Posts for CoolKirby

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kirbymastah wrote:
Hmmm CoolKirby, I may take you up on your offer to learn how to TAS this game. I'll have to find the ISO myself, but any tips on how to get started? I think it'd just be fun to start off with doing some of the challenge rooms.
Tips on TASing, you mean? And it's great you're starting work on this game. Since the game requires you to use the Wii Remote, you'll need the special wiimote-fix build of Dolphin: 32-bit, 64-bit. Then you'll need to make sure dual core mode and idle skipping are unchecked, and the DSP is set to LLE and not HLE. Other than that, you should be all set to start TASing.
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That's great news, Nahoc! Thanks for letting us know. Be sure to keep us updated every month or so, at least.
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Very nice run. I like all the tricks you use to keep your speed from damage boosts, like in level 2 with the spike wall, and how you outran the screen at the end of level 4. And level 6 was crazy fast and really short! Overall a great addition to the site, Yes vote!
Warepire wrote:
What's up with the camera stuttering?
I think it's the trick he uses to keep his speed while jumping by landing backwards and then continuing forward. That's probably what causes the camera to stutter a little.
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Very nice run with nice new improvements. Yes vote.
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STBM wrote:
I tried to make an optimized version of the first mission of Billy Hatcher, do you think it's enough optimized this time ?
I haven't played or TASed the game, but it looks good to me. If you can't optimize it any more, that's when it should be (nearly) optimal.
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The Sand Zone music from Cave Story+ and Wii. One of the few new tracks that's actually memorable and well-done. Link to video I still prefer the original game's music though. I thought every track was very catchy and memorable. Not to mention Pixel wrote the program for making the NES-esque music, which makes it even better. And it inspires me, too, since I want to make MIDI or 8-bit sounding music for indie games too someday, and this music sounds like something I would be able to achieve.
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Which version of VBA are you using? I haven't heard of a bug like this.
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It's doable, it would just require a lot of tiring effort, like rog said.
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Did you start your movie from save data? Maybe the game saved information during your movie and it changed the original save data so it's not compatible with the beginning of your movie anymore.
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stootab wrote:
I think soulcalibur 2 would make a great TAS. I'm not sure how it runs on dolphin, but it could be very entertaining
According to this page, it runs perfectly, definitely well enough for someone to TAS it now.
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Rapidly. It's developing rapidly.
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LYF wrote:
CoolKirby wrote:
What are you doing?
I am just replaying Requests... If I replay it for 65536^2 times, what will happen?
I'm not sure the server could handle a test like that. Are you planning to make that many posts?
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What are you doing?
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DRybes wrote:
CoolKirby wrote:
DRybes wrote:
psychowaluigi_demo_v1_2.exe
You're using the demo version for the TAS? Not the full version?
I have no idea what these guys are using. I'm not working on this movie and I haven't seen any of their WIP .wtf files.
Oh, I just figured you were using the same version as them since you were helping them find memory addresses. Maybe someone could replace the link in the OP with one that leads to the download for the full version.
sack_bot wrote:
the full version
Good to know.
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funnyhair wrote:
Would a game Like Wii sports lend its self to an interesting TAS?
I don't think the first one would, because it would just be the same perfect hit, strike, or punch over and over, and would get repetitive. Wii Sports Resort could make an interesting TAS, since some of the games are more about getting the highest score or, for example, kayaking the farthest distance you can.
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DRybes wrote:
psychowaluigi_demo_v1_2.exe
You're using the demo version for the TAS? Not the full version?
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jlun2 wrote:
C stick is not really useful in a TAS where you have 360 degrees of control. Yes, moving the camra in games where you can only use the D-pad is great, but look at runs like SM64; sometimes, the TASer's play with the camera instead of using it to see better.
Well, in SM64, the camera turns a set angle every time C-left or C-right is tapped. I'm talking about lightly turning the camera by setting the C-stick to a left value of 20 (in Dolphin's TAS input window) and continuing to run forward. Unlike turning the character with the joystick, this should allow the character to keep running forward and not lose any speed.
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Odongdong wrote:
How about changing the camera angle instead of player's direction? I think SM64 DS run used that trick.
Hey, that's a great idea! Probably a lot easier than changing the character's direction and losing speed. I'm going to use that for SpongeBob BfBB sometime in the future. Thanks!
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heldtogetherwithtape wrote:
I probably will need some assistance with finding addresses since I literally downloaded, installed, and mostly learned how to use Cheat Engine today.
Jlun2 is good with Cheat Engine. Try asking him for help.
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I had to go back to the beginning of Chapter 1 and redo some segments that could've been faster. After saving some frames, I got to an area that I had spent a lot of time optimizing, only to find that it desynced because of different enemy positions and I would have to do it over. At the time, I had to worry on college work anyway, so I just took a break. I've been starting to manage my time better, and I'll resume working on this run tomorrow. I'm redoing the part with the Spiked Goomba guarding the POW block and I found a much faster route, which is encouraging.
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That's great news, Mr_Sweed. It must be such a relief to have the 27-year cancer finally gone. Hope your health continues to improve.
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sack_bot wrote:
there are none
Oh. When you said "r81 or earlier", I thought you meant there was at least an r82 that supported memory watch.
sack_bot wrote:
CoolKirby wrote:
Otherwise, you can probably use MHS or Cheat Engine for memory watch.
How?
They allow you to search for memory addresses in the entire program of Hourglass so you can find them in the game. Heldtogetherwithtape knows how to use Cheat Engine though, so he can search for them for you.
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sack_bot wrote:
DRybes wrote:
I would also try memory watching the game, on the off chance that the relevant variables are easy enough to locate that they can be of use
Small problem. mem wach does not work in hourglass r-81 or erlear
You're restarting the run anyway, right? Can't you just restart on a revision that supports memory watch? Otherwise, you can probably use MHS or Cheat Engine for memory watch. By the way, It's great to see you had made such progress on the run (world 8!) and even managed to contact the game's programmer (which would be really hard for most of the games on this site)!
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I think I remember hearing about this having happened once before, and if I remember correctly, it was some odd bug that was corrupting the hotkey configuration. I guess the best thing to do would be to download a fresh version of the emulator and set everything up again, including new savestates. By the way, I didn't see this thread pop up almost two months ago, and since no one else posted, I assume they missed it too.
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itsPersonnal wrote:
The main problem with route planning in this game though, is what socks to get...
I had that planned out too, at least for Jellyfish Fields, as well as a testrun for that area. Unfortunately, the run desyncs, and I didn't want to record another, so I would have to remember my route again. I would appreciate it if you made that strats video. I have my share of tricks that I haven't revealed yet too, and a TAS would use those and also some shortcuts that are already known like the bungee spatula trick by frozenstar0, and the (likely) TAS-only clam skip by me.