Posts for Corrodias

Experienced Forum User
Joined: 8/28/2014
Posts: 7
SDA only continues to accept runs from "official" emulators, but SRL doesn't care, and as it is a collaborative and separate effort, I see no reason GDQ should consider an emulator to be a problem. Of course it's not up to me, but I can at least provide feedback to the organizers as a viewer.
Experienced Forum User
Joined: 8/28/2014
Posts: 7
I would caution against having a "race", at least one in which the human is destined to lose. If anything could fuel a common newcomer's misconception of TASes being intended to compete against Unassisted Runs on equal ground, and thus as "cheating", that would do it. And besides, I don't think it would be more interesting than the TAS on its own. It would basically be like, "here's a normal unassisted run, oh and here's also a video of a TAS happening alongside it to see what one of those looks like. Try to watch both.". I don't know whether I have an opinion on doing it twice a year. I don't think you can ramp up the impressiveness of TC payloads twice a year, haha. But you could certainly show one or two regular runs at SGDQ, which from the feedback I saw would be well received. Including by me. I suppose that means I support the idea.
Experienced Forum User
Joined: 8/28/2014
Posts: 7
I congratulate you on a very fun demonstration. I guess I don't have much else to say. I'm going to sneak in my recommendation for a Super Metroid TAS for next time right here. :) On a console or otherwise. Getting TASbot to sync for 45 minutes might be quite a tall order, on top of getting a verifiable movie in the first place considering that most of them are snes9x ones right now.
Experienced Forum User
Joined: 8/28/2014
Posts: 7
You have been putting in a lot of effort. Good going.
Experienced Forum User
Joined: 8/28/2014
Posts: 7
I have searched the site and the forum and I cannot find information related to verifying Super Metroid runs. The "Game End Glitch" run was recorded in lsnes. What sort of console modification would be required to make it work? dwangoAC did not seem concerned about any difficulty in getting the bot the ability to hard reset the console. I did not search the entirety of the 250+ page general Super Metroid thread, as I see no function for searching within a thread on this forum.
Experienced Forum User
Joined: 8/28/2014
Posts: 7
Operating under the assumption that they're all console-verifiable... I'm not sure about River City Ransom. It does have its entertaining moments, and it is an appropriate length. I am less interested when they're just hitting each other. It's not bad. I think it really needs to stand out if it's not going to be a speedrun. Super Mario All Stars is cool, but at 90 minutes, I think it's going to be too long. International Super Star Soccer is pretty good. Reminds me of the RBI Baseball one. I'm going to provide a Super Metroid cart so we can find out whether the Game End Glitch run syncs. 100% would be neat but, I think, is simply too long. The faster ones are snes9x movies and are very unlikely to sync (worth a try if there's any chance).
Experienced Forum User
Joined: 8/28/2014
Posts: 7
While the Choco Mountain Gauntlet concept is technically interesting, I'm not sure how well it might be received due to the track not really changing all that much. Having a few boulders and bananas around doesn't seem like a dramatic difference from a player's perspective. A 70-minute FF run would definitely be too long to focus on, but I like the idea of letting it run unattended. About the human vs TAS race... I have misgivings. I think races are difficult to plan because you need them to be close in order to be most interesting. If either party pulls far ahead, it's not very compelling. That's one reason there are so few of them at each event. You need people who are guaranteed to be similar in performance. With all the variables involved here, we can't make that guarantee. In my opinion, any ACE will be cool, even if it doesn't top the previous year's in terms of complexity. I might be disappointed if there wasn't one. As for playing back recordings of runs, I like those, but of course it's difficult to find the right balance of visually impressive execution and glitches that can't be reliably performed in real time, versus length. Commentary helps a lot. First, to get a few out of the way that aren't on the console-verified list... I sort of wanted to recommend Metroid 2, if it were console verifiable. At 25 minutes, it's a bit long for people who aren't familiar with it to watch Samus wander the corrupted caves of SR388. It's a shame there isn't a verified run of Super Metroid, because the movement execution in that is always a joy to watch, for me. It's really the perfect choice. I'd jump at any Castlevanias, were they on the list. Especially post-SotN ones. Then, of those on the list... Marble Madness is quick and cool. I like how the camera is usually far behind. I expected RBI Baseball to be boring, but it's hilarious. I definitely vote for that one. I like the NES Mega Man "game end glitch". No, I love it. It's almost too short, but that makes it a good transition between other games. Mega Man 2 is pretty long, but with all the glitches and oddities, I could see including it. Super Mario Bros. "warps" and Super Mario Bros 2 "warps" are solid choices. Super Mario Bros 3 "game end glitch" is gold. Great choice. I do not recommend the "warps" one, because it's 50% autoscrollers that bore the hell out of me. Tetris "fastest 999999" is enjoyable. It's not so long as to wear out its welcome. Dr. Mario has an ... interesting ending. I could see including it. A lot of the rest are well made, but simply not that compelling to watch in a marathon setting; I mean, I could see the room sitting there in silence as they play. What is fun about a TAS varies by person, though, so I don't know everything.