Posts for Dark-Koopatrol

Experienced Forum User
Joined: 7/3/2009
Posts: 5
Mario Kart DS desyncs I believe. The CPUs are getting different items each time, but other than that, it stays the same, as in driving is perfect until an item interferes with the recording. anyways here's the (short) rerecording: MK-DS.dsm EDIT: i forgot to say that when I played it back I got hit with a red shell. but i don't recall that being done when I was recording it.
Post subject: Weird Self-Imposed Rules / TASing Time Trials
Experienced Forum User
Joined: 7/3/2009
Posts: 5
I was thinking, I read on the official Nintendo forum, (while it was still around) a bunch of people who in Mario Kart DS, recorded with a video camera their records for completing a time trial for each of the possible tracks, and get this, without using the A button! That's right they completed the courses in reverse! With that rule, it made things a lot different strategically, seen as you can't really snake, you have to use your 3 mushrooms (3 was a must) right away or save them for a required boost to get you across a gap. going through slow-down areas of the map didn't slow you down, (you were already slow) so you could take shortcuts there. Albeit it made some maps like rainbow road impossible because as soon as you backed into the boost panels you would be shot into the direction you were facing, which isn't very helpful. The reason I put this in the laboratory is because this idea of excluding a sole-purpose, helpful but not required button (or game function) as a TASing rule could be something that would bring to light more games so that extra people could be challenged without actually competing with the current record for normal TASing. I only used Mario Kart DS as an example because it was the best idea to come to mind. Anyways, what that would mean for it to be TASed, someone prominent in the TASvideos community would have to assign movie files to each game, which sole purpose is to unlock every game mode / level / course, and not exactly fast, in fact it could be normal play, just as long as it unlocks everything. In the case of Mario Kart DS, it would be racing the first 3 Grand Prix Cups in both the Nitro and Retro GPs then leave the cursor on time trials. After that has been posted people who wanted to would TAS each course possible without pressing the A button, except in menus. I don't need to see this as serious TASing, but I would like to get some (positive or negative) reception on the idea. Dark-Koopatrol
Experienced Forum User
Joined: 7/3/2009
Posts: 5
i made a lua script that lists the current RN each frame if it changed from the last frame. emu.pause() zero = memory.readword(0x3000000) nex0 = memory.readword(0x3000000) while true do nex0 = memory.readword(0x3000000) if ( nex0 ~= zero ) then print(nex0) end zero = memory.readword(0x3000000) emu.frameadvance() end this works for both blazing sword and sacred stones because the rng works in the same way (as far as i'm aware of) and is located in the same place. weird why they would do that huh? anyways if Nitrodon knows how to find the next sequence of random numbers, then can someone teach me how to too? i would just prefer the direct formula if possible. i tried looking up "z/2z linear function" but i couldn't make heads or tails of it. google just wouldn't give me a straight answer. btw: if anyone cares i want to make a youtube video "Fire Emblem: RNG Abused Critical Hit Complication" which will include a playthrough's worth of critical hit sequences / levelups. i plan to make the video interesting by playing the kirby FALCON PAWNCH song. seeing as it seems quite fitting to me. if anyone suggests a better song then i'll consider. the reason im making a video is so i can play through fire emblem for the first time so im familiar with it when i do an eventual TAS of it.
Post subject: GB Donkey Kong Land 2
Experienced Forum User
Joined: 7/3/2009
Posts: 5
I did the first 2 levels of GB Donkey Kong Land 2 (the game i got my first handheld with) and wanted to know if I am running and jumping at optimal speed. Figures that people would want a 100% run, and these two levels don't attempt this. im early enough in the run that i can just start it again without much care. here's the "TAS" http://dehacked.2y.net/microstorage.php/info/361104115/_DKL2_.vbm I would like to see opinions on how to improve. BTW: i changed to Dixie at the beginning of the second level to see the differences in playing style. I still don't know if Dixie's floating is faster or same or slower than running around normally. i don't think dixie would be much use unless you had to do some climbing beforehand and could float back down, or if you were going for bonus level cannons. Knowing how good I am at completing stuff, I don't think i'd be the one to finish a run of this. so I express my interest to see the first game I have ever played being TASed.
Post subject: NES Galaga WIP
Experienced Forum User
Joined: 7/3/2009
Posts: 5
ROM used: "Galaga # NES.nes" http://dehacked.2y.net/microstorage.php/info/884927574/Galaga_ST1.fm2 http://dehacked.2y.net/microstorage.php/info/365176989/Galaga_ST2.fm2 http://dehacked.2y.net/microstorage.php/info/1915602638/Galaga_ST3.fm2 these movies are in succession, until i figure out how to combine them, either via a specific program or hex editing, i post these for critique as i figure out how to combine the files. I wont continue until i get the 3 files combined and working. i think it will be pretty easy tho. The reason i had them seperated was because i didn't know how to continue a previous TAS session. so yeah. here. and i will also see if i can get a good copy of this rom. don't worry, i wont ask you guys. i know better. If anyone can confirm if this rom is correct or incorrect please tell me. here's the checksum: 87017ff03c1c27625a63e56f2438fdd0