I'm giving this a no vote. Here at TASVideos, we go for the best gameplay, and it must beat all records. This TAS is over 30 seconds slower than other runs.
DJ Incendration
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Nice work in terms of in-fight optimization! The results screen menuing could be a lot better. You listed the times in the submission, which is enough. Because of delaying 30 frames every time just to make times visible (for most people, since I'm blind), I'm giving this a meh vote.
DJ Incendration
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I have a quick question. Does the startup sound play this long on console, with this game? If not, this is crazy! I've never heard the startup sound play while the first cutscene of the game is playing.
DJ Incendration
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It is not only the accurate emulation which is making it seem slower. Delaying by 150 frames may be the main thing making it seem slower. McHazard delayed the time screen for every fight by 20 frames, while this TAS doesn't do that. 40 frames saved there. However, we delay by 150 frames so that Doc's first attack comes out a frame (0.06 in-game seconds) earlier. This nets 110 frames lost in real time.
DJ Incendration
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Well, for the moving around the ring, there's Power Punch 2, which is a separate game on its own. I'm not sure how I'd take away the star mechanics or anything like that, but that would be interesting. It seems less fun to me, though. I like to see fights over quickly, and removing that would make each fight significantly longer, even going as far as the third round for Bald Bull 2.
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I think that even if things don't look different to the casual viewer who doesn't know much about the regular patterns of the opponents, they should be published IF they are known by the TASers and speedrunners to be different. Here are some examples of hacks that should and should not be publishable in my opinion:
should be publishable:
All Night Nippon: Super Mario Bros. (not really a hack, but it changes 8-4 and adds additional worlds and SMB2J mechanics, so I'm counting it as such)
Difficult? Punch-Out!! (changes every opponents pattern and makes it so one hit sends you down, all in all more difficult than MTPO. People who don't know the original patterns may or may not recognize the patterns are different in that hack)
should not be published:
Drag Race Autoshift (Dragster hack, only makes it so the game shifts for you. Can do some interesting stuff, but it doesn't change really anything.)
Super Mario Fantasy Adventure (Final Fantasy hack, only adds Mario elements while keeping everything mostly the same)
DJ Incendration
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I've decided to cancel this submission. I wanted to see where it would go, but it's not looking that great. While I couldn't find any improvements, I found that people didn't think it was different enough compared to the original MTPO.
I wanted to see if it could be published, but it doesn't seem like it.
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Those who know the general patterns in Punch-Out (NES) should know that the patterns have changed for this hack. Also, you don't normally start out with 2 star punches (or hold up to 7), but you do in this hack. The music is faster than in the original game, and many more things have been changed.
DJ Incendration
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Here's my view on the hack.
This hack is unique in many ways. It changes the intro music to the fight beginning music, it changes every opponent's patterns (and strategies as a result), and the music is faster than in the original game.
It is easier in some ways, but harder in others. It's easier because you get two stars at the start and after every time you get knocked down, but it is harder in that opponents use their special moves more often (such as Nick Bruiser/Sandman's dreamland uppercut being thrown more often, or SW7 Destroyer 2/Macho throwing their spin punches at random throughout the fight.) All of these changes made finding strategies challenging, and the gameplay is different in that the strategies and patterns are different.
DJ Incendration
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Sorry. Thinking about it again, it's called Turbo because of faster music. It was also patched from MTPO NTSC. The PAL game may have been used to make this game, but the NTSC MTPO is the rom that works to patch it.
For these reasons, I am starting to think I should leave it as is.
DJ Incendration
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For the thing about public proof, I'd go with the facts: they're legitimate times. I get that there are no solutions mentioned, but the times are legit.
DJ Incendration
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Found an improvement on Nick that saves 0.75 seconds in game, and 1.06 seconds or so (real time.)
This is the last improvement I can find, so a new .fm2 and .bk2 version have been uploaded to the userfiles. I can make a YouTube upload, but it won't be as good quality as other encodes since I can't install the preferred codecs.
DJ Incendration
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While the submission states that the .dtm starts from a savestate, I DMed the author on Discord, who said it does not. I can tell a lot of effort was put in, so I am giving it a yes vote.
DJ Incendration
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