Posts for DevilSpree

Banned User
Joined: 3/11/2009
Posts: 86
Wait - how in the heck can a real Emerald trade with an emulated one?
Banned User
Joined: 3/11/2009
Posts: 86
Knowing exactly which frame(s) I'm on in a real game is... hard, to say the least. I honestly would consider using an emulator for this form of thing if it wasn't for the fact that I can't trade it to a legit game, thereby defeating the purpose. (and it's cheating like that, IMO) Also, moderating a site such as Smogon must be hard, props to you for not losing your sanity.
Post subject: As PS2 emulation draws ever closer... (Megaman X7)
Banned User
Joined: 3/11/2009
Posts: 86
...a Megaman X7 run is wanted. Considering there's no PS2 section, perhaps planning can be done here? Tornado Tonion's weapon does MASSIVE damage to all bosses (even the last boss's final form, I think) if used as X or Axl. Zero is not worth it in this run - he's too slow to do anything. Axl has infinite ammo, so he's a good candidate for this. Any thoughts on this?
Banned User
Joined: 3/11/2009
Posts: 86
You mean the trick is frame manipulation? Looks like I won't be capable of doing it. >.> I thought it might be something actually... feasible on a real game.
Banned User
Joined: 3/11/2009
Posts: 86
I own a Sega Saturn, and Megaman 8. I've been looking to do a video review of it, but a camera is expensive and the quality would probably suck. Does this emulator run it yet? (the rerecording bit is nice, but I do have CamStudio to fall back on (like I do with the "N64" and PS1 emulators)
Banned User
Joined: 3/11/2009
Posts: 86
Did DeSmuME fix the absolutely terrible gamepad support? It was barely functional, each button instead of being, oh I dunno, Joypad (insert button number, 1-12) it would be stuff like Alt, Shift, Enter, Esc, (it'd still work, because the freakin' emulator is built knowing which keyboard keys each button press will do) It really needs to get fixed. The way I see it, can't the gamepad support be done similarly to VBA? Unless I'm mistaken, that was open source too. I can understand needing the mouse for the stylus, that's a fact of life. >_>
Banned User
Joined: 3/11/2009
Posts: 86
Kuwaga wrote:
It comes from the desire to justify their buying of a third version of the game. XD Also, if you mash up+A when catching a pkmn the chances for it to be caught are higher because all of that effort has to go somewhere! :X
Actually, it's down+B (it was down + one of the buttons. I'm not sure which, haven't played R/B lately. Last time I did like a year ago, I consistently caught Mewtwo with it with just a Poke Ball (full health, etc)). And that was only in Red/Blue. It's a confirmed trick, provided you get the timing right (has to be the first frame the poke ball appears), any pokeball will be a master ball. From what I've observed, certain natures and certain shinies will appear at different frames of the game, if this is true, I can safely say all these people getting "100% legit" shinies via these tricks are ARed.
Banned User
Joined: 3/11/2009
Posts: 86
How odd. It appears most people choose to believe in myths, then... Although that Masuda method was an interesting read - there's alot of pokemon I would love to have shiny in Diamond/Pearl/Platinum.
Banned User
Joined: 3/11/2009
Posts: 86
How odd. It appears most people choose to believe in myths, then... Although that Masuda method was an interesting read - there's alot of pokemon I would love to have shiny in Diamond/Pearl/Platinum.
Post subject: Pokemon Emerald's Shiny Formula
Banned User
Joined: 3/11/2009
Posts: 86
I see alot of people say it's "easier" and "faster" to get shiny pokemon in Pokemon Emerald. For those of you that don't know, a shiny pokemon is merely a different colored version of it. It *usually* has a 1/8192 chance of appearing, according to most sites. I figure to ask you guys (I dunno any ROM hackers) about if there's any difference between Emerald's shiny formula, and the one in Ruby/Sapphire/etc.
Banned User
Joined: 3/11/2009
Posts: 86
Of Mice and Men - Megadeth
Banned User
Joined: 3/11/2009
Posts: 86
I like both The Beatles and Metallica, call my music taste too varied, but if it's good, I'll atleast listen to it.
Banned User
Joined: 3/11/2009
Posts: 86
superjupi wrote:
Honestly, I don't use any DS emulators. I tried no$gba a while back to see how the state of emulation was, saw it had reasonably good accuracy and ran fine on my desktop, but wouldn't run on my laptop for anything. Already have an M3 to solve the issue of keeping all my games in one place for immediate use, and I'll never have performance issues with that.
Is it possible for an M3 to prevent issues with emulation? It's literally just playing the games like a real cartidge.
Banned User
Joined: 3/11/2009
Posts: 86
Why are you using no$gba? Desmume runs at like 45-55FPS on this fossil of a PC...
Banned User
Joined: 3/11/2009
Posts: 86
Cpadolf wrote:
Namespoofer wrote:
You've been listening to that dam POS since last week!!!!!
Actually, more like 2 months. Also it is not a piece of shit, it blows the socks of anything Metallica has ever done.
Matter of opinion unless you mean 90s Metallica - in which case I whole-heartedly agree.
Banned User
Joined: 3/11/2009
Posts: 86
Metal Millitia - Metallica *readies Flame Shield*
Banned User
Joined: 3/11/2009
Posts: 86
That'd work until the end of the game, where one of the healing spots (the last one) revives everyone in the party. I'd be training there for awhile most likely, and trying to get them killed off that late in the game would get irritating.
Post subject: Location editting: Dragon Warrior 1+2 (GBC)
Banned User
Joined: 3/11/2009
Posts: 86
I'm more interested in it for DW2. Before you ask - I've thoroughly checked all the cheat sites I know yeah, nothing. I've been searching (and still am) on Google for such things, but no results so far. I'm looking for a way to edit the Hero's (the one you start with) location to be two tiles down, and one to make him two tiles to the left. (bypassing walls and such) Memory editting is how this will be possible, I assume. (and the way I'd want it to - cheat codes are often buggy) If your wondering why I want this - simple, I want to do a solo run using only the character you start with. The things above are to pass roadblocks that force you to get other characters. Thanks! -DevilSpree
Banned User
Joined: 3/11/2009
Posts: 86
AVI recording doesn't work well. After stopping the video, the emulator crashed and the AVI I was left with had no sound. (and only VLC Player could play it, after clicking "Yes" to "Do you want to try to fix this broken file?") Thanks!
Banned User
Joined: 3/11/2009
Posts: 86
Craigslist? Oh yeah, everytime my roommate would go on that, I'd find my PC with a few rootkits...
Banned User
Joined: 3/11/2009
Posts: 86
Soulrivers wrote:
You'll probably do like 10 fps in most games, sorry.
That's what I thought. I'll wait to try it out 'till I get a new PC. Thanks!
Banned User
Joined: 3/11/2009
Posts: 86
acmlm? Isn't that a speedrunner from TASVideos? (I wanna say Megaman runs) I'll check out the sites, thanks again ventuz!
Banned User
Joined: 3/11/2009
Posts: 86
Sum2k3 wrote:
You haven't tried downloading them, have you?
That's like 2GB per game, right? Not to mention I wouldn't know where to look. (Note: That last line wasn't asking where. Just wanted to make it clear - I prefer not to use ROM's, especially of games I don't own)
Post subject: Any ROM hackers here?
Banned User
Joined: 3/11/2009
Posts: 86
By that, I mainly mean graphic/text edits. I'm looking into trying to make my own hack of Pokemon Red (I own two copies of the game before you say anything >_>), but I'm not sure where to start. I downloaded all the utilities I could find (TileShow and pokemap). I'm not really sure how to use TileShow, everything just looks so jumbled up 'n stuff. Is there any tutorials on ROM hacking? Thanks!
Banned User
Joined: 3/11/2009
Posts: 86
Thank you very much, Ventuz! Those are exactly what I wanted.