Posts for Double_Pickaxe_YT

Experienced Forum User
Joined: 11/19/2020
Posts: 7
ThunderAxe31 wrote:
Please post your new movie file in the userfile space, don't make a new submission.
Why tho
double pickaxe
Experienced Forum User
Joined: 11/19/2020
Posts: 7
DaSmileKat wrote:
Double_Pickaxe_YT wrote:
Hey dasmilekat, Chill this is literally my first official TAS. I can explain everything you wrote: 1) Explain to me why you need a mushroom/fireflower to speed up the fights
Killing Bowser with fire skips the bridge collapse animation, which saves more time than collecting the powerups loses.
Double_Pickaxe_YT wrote:
2) I can't do it any faster, that's literally my best 4-2 right there
You did not jump the frame you land, and there are probably more improvements beyond that.
Double_Pickaxe_YT wrote:
3) I had to slow down at the end of 6-1 because if i didn't i'd hit the koopa
Jumping from a different step on the staircase would probably solve that problem, and if it couldn't, you'd arrive here with the fireflower in the optimal route anyways.
Double_Pickaxe_YT wrote:
4) I couldn't get the top of the flagpole in 6-2 so this was the next best thing.
As long as the flag stops moving before Mario stops in the pulling the flag down animation, you save time, and I think you're able to do that looking at the staircase.
Double_Pickaxe_YT wrote:
5) I didn't know that using the springboard for 6-3 was better
Springboards force you to spend some time stuck on the springboard, so you should avoid them as much as possible, unless avoiding them loses more time than the springboard loses. In this case, you can avoid the springboard without slowing down at all.
Double_Pickaxe_YT wrote:
6) I don't control lag
Lag count in the final time, so you should try.
Double_Pickaxe_YT wrote:
7) What other way was I supposed to go?
Through the middle path?
Double_Pickaxe_YT wrote:
8) I thought the whole jumping many times was as fast. Also 7-4 in this game is a bitch.
Bonking the wall is usually slower than not bonking because you get to preserve speed. Most of the other slowdowns aren't actually required to progrss further into the level, and I think you encountered a glitch in which you loop despite being in the correct path.
Double_Pickaxe_YT wrote:
9 and 10) What do you mean suboptimal? That was the fastest I could do it.
For 8-1, I think you could have landed a bit earlier after jumping over the goombas. For 8-2, it is faster to land on the left edge of the pipe, and then jump again, instead of doing one big jump over it.
Double_Pickaxe_YT wrote:
11) What other way was i supposed to?
You can only reach the top of the hidden coin block if you start jumping with running speed, so you jump with running speed after you activate the hidden block. But you'd be too far right to land on the hidden coin block just by holding left to slow down, so you bonk on the pipe which stops you immediately and allows you to move left onto the invisible coin block.
I made a new TAS with everything you suggested, and it somehow a whole 1.8 seconds slower despite a 10 second timesave in World 7-4. I don't even know how that works.
double pickaxe
Experienced Forum User
Joined: 11/19/2020
Posts: 7
feos wrote:
Enable BBCode in your posts please, otherwise quotes don't work.
Ok
double pickaxe
Experienced Forum User
Joined: 11/19/2020
Posts: 7
xxezrabxxx wrote:
Submissions are meant to showcase runs when they are completely optimized. Many runs go through multiple drafts before submission Killing Bowser with fire skips the bridge collapse animation during the castles, this is done in the Warpless runs of SMB1 A fully optimized run is created from testing every possibility, comparing to previous runs or drafts, looking for new strats, in-depth research of the game. If there is any other possible way, then you should try it out and see what’s faster. A TAS needs to be crafted with patience and contains many trial and error along the way. I did manage to do a few levels faster than you, and I am terrible at TASing this game. I am trying to be nice, because I was initially harsh, and should have known better. SMB1 related submissions are one of the hardest to be published, as this game has been done to death over the past decade. Maybe you can have others help you out with the run to completely optimize it. For now, I would recommend cancelling until you can come up with something better. We all had to start somewhere, and the more you do it, the better you get. Moderator Edit: Final warning stop backseat staffing.
I'm not cancelling, and I prefer speedrunning by myself.
double pickaxe
Experienced Forum User
Joined: 11/19/2020
Posts: 7
Hey dasmilekat, Chill this is literally my first official TAS. I can explain everything you wrote 1) Explain to me why you need a mushroom/fireflower to speed up the fights 2) I can't do it any faster, that's literally my best 4-2 right there 3) I had to slow down at the end of 6-1 because if i didn't i'd hit the koopa 4) I couldn't get the top of the flagpole in 6-2 so this was the next best thing. 5) I didn't know that using the springboard for 6-3 was better 6) I don't control lag 7) What other way was I supposed to go? 8) I thought the whole jumping many times was as fast. Also 7-4 in this game is a bitch. 9 and 10) What do you mean suboptimal? That was the fastest I could do it. 11) What other way was i supposed to?
double pickaxe
Experienced Forum User
Joined: 11/19/2020
Posts: 7
Samsara wrote:
Double_Pickaxe_YT wrote:
Well I TASed this game without glitches and with warps because as far as I know no one else has done a TAS like this before.
Counting at least 3 here.
Oh. Well i only saw 1 vs smb tas but that one was with glitches, the 1 i made probably was the first glitchless/warps one. Edit by feos: Enable BBCode in your posts please, otherwise quotes don't work.
double pickaxe
Experienced Forum User
Joined: 11/19/2020
Posts: 7
CasualPokePlayer wrote:
> glitchless > Attempted to get fastest possible score ??? So why glitchless? I really don't see how forgoing any SMB glitch actually makes the TAS more enjoyable. Although I'll refrain from voting until an encode is up.
Well I TASed this game without glitches and with warps because as far as I know no one else has done a TAS like this before.
double pickaxe