A previous post of mine seems to say that my plans involve grabbing GAZE (death), P-BLAST, and finally TELEPOR all by the time we dust off the P-FROG bandit.
Another post seems to outline what we need to use for every single battle. Still a question mark around SEI-RYU, though. The three monster battle in World III can't be cleared in a single 99 Mana P-BLAST, which might encourage having another multi-target user handy.
And don't forget
my 40 minute test run from
this post. It skips building Str. and Agl. on the main Mutant, in favor of dusting things dead with spells and picking up a stronger Mutant M who begins with 54 Str., where the SAW is handed to him instead.
Finally, there's the
resources I've filled up. I've indicated that there are magic numbers that will let us hit with SAW or bSTONE first thing. We won't need more than 75 Str. or 96 Mana by endgame, as the first action we throw out there will always hit at that level. (
I seem to have forgotten STEWARD in the forced encounter notes. So trivial even I forgot.)
In any case, here's how things look in my own world:
As we start
* Assemble party of four Mutants. The primary character needs to be MUTANT F, thanks to things like higher starting Agl. and the ever yummy SABER. The other three may be either gender, but I'm thinking 2 M and one F here.
* Names. We can use 0-character names for the odd fact the game allows nameless characters and the fact it's fastest, or we can give single letter names so to distinguish who is doing what.
World I
* Get GAZE (death), P-BLAST, and TELEPOR, in that order, by the time we defeat P-FROG bandit.
* * My notes indicate an optimal first reset time is 6 steps out into the overworld.
* Abuse TELEPOR to leave Bandit Cave and go to King Armor.
* Abuse TELEPOR to shorten the trip to King Sword.
* * He dies to GAZE. Can't take us staring at him?
* Abuse TELEPOR (
poor spell...) to get to King Shield in a hurry.
* * ... But we're still too late. Darn plot. P-BLAST the resulting battle.
* * STEWARD dies to... Well, just about anything.
* * Somewhere along the way of collecting these pieces of junk, there may be reason to...
dispose... of the extras. I can't seem to remember why, though.
* * It would be best to spend the spare spell charges we got on various battles to jack up our Mana among our TELEPORing.
* Statue stuff. Joy.
* * Abuse TELEPOR (
That's just plain mean!) to skip GEN-BU.
* Go on our merry way to the tower.
* * Definitely talk to that NPC. We don't want game-stopping glitches, do we?
* * The inn sounds favorable at this time. We'll need to reload our GAZEs and P-BLASTs.
* * Possibly get replacement characters at this time.
World II
* Let's see... 5 GAZEs and 2 P-BLASTs means we can get another 35 Mana on our way to SEI-RYU. We may need that Mana -- SEI-RYU doesn't look beatable through instant win means at this time. Except maybe a BEETLE's SAW, but I'm not sure how that would fit in my plans.
* Sanities like the BATTLE sword, sailing island, AIRSEED, the usual path to SEI-RYU.
* Kill SEI-RYU dead.
* * Probably with 3 P-BLASTs.
* * If we did bring a BEETLE, we might want to fight an ATOMCRAB to change up the RNG for the well-anticipated SAW.
* Old man's riddle. Good thing we got the BATTLE sword ahead of time. TELEPOR to Tower. Fun.
World III
* Our approximate stats by this point should be 4 Str., 8 Agl., and piles of Mana.
* * The turn order when we use spells doesn't depend on our Agility, but Mana instead. Or so it seems.
* * Our Strength is useless. We can't make use of it. Because we're going to pick up someone who starts with decent Strength later.
* Advance the story. Possibly an inn stop if we need extra spells.
* * MOSQUITO dies to GAZE.
* * P-BLAST the trio of monsters. Though, one won't be enough...
* * SABERCAT dies to GAZE.
* TELEPOR out of the prison. Note: If you're going to put someone in jail,
make sure they don't have an inherent escape mechanism!
* Detour for Book of STONE in the hidden town.
* Our freshly gained "Instant Art Kit" comes in use immediately against BYAK-KO.
* Sphere, TELEPOR, fun times.
World IV
* The SAW, man. Don't forget the SAW!
* Advance the story.
* * Going the "usual route" through the sewers seem to be the way.
* * ATOM ANT dies to GAZE
* Go straight to the key items. Do not pass GO, do not collect 200 G. Or any optional item.
* * The path over some of the buildings don't seem to increment the encounters. Use them!
* * SU-ZAKU's encounter rate off the bike is 64. Ouch.
* * On the way to depositing our ROM, summon a MUTANT M to our cause. He has the 54 Str. that we don't have, and didn't feel like fighting 10 battles for.
* More underground stuff!
* * EVIL EYE dies to GAZE.
* * MACHINE dies to SAW. We might want to avoid resetting since EVIL EYE so the RNG is good for our otherwise incompetent 54~59 Str.
* * We got a BAND from So-Cho. This is just about unavoidable anyway. For some reason, I decided to equip it on my run.
* Okay, time for the walk to SU-ZAKU.
* * I really think
walking there is fastest. Naturally, we should time it.
* * SU-ZAKU dies to bSTONE. I love our Instant Art Kit!
* * That BAND protects versus Blind (
and everything else). Let SU-ZAKU fail to blind the wearer if it's a problem.
* More tower stuff. Probably no TELEPOR this time, I guess.
Final climb
* The NPC we talked to earlier doesn't exist anymore. Hence, isn't messing with our door. If we had talked to the NPC now, we must leave the area and reenter to get Tower2 working properly.
* ASHURA dies to SAW. This battle may be troublesome... We might need a spare meatshield, considering my lack of any Agility and whipping won't do any good. Either that, or buff the Mutant M's Str. to 75, but that requires extra battles.
* GEN-BU2 dies to SAW. With no resets, this should be easy.
* SEI-RYU2 becomes art. bSTONE, go! We'll need 96 Mana on the Mutant F by now.
* BYAK-KO2 becomes art. Hey, this book is a good read!
* SU-ZAKU2 becomes art. Our power is simply petrifying!
* CREATOR dies to SAW. We should have 75 Str. on our Mutant M by now.
That's my plans.
We differ on stat growth. You say we should get Str., Agl., and Mana on the same Mutant. I say we get Mana on the starter and pick up a boyfriend for this mutant and let him handle the Strength needs for us.
We differ in some battle plans. Odd, you don't have bSTONE considered. I do believe we'll need it. See my test run on the writings in action!
We differ in the use of EYEDROPs. ... I didn't need it in my test run, anyway. Silly detail, I guess.
Do we want a second character to blast things with? Well, besides the Mutant M I pick up in the test run specifically for the SAW. The only times this matters much is against SEI-RYU and the trio of monsters. Against every other boss out there, I either deal enough damage to instantly kill or skip the damage numbers entirely. It's hard to say whether we need it or not. I'm leaning no, but again... Hard to say.
There's probably a few details I'm missing. Feel free to consider all our plans and tell me of any holes.