Looks like not many are interested in this game. Nevertheless, I decided to finish maTO's work though no-one helped me in my 3 previous topics, so let's hope I'm doing everything right!
I got unexplainable thing with enemy spawns in 3rd mission. While TASing this game, I decided to check his time spent on 3rd mission and found that we have different enemy spawns on the way to 2 bridges next the hangar, double wall and exit. I decided to copy his input as I use the same ROM as he used, the result is the same! Then I editted my input of the previous mission and lost some frames near the exit, but the result is still the same! I wouldn't write about that if I had less lag frames because of that spawns, but now I got a "disimprove" because of that! How to manipulate RNG (if I understand correctly) to spawn less enemies?
Here is my
WIP which shows it!
Note: I changed the input a little, because of different time of lag frames!
To compare the spawns (and TASes, of course), watch the encode in his
cancelled submission!
Help me, please!