Posts for CoolKirby

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Sorry to keep you waiting. I got to the part where I place the Sun and Moon Stones and enter Hooktail Castle (about halfway through the chapter, I think), but I got sidetracked by other things. I'll resume working on it soon.
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The game is slow-paced, not pleasing to look at, and has too limited of a moveset to do anything entertaining while Mario runs and jumps right for justice. The sound effects aren't very good either, especially the annoying low-quality yell Mario makes sometimes. Bad game choice, no vote.
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And I think some people were concerned about comparing times with real-time Metroid Prime runs.
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Looks great, Exxonym! Doesn't look improvable to me.
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Great run and nice improvement! I liked all the subtitles that explained what you were doing at each point in the run and trivia about people who worked on the game. I also had some fun naming the characters (Krby turned out to be the hero that stayed alive the whole run). Yes vote.
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Super Mario Sunshine is having the same problem with loading times. There's an option that will make the loading times take 0.4 second when checked, but about 7 seconds when unchecked. I'm not sure if it's the same problem for this game, but I agree that this issue needs to be addressed.
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I don't think it would take too long to improve the escape part. The current submission could probably be updated with this trick before the encoders get to it, like Vykan12 said.
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grassini wrote:
can't wait for this to be gone.
It's still a great run. The new Ganondoor run is just better.
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I think this would make an interesting run. It's fast-paced, and it looks like you can skip a lot with that jumping glitch.
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It's a nice technical achievement, but not very entertaining. Maybe a run with different goals that would allow more variety would be better suited for this game. Meh vote.
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Nice improvement. I really liked the comparison encode too. Yes vote.
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Very good run! The pace, combos, and glitches were all good. Good game choice too. Yes vote.
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I haven't played the hack before, but I didn't find this nearly as entertaining as the Super Mario World runs. In fact, the final level was pretty boring. It also might help to have level by level comments to help those who aren't aware of all the technical stuff that's being done in each level. I'm going to go with Meh.
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Here is a 16x16 pixel Kirby I made a few years ago for a Super Mario World hack I was working on (which involved Kirby). The checkerboard background helped me plot each pixel in my graphics editor. Looking back on the hack, it was too easy and the level design was really juvenile so I probably won't finish it. I made it by studying this Kirby hi sprite from Kirby Tilt 'n' Tumble: Here's how it looked in-game:
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DarkMoon wrote:
It was on the verge of rejection, if IRC is to be believed.
Oh, I didn't know that.
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kirbymastah wrote:
And also my any% current record: http://www.youtube.com/watch?v=ecLncXnHPN4
Thanks for posting this! I was looking for the any% record.
kirbymastah wrote:
Also @CoolKirby, I may take you up on your offer about TASing in general, since if I'm ever to learn TASing, it'd definitely be this game, but not for now.
OK, great! Just let me know when you're ready and I'll show you how to TAS with Dolphin.
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gbreeze wrote:
Sorry to waste everyone's time :P
32 people voted Yes, almost double the number of No voters. You didn't waste our time. Sorry to hear you're cancelling this entertaining and well-made run, but remember you can always uncancel if you change your mind.
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Mothrayas wrote:
There is a TAS of this game on Nicovideo, beating it in 12:59.67 (link here). This is over three and a half minutes faster than your TAS (and the published run).
Voting No to another Goonies 2 submission by McBobX, this time for not beating all current records.
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Xevros wrote:
I guess there is a trick compilation page somewhere but I can't find an updated one.
Here is a good tricks page, though some of the tricks might not be for real-time speedruns.
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Thank you for sharing your knowledge with us, kirbymastah. I would have thought playing with at least 2 players would be better because of defeating enemies at the front of the screen. I didn't know that damage dealt is split between players, though. I'll go ahead and post your 100% speedrun test route here. I haven't watched it yet, but 2:52:04 sounds like a solid time. And if you want to TAS with Dolphin, I can always teach you how.
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I just linked to that video... Or did you mean the top comment on that video talking about the person's palms bleeding? That's an example of what I'm talking about.
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I thought the run was really entertaining (especially the autoscroller level) and I liked watching you break the levels. This belongs on the site. Yes vote.
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rog wrote:
Also...who used the palm of their hand to rotate the control stick? >____>
Enough people got hurt from minigames like Tug-O-War that Nintendo decided not to release it on VC. He was talking about Mario Party 1 specifically, but if he finds Mupen too annoying, like you said, there's always Mario Party 4-7 on GameCube.
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The encode I watched was this one, which shows from 1-1 to the beginning of 4-1. The part I was talking about starts at 5:04. It looks like the bot moves the screen about a pixel or two forward about every 70 frames, which is what it's supposed to do.
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Oh, that makes sense. I assumed the random input was unweighted, but that approach wouldn't have made a good run with this game. Why does the bot get hung up on the stairs in 2-3 for so long? I watched the controller input graphic and it looked like the jump button was not pressed for a long period of time. Mario's X-position was barely changing or not changing at all, and he was running left and right into an immovable object.