Posts for Dragonfangs

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Experienced Forum User, Published Author, Active player (371)
Joined: 6/5/2006
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There is one game I've been looking for kind of passively for a few years now. It's a SNES game I played on an emulator with my cousin when I was young. It had a single player campaign, but the part I remember is the versus mode. It was a sort of fighter (think smash bros) with robots in a fairly large platforming level, played in split-screen. You chose your starting robot but could choose to leave it and fly around in human form with a jetpack and a (fairly useless) gun, various robots were findable on the levels as well. Among the selectable robots were a standard humanoid mecha, a ball robot with fast movement and a spindash like move that had to deploy and be stationary in order to fire a gun, and a helicopter robot with low health and damage, but free 8-way movement and a simple gun that could also fire in all 8 directions. I remember the final mission (or at least a late mission) to be about locating this helicopter robot in the the enemy base and escaping with it.
Even the best player is limited by the speed of his fingers, or his mind's ability to control them. But what happens when speed is not a factor, when theory becomes reality?
Experienced Forum User, Published Author, Active player (371)
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This is a pretty interesting topic. I personally side with moozooh in that abusing continues is very similar to using a cheat code. And in the example of Metal Slug, where using continues refill your resources(grenades), I would not abuse them if I were making a run. But at the same time I do not think this goes against site policy, and would probably not vote no on a run that does abuse continues. I'd say this just amounts to different categories.
Even the best player is limited by the speed of his fingers, or his mind's ability to control them. But what happens when speed is not a factor, when theory becomes reality?
Experienced Forum User, Published Author, Active player (371)
Joined: 6/5/2006
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I love how the Podédex Rating seems like some epic plot twist or something because of the music. Is that a glitch or does it do that in the actual game? Doesn't really seem fitting. "Your rating is: TM8 ajs9fpo TM8 alahslfal ROCKET alshlaghl error" "dundunDUN"
Even the best player is limited by the speed of his fingers, or his mind's ability to control them. But what happens when speed is not a factor, when theory becomes reality?
Experienced Forum User, Published Author, Active player (371)
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I am seriously confused right now :S.
Even the best player is limited by the speed of his fingers, or his mind's ability to control them. But what happens when speed is not a factor, when theory becomes reality?
Experienced Forum User, Published Author, Active player (371)
Joined: 6/5/2006
Posts: 188
Location: Malmö, Sweden
Warp wrote:
Imagine that someone disliked platformers and thus consistently voted "no" on all submissions made for platformer games, not because the run is bad per se, but just as a matter of principle. The voting wouldn't be anymore related to the specific run, but it would be a kind of "single-issue voting", where a generic dislike for some phenomenon is poured onto individual submissions, with no fault of the submission itself or its author. While that would be permissible, I don't think it would be the polite thing to do.
Politeness isn't really relevant when trying to gather a group's opinion on something. If someone dislikes platformers to the degree were they think they are detrimental to the site and don't want them published then they're free to vote no IMO. It's kind of akin to Poor Game Choice. That said, if someone feels that strongly about something like that, it's probably a better idea to find another place (new topic perhaps) to discuss it. But that doesn't mean they should refrain themselves from voting on submissions to be polite. Voting yes or not voting because the guy that made the run is a nice guy is just as wrong as voting no because he's a douche.
Even the best player is limited by the speed of his fingers, or his mind's ability to control them. But what happens when speed is not a factor, when theory becomes reality?
Experienced Forum User, Published Author, Active player (371)
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I do agree with Warp that when voting on a submission, you should vote for that submission and not something kind of related to it. But that is exactly what mz is doing so I don't really see why he gets all the flak :S. As far as I see, mz does not like seeing the same run over and over again, he does not think the new SM64 is different enough to justify a publication so he votes no. While you may disagree with that opinion(I do, it would seem a majority of the site does as well), he is VOTING on a poll with a SUBJECTIVE question and he is actually answering the question (he does not think the run should be published), so I don't see how that is in anyway against any kind of rule, strict, unspoken, moral or otherwise. However, I think I saw a couple of comments similar to: "While I don't have a problem with this submission..." or "I don't mind if this run is published but...". If that is the case then obviously you shouldn't vote no, because you're voting on the wrong topic. The poll question (currently) is "Should the run be published", nothing else. And I know that for the current SM64 run, these no votes aren't gonna matter much because of it's overwhelming positive feedback. However, consider a more low profile run getting a ton of "Well, this run is okay, but the company that made the game mostly make shit games so I vote no in protest"? And a year later when someone points back to that run and says: "Well that run got published even though it had 70% no votes, voting system is garbage". Make sure the vote you're casting is actually answering the poll in question guys :P. "Was movie X any good?" "Well I didn't like popcorn I had when I watched it, so no".
Even the best player is limited by the speed of his fingers, or his mind's ability to control them. But what happens when speed is not a factor, when theory becomes reality?
Experienced Forum User, Published Author, Active player (371)
Joined: 6/5/2006
Posts: 188
Location: Malmö, Sweden
Unless there are some fancy skips that I'm not aware of (quite likely :P), this is the chain of requirements to get 105%: Gyrocopter and some Bear trading to get the Banana birds. All DK coins to get the Gyrocopter, which includes beating K.Roolenstein in the Lost World. Get all golden cogs to fight K.Roolenstein 2, which includes getting all Bonus Coins. Getting all Bonus Coins inlcude beating K.Roolenstein the first time, which includes beating all non-Lost World levels and beating all other bosses.
Even the best player is limited by the speed of his fingers, or his mind's ability to control them. But what happens when speed is not a factor, when theory becomes reality?
Experienced Forum User, Published Author, Active player (371)
Joined: 6/5/2006
Posts: 188
Location: Malmö, Sweden
I think poison status is the same poison status no matter how you inflict it. So Bio1, Bio2(,Bio3?) and Deadly Waste should all do the same amount of dot. However, deadly waste does less immediate damage.
Even the best player is limited by the speed of his fingers, or his mind's ability to control them. But what happens when speed is not a factor, when theory becomes reality?
Experienced Forum User, Published Author, Active player (371)
Joined: 6/5/2006
Posts: 188
Location: Malmö, Sweden
AngerFist wrote:
Dragonfangs wrote:
Could this be mostly nostalgia? We don't really have arcade halls here in Sweden
Look harder :)
Well I know we have them, they're just kinda few and hard to find :P.
Even the best player is limited by the speed of his fingers, or his mind's ability to control them. But what happens when speed is not a factor, when theory becomes reality?
Experienced Forum User, Published Author, Active player (371)
Joined: 6/5/2006
Posts: 188
Location: Malmö, Sweden
Could someone explain to me were all this praise is coming from? I mean 4-player action is cool and all, but the run is mostly spamming what I believe are Special Attacks at the edge of the screen. Now I'm not saying it's anywhere near bad, DarkKobold did a good job and it definitely gets a yes vote from me but the impression I get from the comments is that this is like a gift from god or something >_>. Could this be mostly nostalgia? We don't really have arcade halls here in Sweden and I only played this less than a year ago as the XBLA port.
Even the best player is limited by the speed of his fingers, or his mind's ability to control them. But what happens when speed is not a factor, when theory becomes reality?
Experienced Forum User, Published Author, Active player (371)
Joined: 6/5/2006
Posts: 188
Location: Malmö, Sweden
While I agree that King's Bounty is pretty much the pinnacle of Luck Manipulation on the site and can certainly be impressive to watch for some, it almost requires having played the game before or someone next to you explaining what the hell just happened. For that reason I do not consider it a good pick for a newcomer to watch (I can't even properly remember what the current star definition is, but I believe that "newcomer-friendly" was still there at least somewhere). Also, even though Biker Mice From Mars is a bit too long for its own good it's just so insanely fast I can't agree with it losing the star.
Even the best player is limited by the speed of his fingers, or his mind's ability to control them. But what happens when speed is not a factor, when theory becomes reality?
Experienced Forum User, Published Author, Active player (371)
Joined: 6/5/2006
Posts: 188
Location: Malmö, Sweden
[URL=http://www.speedtest.net][/URL] I'm fairly sure I have 100/100, only shared throughout my entire building. It's fast enough end relatively cheap so I don't really keep track :P.
Even the best player is limited by the speed of his fingers, or his mind's ability to control them. But what happens when speed is not a factor, when theory becomes reality?
Experienced Forum User, Published Author, Active player (371)
Joined: 6/5/2006
Posts: 188
Location: Malmö, Sweden
Most entertaining as expected and I could see where you fixed some of the stupid shit I apparently did in my run :P. I still have mixed feelings about this situation and I've been dreading this moment as much as I've been looking forward to it, it's pretty sad to see your favorite run handed to another person *tear*. No but really, amazing run, 36 seconds sounds like such a long time and I'm amazed you managed to save much of that from movement optimizations. Though I must mention that the Norfair-Brinstar elevator room have screw attack blocks on the sides and could be about half a second faster when going to Tourian. I missed it myself in the previous run and then kinda forgot about it until now :P.
Even the best player is limited by the speed of his fingers, or his mind's ability to control them. But what happens when speed is not a factor, when theory becomes reality?
Experienced Forum User, Published Author, Active player (371)
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So you're finally done :P. I don't really have the time to check it out now, I'll have to watch it sometime tomorrow, I'm sure it'll be great :D.
Even the best player is limited by the speed of his fingers, or his mind's ability to control them. But what happens when speed is not a factor, when theory becomes reality?
Experienced Forum User, Published Author, Active player (371)
Joined: 6/5/2006
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moozooh wrote:
Read my comment in the YouTube version.
While that explains the audio, there are other differences as well, like the Sonic 2 clip is missing and some clips are shorter, but I'm assuming it's to make up for the different track length.
Even the best player is limited by the speed of his fingers, or his mind's ability to control them. But what happens when speed is not a factor, when theory becomes reality?
Experienced Forum User, Published Author, Active player (371)
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Liked the video and all, but any particular reason for why the youtube version is different from the other two?
Even the best player is limited by the speed of his fingers, or his mind's ability to control them. But what happens when speed is not a factor, when theory becomes reality?
Experienced Forum User, Published Author, Active player (371)
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Toothache wrote:
Do a game that no-one has done before.
Actually, I'd suggest something that has been done before. Having a reference can help a lot.
Even the best player is limited by the speed of his fingers, or his mind's ability to control them. But what happens when speed is not a factor, when theory becomes reality?
Experienced Forum User, Published Author, Active player (371)
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When doing cross-eyed 3D there should be 3 images. Where the center one is in 3D and the two on the sides are dummy images. It's kinda hard to explain but it's something like this: Normal view: [][] Out of Focus you should be seeing four images, two for each eye: [r][r] [l][l] (note that because your eyes are crossed, what the right eye sees is on the left and vice versa) Then carefully adjust your focus so that these merge together: [r] [rl] [l] The center image should have somewhat of a 3D effect. Personally I find this hard to get into and often hard to keep going. And that youtube-clip doesn't really do much with it.
Even the best player is limited by the speed of his fingers, or his mind's ability to control them. But what happens when speed is not a factor, when theory becomes reality?
Experienced Forum User, Published Author, Active player (371)
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I don't think any game cares what DS it's played on.
Even the best player is limited by the speed of his fingers, or his mind's ability to control them. But what happens when speed is not a factor, when theory becomes reality?
Experienced Forum User, Published Author, Active player (371)
Joined: 6/5/2006
Posts: 188
Location: Malmö, Sweden
Also take note that the gap size differs between DS versions, the gap on the DS Phat and the gap on the DS Lite aren't equal. I don't know about the DSi, but since the shell is basically a Lite it shouldn't be any different.
Even the best player is limited by the speed of his fingers, or his mind's ability to control them. But what happens when speed is not a factor, when theory becomes reality?
Experienced Forum User, Published Author, Active player (371)
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Pyro, be sure to check out the published runs and compare them to your current WIP, frame by frame if needed. You should be at least as fast as the current any% in rooms that are comparable. Seeing as you're new to the engine, you don't know all the quirks, but know that we who DO know all the quirks use them constantly. Read the comments in my runs, I mention most of them there. And if something seems weird I'll be happy to clarify, I know I can be confusing sometimes >_>. And unless you already are, use memory watch, it helps a lot. PJBoy has an awesome dump page with a lot of addresses. A few examples from your WIP: Choosing save slot C is slower as it has an animation where it slowly floats up to the proper position, save slot A does not do this. Morphing in midair resets all of your momentum and should only be done as close to the ground as possible unless you want to slow down. Making a tiny jump before a ledge increases fall speed but decreases horizontal speed. The hive room was horrible. It's a difficult room, and very luck-based, but that's no excuse for it to be sloppy. Manipulate the flies to be in a better position, don't fall down, taking damage is slooow, avoid it. You should release left/right the same frame you run off a ledge, and the hold it again 3-4 frames later. This seems really odd but it's faster, a lot easier to see with memory watch.
Even the best player is limited by the speed of his fingers, or his mind's ability to control them. But what happens when speed is not a factor, when theory becomes reality?
Experienced Forum User, Published Author, Active player (371)
Joined: 6/5/2006
Posts: 188
Location: Malmö, Sweden
I was ranked 15 before my mouse broke (not related to playing :P, it was a cable issue). Now I don't really have the time to play anymore so my rank's gone down quite a bit. Oh wow, I'm still dropping like a rock. Was ~60 last time I checked.
Even the best player is limited by the speed of his fingers, or his mind's ability to control them. But what happens when speed is not a factor, when theory becomes reality?
Experienced Forum User, Published Author, Active player (371)
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Hmm, idea: How about these awards showing up on the page for the movie in question? Kinda like how actual movies tend to have "Nominated for 3 Oscars" or whatever when they hit DVD.
Even the best player is limited by the speed of his fingers, or his mind's ability to control them. But what happens when speed is not a factor, when theory becomes reality?
Experienced Forum User, Published Author, Active player (371)
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Yeah sorry, I left way too much to assumption there. By Ice Beam before Ridley I meant Ice Beam - Hidden Shaft - Ridley - Shinespark to Screw Attack - second half of Hot Norfair - Hi-Jump on the way back up. This would leave you a bit under-equipped in Ridley, but definitely manageable. And unless I'm counting wrong (which is quite likely actually, there are a lot of doors to consider here :P) this would result in 4 less doors but 3 extra area-switches that aren't doors (which are way faster than doors are). And unless I'm missing something you do skip two door transitions by getting that super (the one with the scrolling glitch yes) early, as well as the added bonus of having two extra supers for Ridley(maybe) and Tourian. The Space Jump does save time there, but not as much as it looks like, it IS much more entertaining to watch however. I don't know if any of this will actually be faster, just throwing it out there.
Even the best player is limited by the speed of his fingers, or his mind's ability to control them. But what happens when speed is not a factor, when theory becomes reality?
Experienced Forum User, Published Author, Active player (371)
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The only things I can think of is maybe getting Ice beam before going to Ridley and getting that one Super in Norfair the first time through instead of during the cleanup. I remember both of those being close to what was actually done (a few seconds), and I only tested for in-game time.
Even the best player is limited by the speed of his fingers, or his mind's ability to control them. But what happens when speed is not a factor, when theory becomes reality?
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