Author, Experienced player (609)
Joined: 11/8/2010
Posts: 4012
jlun2 wrote:
Marx wrote:
Well I don't really like "Bad game choice" rule. So yes vote!
Vote: Should this movie be published? (Vote after watching!)
Well, I don't like this rule, so even the movie was bad, I'm going to suggest it to be published. What? >.>
So, if I hadn't said anything, he wouldn't have even voted?
Editor, Experienced Forum User, Published Author, Experienced player (609)
Joined: 11/8/2010
Posts: 4012
andymac wrote:
What's really appalling is that we have a published run on this site that is being rivaled by real time runs.
Totally agree. The best thing to do is work on and finish this run so we can stay ahead of real-time speedruns. After the new record is established, there will be plenty of time to implement small improvements in a v2 run.
Editor, Experienced Forum User, Published Author, Experienced player (609)
Joined: 11/8/2010
Posts: 4012
sack_bot wrote:
Submit? I'm not done with world 1! I will optimize at the end of world 1
That's what I was saying. I hoped you were planning to go back and optimize it, so I'm glad you are. I'm looking forward to seeing the optimized World 1.
Editor, Experienced Forum User, Published Author, Experienced player (609)
Joined: 11/8/2010
Posts: 4012
That's a really nice trick. It's too bad it won't be in the final run, but it's really good that a 120 star run is getting done (relatively) rapidly.
ALAKTORN wrote:
Haven't seen that emoticon for years!
Editor, Experienced Forum User, Published Author, Experienced player (609)
Joined: 11/8/2010
Posts: 4012
This is a dull looking and bad sounding game. I liked the platforming and the squirrel glitch was pretty entertaining, but the slow tutorial levels and croc/bird punching minigames hurt the pace of the run. I don't think this game could make for a good TAS, but I'll give it a Meh vote.
Editor, Experienced Forum User, Published Author, Experienced player (609)
Joined: 11/8/2010
Posts: 4012
sack_bot wrote:
partyboy1a wrote:
At about 0:45 you're running straight into a wall, and after glitching through it, you run straight into the pipe and stop your forward movement for a moment. That's quite an interesting game, go on with it.
Its a know unoptimsation
Aren't you going to fix the unoptimized parts before you submit the run? I watched it again and it looked like there were some parts that could be faster.
Editor, Experienced Forum User, Published Author, Experienced player (609)
Joined: 11/8/2010
Posts: 4012
Instead of having the Innovative TAS award as something that is given to a TAS every year through voting, what about making a new group for innovative movies, like the special stars and notable publication moons? Then movies could be added into that group that were innovative at the time, like moons are added for "notable" movies for the time they were published?
Editor, Experienced Forum User, Published Author, Experienced player (609)
Joined: 11/8/2010
Posts: 4012
Looks good to me! I'm glad you decided to take damage too. Good luck on the rest of the run.